+++ /dev/null
-#ifndef TEST_TOUCH_DATA_UTILS_H
-#define TEST_TOUCH_DATA_UTILS_H
-
-/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
-
-#include <dali/public-api/actors/actor.h>
-
-/**
- * Functor to be connected to an Actor's TouchSignal.
- * Allows the user to specify whether the functor should return true (consumed) or false.
- */
-struct TouchDataFunctorConsumeSetter
-{
- TouchDataFunctorConsumeSetter( bool& consume )
- : mConsume( consume )
- {
- }
-
- bool operator()(Dali::Actor actor, const Dali::TouchData& touch)
- {
- return mConsume;
- }
-
-private:
- bool& mConsume;
-};
-
-#endif // TEST_TOUCH_DATA_UTILS_H
-
#include <dali/devel-api/events/long-press-gesture-detector-devel.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
-#include <test-touch-data-utils.h>
using namespace Dali;
END_TEST;
}
-
-int UtcDaliLongPressGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchDataFunctorConsumeSetter touchFunctor(consume);
- actor.TouchSignal().Connect(&application,touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- LongPressGestureDetector detector = LongPressGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
- TestGenerateLongPress( application, 50.0f, 50.0f );
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
- TestEndLongPress(application, 50.0f,50.0f);
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
-
- // Another gesture in the same location, this time we will not receive it as touch is being consumed
- consume = true;
- TestGenerateLongPress( application, 50.0f, 50.0f );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- data.Reset();
- TestEndLongPress(application, 50.0f,50.0f);
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- END_TEST;
-}
#include <dali/integration-api/input-options.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
-#include <test-touch-data-utils.h>
using namespace Dali;
END_TEST;
}
-
-int UtcDaliPanGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchDataFunctorConsumeSetter touchFunctor(consume);
- actor.TouchSignal().Connect(&application,touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- PanGestureDetector detector = PanGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the pan as the touch is NOT being consumed
- uint32_t time = 100;
- TestStartPan( application, Vector2( 10.0f, 20.0f ), Vector2( 26.0f, 20.0f ), time );
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
- consume = true;
-
- TestMovePan( application, Vector2(26.0f, 4.0f), time );
- time += TestGetFrameInterval();
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
-
- END_TEST;
-}
#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
-#include <test-touch-data-utils.h>
using namespace Dali;
END_TEST;
}
-
-int UtcDaliPinchGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchDataFunctorConsumeSetter touchFunctor(consume);
- actor.TouchSignal().Connect(&application,touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- PinchGestureDetector detector = PinchGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the pinch as the touch is NOT being consumed
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
- consume = true;
-
- TestContinuePinch( application, Vector2( 112.0f, 100.0f ), Vector2( 112.0f, 124.0f ),
- Vector2( 5.0f, 5.0f ), Vector2( 35.0f, 35.0f ), 200 );
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Start another pinch, we should not even get the callback this time
- TestStartPinch( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- END_TEST;
-}
-
#include <dali/devel-api/events/rotation-gesture-detector.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
-#include <test-touch-data-utils.h>
using namespace Dali;
END_TEST;
}
-int UtcDaliRotationGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchDataFunctorConsumeSetter touchFunctor(consume);
- actor.TouchSignal().Connect(&application,touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- RotationGestureDetector detector = RotationGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the pinch as the touch is NOT being consumed
- TestStartRotation( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
-
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Started, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Continue the gesture within the actor's area, but now the touch consumes thus cancelling the gesture
- consume = true;
-
- TestContinueRotation( application, Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ),
- Vector2( 15.0f, 20.0f ), Vector2( 25.0f, 20.0f ), 500 );
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- DALI_TEST_EQUALS(Gesture::Cancelled, data.receivedGesture.state, TEST_LOCATION);
- data.Reset();
-
- // Start another pinch, we should not even get the callback this time
- TestStartRotation( application, Vector2( 2.0f, 20.0f ), Vector2( 38.0f, 20.0f ),
- Vector2( 10.0f, 20.0f ), Vector2( 30.0f, 20.0f ), 100 );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
-
- END_TEST;
-}
#include <dali/integration-api/render-task-list-integ.h>
#include <dali-test-suite-utils.h>
#include <test-touch-utils.h>
-#include <test-touch-data-utils.h>
using namespace Dali;
END_TEST;
}
-
-int UtcDaliTapGestureInterruptedWhenTouchConsumed(void)
-{
- TestApplication application;
-
- Actor actor = Actor::New();
- actor.SetProperty( Actor::Property::SIZE, Vector2( 100.0f, 100.0f ) );
- actor.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT);
- application.GetScene().Add(actor);
-
- bool consume = false;
- TouchDataFunctorConsumeSetter touchFunctor(consume);
- actor.TouchSignal().Connect(&application,touchFunctor);
-
- // Render and notify
- application.SendNotification();
- application.Render();
-
- SignalData data;
- GestureReceivedFunctor functor(data);
-
- TapGestureDetector detector = TapGestureDetector::New();
- detector.Attach(actor);
- detector.DetectedSignal().Connect(&application, functor);
-
- // Start gesture within the actor's area, we should receive the gesture as the touch is NOT being consumed
- TestGenerateTap( application, 50.0f, 50.0f );
- DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
- data.Reset();
-
- // Another gesture in the same location, this time we will not receive it as touch is being consumed
- consume = true;
- TestGenerateTap( application, 50.0f, 50.0f );
- DALI_TEST_EQUALS(false, data.functorCalled, TEST_LOCATION);
- data.Reset();
-
- END_TEST;
-}
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
case Event::Touch:
{
- Integration::TouchEvent& touchEvent = static_cast<Integration::TouchEvent&>(*event);
- const bool consumed = mTouchEventProcessor.ProcessTouchEvent( touchEvent );
-
- // If touch is consumed, then gestures should be cancelled
- // Do this by sending an interrupted event to the GestureEventProcessor
- if( consumed )
- {
- Integration::Point& point = touchEvent.GetPoint(0);
- point.SetState( PointState::INTERRUPTED );
- }
-
- mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);
+ mTouchEventProcessor.ProcessTouchEvent( static_cast<const Integration::TouchEvent&>(*event) );
+ mGestureEventProcessor.ProcessTouchEvent(mScene, static_cast<const Integration::TouchEvent&>(*event));
break;
}
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const Integration::Point& currentPoint1 = event.points[0];
const Integration::Point& currentPoint2 = event.points[1];
- if (currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP || currentPoint1.GetState() == PointState::INTERRUPTED)
+ if (currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP)
{
// One of our touch points has an Up event so change our state back to Clear.
mState = Clear;
case Started:
{
- if(event.points[0].GetState() == PointState::INTERRUPTED)
- {
- // System interruption occurred, pinch should be cancelled
- mTouchEvents.clear();
- SendPinch(Gesture::Cancelled, event);
- mState = Clear;
- mTouchEvents.clear();
- }
- else if (pointCount != 2)
+ if (pointCount != 2)
{
// Send pinch finished event
SendPinch(Gesture::Finished, event);
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const Integration::Point& currentPoint1 = event.points[0];
const Integration::Point& currentPoint2 = event.points[1];
- if( currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP || currentPoint1.GetState() == PointState::INTERRUPTED )
+ if( currentPoint1.GetState() == PointState::UP || currentPoint2.GetState() == PointState::UP )
{
// One of our touch points has an Up event so change our state back to Clear.
mState = Clear;
case Started:
{
- if(event.points[0].GetState() == PointState::INTERRUPTED)
- {
- // System interruption occurred, rotation should be cancelled
- mTouchEvents.clear();
- SendRotation(Gesture::Cancelled, event);
- mState = Clear;
- mTouchEvents.clear();
- }
- else if( pointCount != 2 )
+ if( pointCount != 2 )
{
// Send rotation finished event
SendRotation( Gesture::Finished, event );
DALI_LOG_TRACE_METHOD( gLogFilter );
}
-bool TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& event )
+void TouchEventProcessor::ProcessTouchEvent( const Integration::TouchEvent& event )
{
DALI_LOG_TRACE_METHOD( gLogFilter );
DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty TouchEvent sent from Integration\n" );
touchData->AddPoint( currentPoint );
mScene.EmitTouchedSignal( touchEvent, touchDataHandle );
- return false; // No need for hit testing & already an interrupted event so just return false
+ return; // No need for hit testing
}
// 2) Hit Testing.
// 3) Recursively deliver events to the actor and its parents, until the event is consumed or the stage is reached.
- bool consumed = false;
-
// Emit the touch signal
Dali::Actor consumedActor;
if ( currentRenderTask )
{
consumedActor = EmitTouchSignals( touchData->GetPoint( 0 ).GetHitActor(), touchEvent, touchDataHandle );
- consumed = consumedActor ? true : false;
}
Integration::Point& primaryPoint = touchData->GetPoint( 0 );
}
}
- consumed |= leaveEventConsumer ? true : false;
-
// Check if the motion event has been consumed by another actor's listener. In this case, the previously
// consumed actor's listeners may need to be informed (through a leave event).
// Further checks here to ensure we do not signal the same actor twice for the same event.
}
}
}
-
- return consumed;
}
void TouchEventProcessor::OnObservedActorDisconnected( Actor* actor )
/**
* This function is called by the event processor whenever a touch event occurs.
* @param[in] event The touch event that has occurred.
- * @return true if consumed
*/
- bool ProcessTouchEvent( const Integration::TouchEvent& event );
+ void ProcessTouchEvent( const Integration::TouchEvent& event );
private:
struct Degree;
class Quaternion;
class Layer;
+struct KeyEvent;
class TouchData;
struct TouchEvent;
struct HoverEvent;
* - If the consumed actor on hover-start is not the same as the consumed actor on hover-finished, then
* hover signals are also emitted from the hover-started actor with an "Interrupted" state.
*
+ * <h3>Key Events:</h3>
+ *
+ * Key events are received by an actor once set to grab key events, only one actor can be set as focused.
+ *
* @nosubgrouping
*
* Signals
* @endcode
* The return value of True, indicates that the touch event has been consumed.
* Otherwise the signal will be emitted on the next sensitive parent of the actor.
- * A true return will also cancel any ongoing gestures.
* @SINCE_1_1.37
* @return The signal to connect to
* @pre The Actor has been initialized.