just correct mistakes.
Change-Id: I8de0fe68cd298cacf3bdc951f67657095c5fa5fe
assert(sdata);
}
- if (RenderUpdateFlag::Path) {
+ if (flags & RenderUpdateFlag::Path) {
//TODO: Updated Vertices
}
- if (RenderUpdateFlag::Transform) {
+ if (flags & RenderUpdateFlag::Transform) {
//TODO: Updated Transform
}
if (alpha == 0) return sdata;
//TODO: Threading
- if (flags & RenderUpdateFlag::Path || RenderUpdateFlag::Transform) {
+ if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform)) {
shapeReset(*sdata);
if (!shapeGenOutline(shape, *sdata)) return sdata;
if (transform) shapeTransformOutline(shape, *sdata, *transform);