'main/api_noop.c',
'main/api_validate.c',
'main/accum.c',
+ 'main/arbprogram.c',
'main/atifragshader.c',
'main/attrib.c',
'main/arrayobj.c',
shader_sources = [
'shader/arbprogparse.c',
- 'shader/arbprogram.c',
'shader/hash_table.c',
'shader/lex.yy.c',
'shader/nvfragparse.c',
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
+#include "main/arbprogram.h"
#include "main/arrayobj.h"
#include "main/blend.h"
#include "main/bufferobj.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "shader/program.h"
-#include "shader/arbprogram.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
*
**************************************************************************/
+#include "main/arbprogram.h"
#include "main/arrayobj.h"
#include "main/bufferobj.h"
#include "main/enable.h"
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
-#include "shader/arbprogram.h"
#include "shader/program.h"
#include "dri_metaops.h"
**************************************************************************/
#include "main/glheader.h"
+#include "main/arbprogram.h"
#include "main/enums.h"
#include "main/image.h"
#include "main/colormac.h"
#include "main/attrib.h"
#include "main/enable.h"
#include "main/viewport.h"
-#include "shader/arbprogram.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "api_loopback.h"
#include "api_exec.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
+#include "arbprogram.h"
#endif
#include "atifragshader.h"
#include "attrib.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
-#include "arbprogram.h"
-#include "arbprogparse.h"
-#include "nvfragparse.h"
-#include "nvvertparse.h"
-#include "program.h"
+#include "main/arbprogram.h"
+#include "shader/arbprogparse.h"
+#include "shader/nvfragparse.h"
+#include "shader/nvvertparse.h"
+#include "shader/program.h"
#include "mtypes.h"
#include "varray.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
+#include "arbprogram.h"
#endif
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/nvprogram.h"
main/api_noop.c \
main/api_validate.c \
main/accum.c \
+ main/arbprogram.c \
main/atifragshader.c \
main/attrib.c \
main/arrayobj.c \
SHADER_SOURCES = \
shader/arbprogparse.c \
- shader/arbprogram.c \
shader/hash_table.c \
shader/lex.yy.c \
shader/nvfragparse.c \