st/mesa: add texture updates for tessellation programs
authorIlia Mirkin <imirkin@alum.mit.edu>
Sat, 12 Jul 2014 21:15:51 +0000 (17:15 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 22 Jul 2015 22:59:29 +0000 (00:59 +0200)
src/mesa/state_tracker/st_atom.c
src/mesa/state_tracker/st_atom.h
src/mesa/state_tracker/st_atom_sampler.c
src/mesa/state_tracker/st_atom_texture.c

index 676b14c..c97cd84 100644 (file)
@@ -61,6 +61,8 @@ static const struct st_tracked_state *atoms[] =
    &st_update_vertex_texture,
    &st_update_fragment_texture,
    &st_update_geometry_texture,
+   &st_update_tessctrl_texture,
+   &st_update_tesseval_texture,
    &st_update_sampler, /* depends on update_*_texture for swizzle */
    &st_update_framebuffer,
    &st_update_msaa,
index 655b4e7..bbfbd2d 100644 (file)
@@ -66,6 +66,8 @@ extern const struct st_tracked_state st_update_sampler;
 extern const struct st_tracked_state st_update_fragment_texture;
 extern const struct st_tracked_state st_update_vertex_texture;
 extern const struct st_tracked_state st_update_geometry_texture;
+extern const struct st_tracked_state st_update_tessctrl_texture;
+extern const struct st_tracked_state st_update_tesseval_texture;
 extern const struct st_tracked_state st_finalize_textures;
 extern const struct st_tracked_state st_update_fs_constants;
 extern const struct st_tracked_state st_update_gs_constants;
index 4ab82bc..4252c27 100644 (file)
@@ -305,6 +305,22 @@ update_samplers(struct st_context *st)
                              st->state.samplers[PIPE_SHADER_GEOMETRY],
                              &st->state.num_samplers[PIPE_SHADER_GEOMETRY]);
    }
+   if (ctx->TessCtrlProgram._Current) {
+      update_shader_samplers(st,
+                             PIPE_SHADER_TESS_CTRL,
+                             &ctx->TessCtrlProgram._Current->Base,
+                             ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
+                             st->state.samplers[PIPE_SHADER_TESS_CTRL],
+                             &st->state.num_samplers[PIPE_SHADER_TESS_CTRL]);
+   }
+   if (ctx->TessEvalProgram._Current) {
+      update_shader_samplers(st,
+                             PIPE_SHADER_TESS_EVAL,
+                             &ctx->TessEvalProgram._Current->Base,
+                             ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
+                             st->state.samplers[PIPE_SHADER_TESS_EVAL],
+                             &st->state.num_samplers[PIPE_SHADER_TESS_EVAL]);
+   }
 }
 
 
index 04ba864..ba3cf9b 100644 (file)
@@ -474,6 +474,38 @@ update_geometry_textures(struct st_context *st)
 }
 
 
+static void
+update_tessctrl_textures(struct st_context *st)
+{
+   const struct gl_context *ctx = st->ctx;
+
+   if (ctx->TessCtrlProgram._Current) {
+      update_textures(st,
+                      PIPE_SHADER_TESS_CTRL,
+                      &ctx->TessCtrlProgram._Current->Base,
+                      ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
+                      st->state.sampler_views[PIPE_SHADER_TESS_CTRL],
+                      &st->state.num_sampler_views[PIPE_SHADER_TESS_CTRL]);
+   }
+}
+
+
+static void
+update_tesseval_textures(struct st_context *st)
+{
+   const struct gl_context *ctx = st->ctx;
+
+   if (ctx->TessEvalProgram._Current) {
+      update_textures(st,
+                      PIPE_SHADER_TESS_EVAL,
+                      &ctx->TessEvalProgram._Current->Base,
+                      ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
+                      st->state.sampler_views[PIPE_SHADER_TESS_EVAL],
+                      &st->state.num_sampler_views[PIPE_SHADER_TESS_EVAL]);
+   }
+}
+
+
 const struct st_tracked_state st_update_fragment_texture = {
    "st_update_texture",                                        /* name */
    {                                                   /* dirty */
@@ -504,6 +536,26 @@ const struct st_tracked_state st_update_geometry_texture = {
 };
 
 
+const struct st_tracked_state st_update_tessctrl_texture = {
+   "st_update_tessctrl_texture",                       /* name */
+   {                                                   /* dirty */
+      _NEW_TEXTURE,                                    /* mesa */
+      ST_NEW_TESSCTRL_PROGRAM,                         /* st */
+   },
+   update_tessctrl_textures                            /* update */
+};
+
+
+const struct st_tracked_state st_update_tesseval_texture = {
+   "st_update_tesseval_texture",                       /* name */
+   {                                                   /* dirty */
+      _NEW_TEXTURE,                                    /* mesa */
+      ST_NEW_TESSEVAL_PROGRAM,                         /* st */
+   },
+   update_tesseval_textures                            /* update */
+};
+
+
 
 static void
 finalize_textures(struct st_context *st)