Made QQuickWindowManager pluggable via QSGContext.
authorGunnar Sletta <gunnar.sletta@nokia.com>
Mon, 5 Mar 2012 08:28:10 +0000 (09:28 +0100)
committerQt by Nokia <qt-info@nokia.com>
Mon, 5 Mar 2012 10:26:23 +0000 (11:26 +0100)
Also rename paint() to exposureChanged() as that is what the function
actually means. The implementation of paint() has been removed in both
trivial and threaded version as it is superflous as show() already
triggers rendering.

Change-Id: I7e53f42786efaf961921f10a39977de511965d71
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
src/quick/items/qquickcanvas.cpp
src/quick/items/qquickwindowmanager.cpp
src/quick/items/qquickwindowmanager_p.h
src/quick/scenegraph/qsgcontext_p.h
src/quick/scenegraph/qsgcontextplugin.cpp
src/quick/scenegraph/qsgcontextplugin_p.h

index 92a422a..3d10d55 100644 (file)
@@ -166,7 +166,7 @@ QQuickRootItem::QQuickRootItem()
 void QQuickCanvas::exposeEvent(QExposeEvent *)
 {
     Q_D(QQuickCanvas);
-    d->windowManager->paint(this);
+    d->windowManager->exposureChanged(this);
 }
 
 void QQuickCanvas::resizeEvent(QResizeEvent *)
index 5de8ad1..12c5dbd 100644 (file)
@@ -188,7 +188,7 @@ public:
 
     void canvasDestroyed(QQuickCanvas *canvas);
 
-    void paint(QQuickCanvas *canvas);
+    void exposureChanged(QQuickCanvas *canvas);
     QImage grab(QQuickCanvas *canvas);
     void resize(QQuickCanvas *canvas, const QSize &size);
     void handleDeferredUpdate();
@@ -297,7 +297,7 @@ public:
 
     void initializeGL();
     void renderCanvas(QQuickCanvas *canvas);
-    void paint(QQuickCanvas *canvas);
+    void exposureChanged(QQuickCanvas *canvas);
     QImage grab(QQuickCanvas *canvas);
     void resize(QQuickCanvas *canvas, const QSize &size);
     void wakeup();
@@ -333,14 +333,21 @@ QQuickWindowManager *QQuickWindowManager::instance()
     static QQuickWindowManager *theInstance;
 
     if (!theInstance) {
-        bool fancy = QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL);
+
+        theInstance = QSGContext::createWindowManager();
+
+        bool fancy = QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::BufferQueueingOpenGL);
         if (qmlNoThreadedRenderer())
             fancy = false;
+
         if (qmlFixedAnimationStep())
             QUnifiedTimer::instance(true)->setConsistentTiming(true);
-        theInstance = fancy
-                ? (QQuickWindowManager*) new QQuickRenderThreadSingleContextWindowManager
-                : (QQuickWindowManager*) new QQuickTrivialWindowManager;
+
+        if (!theInstance) {
+            theInstance = fancy
+                    ? (QQuickWindowManager*) new QQuickRenderThreadSingleContextWindowManager
+                    : (QQuickWindowManager*) new QQuickTrivialWindowManager;
+        }
     }
     return theInstance;
 }
@@ -932,26 +939,15 @@ void QQuickRenderThreadSingleContextWindowManager::animationStopped()
 }
 
 
-void QQuickRenderThreadSingleContextWindowManager::paint(QQuickCanvas *canvas)
+void QQuickRenderThreadSingleContextWindowManager::exposureChanged(QQuickCanvas *canvas)
 {
     Q_UNUSED(canvas);
 #ifdef THREAD_DEBUG
-    printf("GUI: paint called: %p\n", canvas);
+    printf("GUI: exposure changed: %p\n", canvas);
 #endif
 
-    lockInGui();
-    exhaustSyncEvent();
-
-    isPaintCompleted = false;
-    while (isRunning() && !isPaintCompleted) {
-        if (isRenderBlocked)
-            wake();
-        wait();
-    }
-    unlockInGui();
-
 #ifdef THREAD_DEBUG
-    printf("GUI: paint done: %p\n", canvas);
+    printf("GUI: exposure changed done: %p\n", canvas);
 #endif
 }
 
@@ -1234,13 +1230,8 @@ void QQuickTrivialWindowManager::renderCanvas(QQuickCanvas *canvas)
         maybeUpdate(canvas);
 }
 
-void QQuickTrivialWindowManager::paint(QQuickCanvas *canvas)
+void QQuickTrivialWindowManager::exposureChanged(QQuickCanvas *canvas)
 {
-    if (!m_windows.contains(canvas))
-        return;
-
-    m_windows[canvas].updatePending = true;
-    renderCanvas(canvas);
 }
 
 QImage QQuickTrivialWindowManager::grab(QQuickCanvas *canvas)
index 9372e90..eb877d4 100644 (file)
 #define QQUICKWINDOWMANAGER_P_H
 
 #include <QtGui/QImage>
+#include <qtquickglobal.h>
 
 QT_BEGIN_NAMESPACE
 
 class QQuickCanvas;
 class QSGContext;
 
-class QQuickWindowManager
+class Q_QUICK_EXPORT QQuickWindowManager
 {
 public:
     virtual ~QQuickWindowManager();
@@ -59,7 +60,7 @@ public:
 
     virtual void canvasDestroyed(QQuickCanvas *canvas) = 0;
 
-    virtual void paint(QQuickCanvas *canvas) = 0;
+    virtual void exposureChanged(QQuickCanvas *canvas) = 0;
     virtual QImage grab(QQuickCanvas *canvas) = 0;
     virtual void resize(QQuickCanvas *canvas, const QSize &size) = 0;
 
index 0f8b5ae..dfb960f 100644 (file)
@@ -68,6 +68,7 @@ class QSGTexture;
 class QSGMaterial;
 class QSGMaterialShader;
 class QSGEngine;
+class QQuickWindowManager;
 
 class QOpenGLContext;
 class QOpenGLFramebufferObject;
@@ -122,6 +123,7 @@ public:
     virtual QAnimationDriver *createAnimationDriver(QObject *parent);
 
     static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image);
+    static QQuickWindowManager *createWindowManager();
 
 
 public slots:
index b8a66fd..bd1c4ce 100644 (file)
@@ -152,5 +152,23 @@ QQuickTextureFactory *QSGContext::createTextureFactoryFromImage(const QImage &im
 }
 
 
+/*!
+    \fn QQuickWindowManager *createWindowManager()
+
+    Calls into the scene graph adaptation if available and creates a hardware
+    specific window manager.
+ */
+
+QQuickWindowManager *QSGContext::createWindowManager()
+{
+    QSGAdaptionPluginData *plugin = contextFactory();
+    if (plugin->factory)
+        return plugin->factory->createWindowManager();
+    return 0;
+}
+
+
+
+
 
 QT_END_NAMESPACE
index d0d8ea1..cc7761a 100644 (file)
@@ -54,11 +54,14 @@ QT_BEGIN_NAMESPACE
 
 class QSGContext;
 
+class QQuickWindowManager;
+
 struct Q_QUICK_EXPORT QSGContextFactoryInterface : public QFactoryInterface
 {
     virtual QSGContext *create(const QString &key) const = 0;
 
     virtual QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image) = 0;
+    virtual QQuickWindowManager *createWindowManager() = 0;
 };
 
 #define QSGContextFactoryInterface_iid \
@@ -77,6 +80,7 @@ public:
     virtual QSGContext *create(const QString &key) const = 0;
 
     virtual QQuickTextureFactory *createTextureFactoryFromImage(const QImage &) { return 0; }
+    virtual QQuickWindowManager *createWindowManager() { return 0; }
 };
 
 QT_END_NAMESPACE