shaders@point-vertex-id gl_vertexid divisor,Crash
shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
+spec@!opengl 2.0@gl-2.0-edgeflag,Crash
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
+
spec@arb_arrays_of_arrays@execution@sampler@fs-nested-struct-arrays-nonconst-nested-array,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-spec@!opengl 1.0@gl-1.0-edgeflag,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
-
# "Failure with Polygon Stipple set to fail mode."
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-spec@!opengl 2.0@gl-2.0-edgeflag,Crash
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail