}
static void
-_ector_renderer_cairo_gradient_linear_ector_renderer_bounds_get(Eo *obj,
+_ector_renderer_cairo_gradient_linear_ector_renderer_boundary_get(Eo *obj,
Ector_Renderer_Cairo_Gradient_Linear_Data *pd EINA_UNUSED,
Eina_Rect *r)
{
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
- Ector.Renderer.bounds_get;
+ Ector.Renderer.boundary_get;
Ector.Renderer.crc { get; }
Ector.Renderer.Cairo.op_fill;
Efl.Object.finalize;
}
static void
-_ector_renderer_cairo_gradient_radial_ector_renderer_bounds_get(Eo *obj EINA_UNUSED,
+_ector_renderer_cairo_gradient_radial_ector_renderer_boundary_get(Eo *obj EINA_UNUSED,
Ector_Renderer_Cairo_Gradient_Radial_Data *pd EINA_UNUSED,
Eina_Rect *r)
{
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
- Ector.Renderer.bounds_get;
+ Ector.Renderer.boundary_get;
Ector.Renderer.crc { get; }
Ector.Renderer.Cairo.op_fill;
Efl.Object.destructor;
}
static void
-_ector_renderer_cairo_shape_ector_renderer_bounds_get(Eo *obj,
+_ector_renderer_cairo_shape_ector_renderer_boundary_get(Eo *obj,
Ector_Renderer_Cairo_Shape_Data *pd EINA_UNUSED,
Eina_Rect *r)
{
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
- Ector.Renderer.bounds_get;
+ Ector.Renderer.boundary_get;
Ector.Renderer.crc { get; }
Ector.Renderer.Cairo.op_fill;
Efl.Object.constructor;
return: uint; [[CRC value]]
}
}
- bounds_get @pure_virtual {
+ boundary_get @pure_virtual {
[[Retrieves the bounds of the renderer]]
params {
@out r: Eina.Rect; [[Bounds as @Eina.Rect]]
}
static void
-_ector_renderer_gl_gradient_linear_ector_renderer_bounds_get(Eo *obj EINA_UNUSED,
+_ector_renderer_gl_gradient_linear_ector_renderer_boundary_get(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Gradient_Linear_Data *pd,
Eina_Rect *r)
{
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
- Ector.Renderer.bounds_get;
+ Ector.Renderer.boundary_get;
Ector.Renderer.crc { get; }
Ector.Renderer.GL.op_fill;
Efl.Object.constructor;
}
static void
-_ector_renderer_gl_gradient_radial_ector_renderer_bounds_get(Eo *obj EINA_UNUSED,
+_ector_renderer_gl_gradient_radial_ector_renderer_boundary_get(Eo *obj EINA_UNUSED,
Ector_Renderer_GL_Gradient_Radial_Data *pd,
Eina_Rect *r)
{
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
- Ector.Renderer.bounds_get;
+ Ector.Renderer.boundary_get;
Ector.Renderer.crc { get; }
Ector.Renderer.GL.op_fill;
Efl.Object.constructor;
r = ector_renderer_prepare(efl_super(obj, ECTOR_RENDERER_GL_SHAPE_CLASS));
- ector_renderer_bounds_get(obj, &bounding_box);
+ ector_renderer_boundary_get(obj, &bounding_box);
pd->vertex = malloc(sizeof (GLshort) * 6 * 3);
}
static void
-_ector_renderer_gl_shape_ector_renderer_bounds_get(Eo *obj, Ector_Renderer_GL_Shape_Data *pd, Eina_Rect *r)
+_ector_renderer_gl_shape_ector_renderer_boundary_get(Eo *obj, Ector_Renderer_GL_Shape_Data *pd, Eina_Rect *r)
{
efl_gfx_path_bounds_get(obj, r);
implements {
Ector.Renderer.prepare;
Ector.Renderer.draw;
- Ector.Renderer.bounds_get;
+ Ector.Renderer.boundary_get;
Ector.Renderer.crc { get; }
Ector.Renderer.GL.op_fill;
Efl.Object.constructor;