bin/elementary/test_efl_anim_scale.c \
bin/elementary/test_efl_anim_translate.c \
bin/elementary/test_efl_anim_group_parallel.c \
+bin/elementary/test_efl_anim_group_sequential.c \
bin/elementary/test_eio.c \
bin/elementary/test_entry.c \
bin/elementary/test_entry_anchor.c \
lib/evas/canvas/efl_animation_translate.eo \
lib/evas/canvas/efl_animation_group.eo \
lib/evas/canvas/efl_animation_group_parallel.eo \
+ lib/evas/canvas/efl_animation_group_sequential.eo \
lib/evas/canvas/efl_animation_object.eo \
lib/evas/canvas/efl_animation_object_alpha.eo \
lib/evas/canvas/efl_animation_object_rotate.eo \
lib/evas/canvas/efl_animation_object_translate.eo \
lib/evas/canvas/efl_animation_object_group.eo \
lib/evas/canvas/efl_animation_object_group_parallel.eo \
+ lib/evas/canvas/efl_animation_object_group_sequential.eo \
$(NULL)
evas_eolian_legacy_files = \
lib/evas/canvas/efl_animation_translate_private.h \
lib/evas/canvas/efl_animation_group_private.h \
lib/evas/canvas/efl_animation_group_parallel_private.h \
+lib/evas/canvas/efl_animation_group_sequential_private.h \
lib/evas/canvas/efl_animation_object_private.h \
lib/evas/canvas/efl_animation_object_alpha_private.h \
lib/evas/canvas/efl_animation_object_rotate_private.h \
lib/evas/canvas/efl_animation_object_scale_private.h \
lib/evas/canvas/efl_animation_object_translate_private.h \
lib/evas/canvas/efl_animation_object_group_private.h \
-lib/evas/canvas/efl_animation_object_group_parallel_private.h
+lib/evas/canvas/efl_animation_object_group_parallel_private.h \
+lib/evas/canvas/efl_animation_object_group_sequential_private.h
# Linebreak
lib/evas/canvas/efl_animation_translate.c \
lib/evas/canvas/efl_animation_group.c \
lib/evas/canvas/efl_animation_group_parallel.c \
+lib/evas/canvas/efl_animation_group_sequential.c \
lib/evas/canvas/efl_animation_object.c \
lib/evas/canvas/efl_animation_object_alpha.c \
lib/evas/canvas/efl_animation_object_rotate.c \
lib/evas/canvas/efl_animation_object_translate.c \
lib/evas/canvas/efl_animation_object_group.c \
lib/evas/canvas/efl_animation_object_group_parallel.c \
+lib/evas/canvas/efl_animation_object_group_sequential.c \
$(NULL)
EXTRA_DIST2 += \
test_efl_anim_scale.c \
test_efl_anim_translate.c \
test_efl_anim_group_parallel.c \
+test_efl_anim_group_sequential.c \
test_application_server.c \
test_bg.c \
test_box.c \
void test_efl_anim_translate(void *data, Evas_Object *obj, void *event_info);
void test_efl_anim_translate_absolute(void *data, Evas_Object *obj, void *event_info);
void test_efl_anim_group_parallel(void *data, Evas_Object *obj, void *event_info);
+void test_efl_anim_group_sequential(void *data, Evas_Object *obj, void *event_info);
Evas_Object *win, *tbx; // TODO: refactoring
void *tt;
ADD_TEST(NULL, "Effects", "Efl Animation Translate", test_efl_anim_translate);
ADD_TEST(NULL, "Effects", "Efl Animation Translate Absolute", test_efl_anim_translate_absolute);
ADD_TEST(NULL, "Effects", "Efl Animation Group Parallel", test_efl_anim_group_parallel);
+ ADD_TEST(NULL, "Effects", "Efl Animation Group Sequential", test_efl_anim_group_sequential);
//------------------------------//
ADD_TEST(NULL, "Edje External", "ExtButton", test_external_button);
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include "elementary_config.h"
+#endif
+#include <Elementary.h>
+
+typedef struct _App_Data
+{
+ Efl_Animation *sequential_show_anim;
+ Efl_Animation *sequential_hide_anim;
+ Efl_Animation_Object *anim_obj;
+
+ Eina_Bool is_btn_visible;
+} App_Data;
+
+static void
+_anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
+{
+ printf("Animation has been started!\n");
+}
+
+static void
+_anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ printf("Animation has been ended!\n");
+
+ ad->anim_obj = NULL;
+}
+
+static void
+_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
+{
+ Efl_Animation_Object_Running_Event_Info *event_info = event->info;
+ double progress = event_info->progress;
+ printf("Animation is running! Current progress(%lf)\n", progress);
+}
+
+static void
+_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+
+ if (ad->anim_obj)
+ efl_animation_object_cancel(ad->anim_obj);
+
+ ad->is_btn_visible = !(ad->is_btn_visible);
+
+ if (ad->is_btn_visible)
+ {
+ //Create Animation Object from Animation
+ ad->anim_obj = efl_animation_object_create(ad->sequential_show_anim);
+ elm_object_text_set(obj, "Start Sequential Group Animation to hide button");
+ }
+ else
+ {
+ //Create Animation Object from Animation
+ ad->anim_obj = efl_animation_object_create(ad->sequential_hide_anim);
+ elm_object_text_set(obj, "Start Sequential Group Animation to show button");
+ }
+
+ //Register callback called when animation starts
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_STARTED, _anim_started_cb, NULL);
+
+ //Register callback called when animation ends
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_ENDED, _anim_ended_cb, ad);
+
+ //Register callback called while animation is executed
+ efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_OBJECT_EVENT_RUNNING, _anim_running_cb, NULL);
+
+ //Let Animation Object start animation
+ efl_animation_object_start(ad->anim_obj);
+}
+
+static void
+_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = data;
+ free(ad);
+}
+
+void
+test_efl_anim_group_sequential(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
+{
+ App_Data *ad = calloc(1, sizeof(App_Data));
+ if (!ad) return;
+
+ Evas_Object *win = elm_win_add(NULL, "Efl Animation Group Sequential", ELM_WIN_BASIC);
+ elm_win_title_set(win, "Efl Animation Group Sequential");
+ elm_win_autodel_set(win, EINA_TRUE);
+ evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
+
+ //Button to be animated
+ Evas_Object *btn = elm_button_add(win);
+ elm_object_text_set(btn, "Target");
+ evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(btn, 150, 150);
+ evas_object_move(btn, 125, 100);
+ evas_object_show(btn);
+
+
+ /* Animations to hide button */
+ //Rotate from 0 to 45 degrees Animation
+ Efl_Animation *cw_45_degrees_anim = efl_add(EFL_ANIMATION_ROTATE_CLASS, NULL);
+ efl_animation_rotate_set(cw_45_degrees_anim, 0.0, 45.0, NULL, 0.5, 0.5);
+
+ //Scale Animation to zoom in
+ Efl_Animation *scale_double_anim = efl_add(EFL_ANIMATION_SCALE_CLASS, NULL);
+ efl_animation_scale_set(scale_double_anim, 1.0, 1.0, 2.0, 2.0, NULL, 0.5, 0.5);
+
+ //Hide Animation
+ Efl_Animation *hide_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
+ efl_animation_alpha_set(hide_anim, 1.0, 0.0);
+
+ //Hide Sequential Group Animation
+ Efl_Animation *sequential_hide_anim = efl_add(EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS, NULL);
+ efl_animation_duration_set(sequential_hide_anim, 1.0);
+ efl_animation_target_set(sequential_hide_anim, btn);
+ efl_animation_final_state_keep_set(sequential_hide_anim, EINA_TRUE);
+
+ //Add animations to group animation
+ efl_animation_group_animation_add(sequential_hide_anim, cw_45_degrees_anim);
+ efl_animation_group_animation_add(sequential_hide_anim, scale_double_anim);
+ efl_animation_group_animation_add(sequential_hide_anim, hide_anim);
+
+
+ /* Animations of initial state to show button */
+ //Rotate from 0 to 45 degrees Animation
+ Efl_Animation *cw_45_degrees_anim2 = efl_add(EFL_ANIMATION_ROTATE_CLASS, NULL);
+ efl_animation_rotate_set(cw_45_degrees_anim2, 0.0, 45.0, NULL, 0.5, 0.5);
+
+ //Scale Animation to zoom in
+ Efl_Animation *scale_double_anim2 = efl_add(EFL_ANIMATION_SCALE_CLASS, NULL);
+ efl_animation_scale_set(scale_double_anim2, 1.0, 1.0, 2.0, 2.0, NULL, 0.5, 0.5);
+
+ //Hide Parallel Group Animation
+ Efl_Animation *parallel_hide_anim = efl_add(EFL_ANIMATION_GROUP_PARALLEL_CLASS, NULL);
+ efl_animation_duration_set(parallel_hide_anim, 0.0);
+ efl_animation_target_set(parallel_hide_anim, btn);
+ efl_animation_final_state_keep_set(parallel_hide_anim, EINA_TRUE);
+
+ //Add animations to group animation
+ efl_animation_group_animation_add(parallel_hide_anim, cw_45_degrees_anim2);
+ efl_animation_group_animation_add(parallel_hide_anim, scale_double_anim2);
+
+
+ /* Animations to show button */
+ //Show Animation
+ Efl_Animation *show_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
+ efl_animation_alpha_set(show_anim, 0.0, 1.0);
+ efl_animation_duration_set(show_anim, 1.0);
+
+ //Scale Animation to zoom out
+ Efl_Animation *scale_half_anim = efl_add(EFL_ANIMATION_SCALE_CLASS, NULL);
+ efl_animation_scale_set(scale_half_anim, 1.0, 1.0, 0.5, 0.5, NULL, 0.5, 0.5);
+ efl_animation_duration_set(scale_half_anim, 1.0);
+
+ //Rotate from 45 to 0 degrees Animation
+ Efl_Animation *ccw_45_degrees_anim = efl_add(EFL_ANIMATION_ROTATE_CLASS, NULL);
+ efl_animation_rotate_set(ccw_45_degrees_anim, 0.0, -45.0, NULL, 0.5, 0.5);
+ efl_animation_duration_set(ccw_45_degrees_anim, 1.0);
+
+ //Show Sequential Group Animation
+ Efl_Animation *sequential_show_anim = efl_add(EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS, NULL);
+ efl_animation_target_set(sequential_show_anim, btn);
+ efl_animation_final_state_keep_set(sequential_show_anim, EINA_TRUE);
+ //efl_animation_duration_set() is called for each animation not to set the same duration
+
+ //Add animations to group animation
+ //First, parallel_hide_anim is added with duration 0 to set the initial state
+ efl_animation_group_animation_add(sequential_show_anim, parallel_hide_anim);
+ efl_animation_group_animation_add(sequential_show_anim, show_anim);
+ efl_animation_group_animation_add(sequential_show_anim, scale_half_anim);
+ efl_animation_group_animation_add(sequential_show_anim, ccw_45_degrees_anim);
+
+
+ //Initialize App Data
+ ad->sequential_show_anim = sequential_show_anim;
+ ad->sequential_hide_anim = sequential_hide_anim;
+ ad->anim_obj = NULL;
+ ad->is_btn_visible = EINA_TRUE;
+
+ //Button to start animation
+ Evas_Object *btn2 = elm_button_add(win);
+ elm_object_text_set(btn2, "Start Sequential Group Animation to hide button");
+ evas_object_smart_callback_add(btn2, "clicked", _btn_clicked_cb, ad);
+ evas_object_size_hint_weight_set(btn2, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_resize(btn2, 300, 50);
+ evas_object_move(btn2, 50, 300);
+ evas_object_show(btn2);
+
+ evas_object_resize(win, 400, 400);
+ evas_object_show(win);
+}
#endif
+#ifndef _EFL_ANIMATION_GROUP_SEQUENTIAL_EO_CLASS_TYPE
+#define _EFL_ANIMATION_GROUP_SEQUENTIAL_EO_CLASS_TYPE
+
+typedef Eo Efl_Animation_Group_Sequential;
+
+#endif
+
#ifndef _EFL_ANIMATION_OBJECT_EO_CLASS_TYPE
#define _EFL_ANIMATION_OBJECT_EO_CLASS_TYPE
#endif
+#ifndef _EFL_ANIMATION_GROUP_SEQUENTIAL_EO_CLASS_TYPE
+#define _EFL_ANIMATION_GROUP_SEQUENTIAL_EO_CLASS_TYPE
+
+typedef Eo Efl_Animation_Group_Sequential;
+
+#endif
+
struct _Efl_Animation_Object_Running_Event_Info
{
double progress;
#include "canvas/efl_animation_translate.eo.h"
#include "canvas/efl_animation_group.eo.h"
#include "canvas/efl_animation_group_parallel.eo.h"
+#include "canvas/efl_animation_group_sequential.eo.h"
#include "canvas/efl_animation_object.eo.h"
#include "canvas/efl_animation_object_alpha.eo.h"
#include "canvas/efl_animation_object_rotate.eo.h"
#include "canvas/efl_animation_object_translate.eo.h"
#include "canvas/efl_animation_object_group.eo.h"
#include "canvas/efl_animation_object_group_parallel.eo.h"
+#include "canvas/efl_animation_object_group_sequential.eo.h"
#endif /* EFL_EO_API_SUPPORT */
--- /dev/null
+#include "efl_animation_group_sequential_private.h"
+
+EOLIAN static void
+_efl_animation_group_sequential_efl_animation_group_animation_add(Eo *eo_obj,
+ Efl_Animation_Group_Sequential_Data *pd EINA_UNUSED,
+ Efl_Animation *animation)
+{
+ EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj);
+
+ if (!animation) return;
+
+ efl_animation_group_animation_add(efl_super(eo_obj, MY_CLASS), animation);
+
+ /* Total duration is calculated in efl_animation_total_duration_get() based
+ * on the current group animation list.
+ * Therefore, the calculated total duration should be set to update total
+ * duration. */
+ double total_duration = efl_animation_total_duration_get(eo_obj);
+ efl_animation_total_duration_set(eo_obj, total_duration);
+}
+
+EOLIAN static void
+_efl_animation_group_sequential_efl_animation_group_animation_del(Eo *eo_obj,
+ Efl_Animation_Group_Sequential_Data *pd EINA_UNUSED,
+ Efl_Animation *animation)
+{
+ EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj);
+
+ if (!animation) return;
+
+ efl_animation_group_animation_del(efl_super(eo_obj, MY_CLASS), animation);
+
+ /* Total duration is calculated in efl_animation_total_duration_get() based
+ * on the current group animation list.
+ * Therefore, the calculated total duration should be set to update total
+ * duration. */
+ double total_duration = efl_animation_total_duration_get(eo_obj);
+ efl_animation_total_duration_set(eo_obj, total_duration);
+}
+
+EOLIAN static double
+_efl_animation_group_sequential_efl_animation_total_duration_get(Eo *eo_obj,
+ Efl_Animation_Group_Sequential_Data *pd EINA_UNUSED)
+{
+ EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj, 0.0);
+
+ Eina_List *animations = efl_animation_group_animations_get(eo_obj);
+ if (!animations) return 0.0;
+
+ double total_duration = 0.0;
+ Eina_List *l;
+ Efl_Animation *anim;
+ EINA_LIST_FOREACH(animations, l, anim)
+ {
+ total_duration += efl_animation_total_duration_get(anim);
+ }
+ return total_duration;
+}
+
+EOLIAN static Efl_Animation_Object *
+_efl_animation_group_sequential_efl_animation_object_create(Eo *eo_obj,
+ Efl_Animation_Group_Sequential_Data *pd EINA_UNUSED)
+{
+ EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj, NULL);
+
+ Efl_Animation_Object_Group_Sequential *group_anim_obj
+ = efl_add(EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CLASS, NULL);
+
+ Eina_List *animations = efl_animation_group_animations_get(eo_obj);
+ Eina_List *l;
+ Efl_Animation *child_anim;
+ Efl_Animation_Object *child_anim_obj;
+
+ EINA_LIST_FOREACH(animations, l, child_anim)
+ {
+ child_anim_obj = efl_animation_object_create(child_anim);
+ efl_animation_object_group_object_add(group_anim_obj, child_anim_obj);
+ }
+
+ Efl_Canvas_Object *target = efl_animation_target_get(eo_obj);
+ if (target)
+ efl_animation_object_target_set(group_anim_obj, target);
+
+ Eina_Bool state_keep = efl_animation_final_state_keep_get(eo_obj);
+ efl_animation_object_final_state_keep_set(group_anim_obj, state_keep);
+
+ double duration = efl_animation_duration_get(eo_obj);
+ efl_animation_object_duration_set(group_anim_obj, duration);
+
+ double total_duration = efl_animation_total_duration_get(eo_obj);
+ efl_animation_object_total_duration_set(group_anim_obj, total_duration);
+
+ return group_anim_obj;
+}
+
+#include "efl_animation_group_sequential.eo.c"
--- /dev/null
+import efl_animation_types;
+
+class Efl.Animation.Group.Sequential (Efl.Animation.Group)
+{
+ [[Efl group sequential animation class]]
+ data: Efl_Animation_Group_Sequential_Data;
+ methods {
+ }
+ implements {
+ Efl.Animation.object_create;
+ Efl.Animation.Group.animation_add;
+ Efl.Animation.Group.animation_del;
+ Efl.Animation.total_duration { get; }
+ }
+}
--- /dev/null
+#define EFL_ANIMATION_PROTECTED
+
+#include "evas_common_private.h"
+
+#define MY_CLASS EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS
+#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
+
+#define EFL_ANIMATION_GROUP_SEQUENTIAL_CHECK_OR_RETURN(anim, ...) \
+ do { \
+ if (!anim) { \
+ CRI("Efl_Animation " # anim " is NULL!"); \
+ return __VA_ARGS__; \
+ } \
+ if (efl_animation_is_deleted(anim)) { \
+ ERR("Efl_Animation " # anim " has already been deleted!"); \
+ return __VA_ARGS__; \
+ } \
+ } while (0)
+
+#define EFL_ANIMATION_GROUP_SEQUENTIAL_DATA_GET(o, pd) \
+ Efl_Animation_Group_Sequential_Data *pd = efl_data_scope_get(o, EFL_ANIMATION_GROUP_SEQUENTIAL_CLASS)
+
+typedef struct _Efl_Animation_Group_Sequential_Data
+{
+} Efl_Animation_Group_Sequential_Data;
--- /dev/null
+#include "efl_animation_object_group_sequential_private.h"
+
+EOLIAN static void
+_efl_animation_object_group_sequential_efl_animation_object_group_object_add(Eo *eo_obj,
+ Efl_Animation_Object_Group_Sequential_Data *pd EINA_UNUSED,
+ Efl_Animation_Object *anim_obj)
+{
+ EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj);
+
+ if (!anim_obj) return;
+
+ efl_animation_object_group_object_add(efl_super(eo_obj, MY_CLASS), anim_obj);
+
+ /* Total duration is calculated in
+ * efl_animation_object_total_duration_get() based on the current group
+ * animation object list.
+ * Therefore, the calculated total duration should be set to update total
+ * duration. */
+ double total_duration = efl_animation_object_total_duration_get(eo_obj);
+ efl_animation_object_total_duration_set(eo_obj, total_duration);
+}
+
+EOLIAN static void
+_efl_animation_object_group_sequential_efl_animation_object_group_object_del(Eo *eo_obj,
+ Efl_Animation_Object_Group_Sequential_Data *pd EINA_UNUSED,
+ Efl_Animation_Object *anim_obj)
+{
+ EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj);
+
+ if (!anim_obj) return;
+
+ efl_animation_object_group_object_del(efl_super(eo_obj, MY_CLASS), anim_obj);
+
+ /* Total duration is calculated in
+ * efl_animation_object_total_duration_get() based on the current group
+ * animation object list.
+ * Therefore, the calculated total duration should be set to update total
+ * duration. */
+ double total_duration = efl_animation_object_total_duration_get(eo_obj);
+ efl_animation_object_total_duration_set(eo_obj, total_duration);
+}
+
+EOLIAN static double
+_efl_animation_object_group_sequential_efl_animation_object_total_duration_get(Eo *eo_obj,
+ Efl_Animation_Object_Group_Sequential_Data *pd EINA_UNUSED)
+{
+ EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CHECK_OR_RETURN(eo_obj, 0.0);
+
+ Eina_List *anim_objs = efl_animation_object_group_objects_get(eo_obj);
+ if (!anim_objs) return 0.0;
+
+ double total_duration = 0.0;
+ Eina_List *l;
+ Efl_Animation *anim_obj;
+ EINA_LIST_FOREACH(anim_objs, l, anim_obj)
+ {
+ total_duration += efl_animation_object_total_duration_get(anim_obj);
+ }
+ return total_duration;
+}
+
+EOLIAN static void
+_efl_animation_object_group_sequential_efl_animation_object_progress_set(Eo *eo_obj,
+ Efl_Animation_Object_Group_Sequential_Data *pd EINA_UNUSED,
+ double progress)
+{
+ if ((progress < 0.0) || (progress > 1.0)) return;
+
+ Eina_List *anim_objs = efl_animation_object_group_objects_get(eo_obj);
+ if (!anim_objs) return;
+
+ double group_total_duration =
+ efl_animation_object_total_duration_get(eo_obj);
+
+ double elapsed_time = progress * group_total_duration;
+
+ double sum_prev_total_duration = 0.0;
+
+ Eina_List *l;
+ Efl_Animation_Object *anim_obj;
+ EINA_LIST_FOREACH(anim_objs, l, anim_obj)
+ {
+ //Current animation object does not start
+ if (sum_prev_total_duration > elapsed_time) break;
+
+ //Sum the current total duration
+ double total_duration =
+ efl_animation_object_total_duration_get(anim_obj);
+ double anim_obj_progress;
+
+ if (total_duration == 0.0)
+ anim_obj_progress = 1.0;
+ else
+ {
+ anim_obj_progress =
+ (elapsed_time - sum_prev_total_duration) / total_duration;
+ if (anim_obj_progress > 1.0)
+ anim_obj_progress = 1.0;
+ }
+
+ //Update the sum of the previous objects' total durations
+ sum_prev_total_duration += total_duration;
+
+ if ((anim_obj_progress == 1.0) &&
+ !efl_animation_object_final_state_keep_get(anim_obj))
+ continue;
+
+ efl_animation_object_progress_set(anim_obj, anim_obj_progress);
+ }
+
+ efl_animation_object_progress_set(efl_super(eo_obj, MY_CLASS), progress);
+}
+
+/* Internal EO APIs */
+
+#define EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_EXTRA_OPS \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_group_object_add, _efl_animation_object_group_sequential_efl_animation_object_group_object_add), \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_group_object_del, _efl_animation_object_group_sequential_efl_animation_object_group_object_del), \
+ EFL_OBJECT_OP_FUNC(efl_animation_object_total_duration_get, _efl_animation_object_group_sequential_efl_animation_object_total_duration_get)
+
+#include "efl_animation_object_group_sequential.eo.c"
--- /dev/null
+import efl_animation_types;
+
+class Efl.Animation.Object.Group.Sequential (Efl.Animation.Object.Group)
+{
+ [[Efl group sequential animation object class]]
+ data: Efl_Animation_Object_Group_Sequential_Data;
+ methods {
+ }
+ implements {
+ Efl.Animation.Object.progress_set;
+ }
+}
--- /dev/null
+#define EFL_ANIMATION_OBJECT_PROTECTED
+
+#include "evas_common_private.h"
+
+#define MY_CLASS EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CLASS
+#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
+
+#define EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CHECK_OR_RETURN(anim_obj, ...) \
+ do { \
+ if (!anim_obj) { \
+ CRI("Efl_Animation_Object " # anim_obj " is NULL!"); \
+ return __VA_ARGS__; \
+ } \
+ if (efl_animation_object_is_deleted(anim_obj)) { \
+ ERR("Efl_Animation_Object " # anim_obj " has already been deleted!"); \
+ return __VA_ARGS__; \
+ } \
+ } while (0)
+
+#define EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_DATA_GET(o, pd) \
+ Efl_Animation_Object_Group_Sequential_Data *pd = efl_data_scope_get(o, EFL_ANIMATION_OBJECT_GROUP_SEQUENTIAL_CLASS)
+
+typedef struct _Efl_Animation_Object_Group_Sequential_Data
+{
+} Efl_Animation_Object_Group_Sequential_Data;