When snd_ctl_add fails, the lack of error-handling code may
cause unexpected results.
This patch adds error-handling code after calling snd_ctl_add.
Signed-off-by: Zhouyang Jia <jiazhouyang09@gmail.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
{
struct gameport *gp;
+ int err;
sonic->gameport = gp = gameport_allocate_port();
if (!gp) {
gameport_register_port(gp);
- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ err = snd_ctl_add(sonic->card,
+ snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ if (err < 0)
+ return err;
return 0;
}
return err;
}
- snd_sonicvibes_create_gameport(sonic);
+ err = snd_sonicvibes_create_gameport(sonic);
+ if (err < 0) {
+ snd_card_free(card);
+ return err;
+ }
if ((err = snd_card_register(card)) < 0) {
snd_card_free(card);