if (intr->intrinsic != nir_intrinsic_store_output)
continue;
- nir_foreach_shader_out_variable(var, nir) {
- if (var->data.driver_location != nir_intrinsic_base(intr))
- continue; /* not found yet */
+ if (!nir_intrinsic_io_semantics(intr).medium_precision)
+ break; /* can't lower */
- if (var->data.precision != GLSL_PRECISION_MEDIUM &&
- var->data.precision != GLSL_PRECISION_LOW)
- break; /* can't lower */
-
- switch (glsl_get_base_type(var->type)) {
- case GLSL_TYPE_FLOAT:
- var->type = glsl_float16_type(var->type);
- b.cursor = nir_before_instr(&intr->instr);
- nir_instr_rewrite_src(&intr->instr, &intr->src[0],
- nir_src_for_ssa(nir_f2f16(&b, intr->src[0].ssa)));
- nir_intrinsic_set_type(intr, nir_type_float16);
- break;
-
- case GLSL_TYPE_INT:
- var->type = glsl_int16_type(var->type);
- b.cursor = nir_before_instr(&intr->instr);
- nir_instr_rewrite_src(&intr->instr, &intr->src[0],
- nir_src_for_ssa(nir_i2i16(&b, intr->src[0].ssa)));
- nir_intrinsic_set_type(intr, nir_type_int16);
- break;
+ switch (nir_intrinsic_type(intr)) {
+ case nir_type_float32:
+ b.cursor = nir_before_instr(&intr->instr);
+ nir_instr_rewrite_src(&intr->instr, &intr->src[0],
+ nir_src_for_ssa(nir_f2f16(&b, intr->src[0].ssa)));
+ nir_intrinsic_set_type(intr, nir_type_float16);
+ break;
- case GLSL_TYPE_UINT:
- var->type = glsl_uint16_type(var->type);
- b.cursor = nir_before_instr(&intr->instr);
- nir_instr_rewrite_src(&intr->instr, &intr->src[0],
- nir_src_for_ssa(nir_u2u16(&b, intr->src[0].ssa)));
- nir_intrinsic_set_type(intr, nir_type_uint16);
- break;
+ case nir_type_int32:
+ b.cursor = nir_before_instr(&intr->instr);
+ nir_instr_rewrite_src(&intr->instr, &intr->src[0],
+ nir_src_for_ssa(nir_i2i16(&b, intr->src[0].ssa)));
+ nir_intrinsic_set_type(intr, nir_type_int16);
+ break;
- default:;
- }
+ case nir_type_uint32:
+ b.cursor = nir_before_instr(&intr->instr);
+ nir_instr_rewrite_src(&intr->instr, &intr->src[0],
+ nir_src_for_ssa(nir_u2u16(&b, intr->src[0].ssa)));
+ nir_intrinsic_set_type(intr, nir_type_uint16);
break;
+
+ default:;
}
}
}