}
struct window {
+ struct wl_display *display;
struct wl_surface *surface;
int x, y, width, height;
+ int margin;
int drag_x, drag_y, last_x, last_y;
int state;
uint32_t name;
int fd;
int redraw_scheduled;
+ int resized;
cairo_pattern_t *background;
struct buffer *buffer;
GLfloat gears_angle;
struct gears *gears;
- EGLDisplay display;
+ EGLDisplay egl_display;
EGLContext context;
EGLConfig config;
EGLSurface egl_surface;
struct window *window = data;
cairo_surface_t *surface;
cairo_t *cr;
- int border = 2, radius = 5, shadow = 16;
+ int border = 2, radius = 5;
cairo_text_extents_t extents;
cairo_pattern_t *gradient, *outline, *bright, *dim;
- struct buffer *buffer;
const static char title[] = "Wayland First Post";
+ struct buffer *buffer;
int width, height;
surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
- window->width + 32, window->height + 32);
+ window->width + window->margin * 2,
+ window->height + window->margin * 2);
outline = cairo_pattern_create_rgb(0.1, 0.1, 0.1);
bright = cairo_pattern_create_rgb(0.8, 0.8, 0.8);
cr = cairo_create(surface);
- cairo_translate(cr, shadow + 7, shadow + 5);
+ cairo_translate(cr, window->margin + 7, window->margin + 5);
cairo_set_line_width (cr, border);
cairo_set_source_rgba(cr, 0, 0, 0, 0.7);
rounded_rect(cr, 0, 0, window->width, window->height, radius);
cairo_fill(cr);
blur_surface(surface, 24 + radius);
-#if 1
cairo_translate(cr, -7, -5);
cairo_set_line_width (cr, border);
rounded_rect(cr, 1, 1, window->width - 1, window->height - 1, radius);
cairo_stroke_preserve(cr);
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_fill(cr);
-#endif
cairo_destroy(cr);
- if (window->buffer != NULL)
- buffer_destroy(window->buffer, window->fd);
- buffer = buffer_create_from_cairo_surface(window->fd, surface);
- window->buffer = buffer;
+ window->buffer = buffer_create_from_cairo_surface(window->fd, surface);
cairo_surface_destroy(surface);
- wl_surface_attach(window->surface, buffer->name,
- buffer->width, buffer->height, buffer->stride);
-
- wl_surface_map(window->surface,
- window->x, window->y,
- buffer->width, buffer->height);
+ wl_surface_attach(window->surface,
+ window->buffer->name,
+ window->buffer->width,
+ window->buffer->height,
+ window->buffer->stride);
- /* FIXME: Free window->buffer when we receive the ack event. */
+ wl_surface_map(window->surface,
+ window->x - window->margin,
+ window->y - window->margin,
+ window->buffer->width,
+ window->buffer->height);
width = window->width - 20;
height = window->height - 60;
buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
window->egl_buffer = buffer;
- window->egl_surface = eglCreateSurfaceForName(window->display,
+ window->egl_surface = eglCreateSurfaceForName(window->egl_display,
window->config, buffer->name,
buffer->width, buffer->height,
buffer->stride, NULL);
- if (!eglMakeCurrent(window->display,
+ if (!eglMakeCurrent(window->egl_display,
window->egl_surface, window->egl_surface, window->context))
die("failed to make context current\n");
window->gears = gears_create(0, 0, 0, 0.92);
gears_draw(window->gears, window->gears_angle);
- wl_surface_copy(window->surface, 10 + shadow, 50 + shadow,
+ wl_surface_copy(window->surface,
+ 10 + window->margin, 50 + window->margin,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
+ wl_display_commit(window->display, 0);
+
window->redraw_scheduled = 0;
return FALSE;
static void
event_handler(struct wl_display *display,
- uint32_t opcode, uint32_t arg1, uint32_t arg2, void *data)
+ uint32_t object, uint32_t opcode,
+ uint32_t size, uint32_t *p, void *data)
{
struct window *window = data;
- int location, border = 4;
+ int location;
int grip_size = 16;
- if (opcode == 0) {
- window->last_x = arg1;
- window->last_y = arg2;
+ /* FIXME: Object ID 1 is the display, for anything else we
+ * assume it's an input device. */
+ if (object == 1 && opcode == 3) {
+ int key = p[0];
+
+ /* The acknowledge event means that the server
+ * processed our last comit request and we can now
+ * safely free the buffer. key == 0 means it's an
+ * acknowledge event for the drawing in draw_buffer,
+ * key == 1 is from animating the gears, which we
+ * ignore. If the window was resized in the meantime,
+ * schedule another redraw. */
+ if (key == 0) {
+ if (window->resized)
+ g_idle_add(draw_window, window);
+ buffer_destroy(window->buffer, window->fd);
+ window->buffer = NULL;
+ window->resized = 0;
+ }
+ } else if (opcode == 0) {
+ int x = p[0], y = p[1];
+
+ window->last_x = x;
+ window->last_y = y;
switch (window->state) {
case WINDOW_MOVING:
- window->x = window->drag_x + arg1;
- window->y = window->drag_y + arg2;
- wl_surface_map(window->surface, window->x, window->y,
- window->buffer->width, window->buffer->height);
+ window->x = window->drag_x + x;
+ window->y = window->drag_y + y;
+ wl_surface_map(window->surface,
+ window->x - window->margin,
+ window->y - window->margin,
+ window->width + 2 * window->margin,
+ window->height + 2 * window->margin);
break;
case WINDOW_RESIZING_LOWER_RIGHT:
- window->width = window->drag_x + arg1;
- window->height = window->drag_y + arg2;
+ window->width = window->drag_x + x;
+ window->height = window->drag_y + y;
if (window->width < 400)
window->width = 400;
if (window->height < 400)
window->height = 400;
if (!window->redraw_scheduled) {
+ /* If window->buffer is NULL, it means
+ * we got the ack for the previous
+ * resize, so we can just schedule a
+ * redraw from idle. Otherwise, we're
+ * still expecting an ack and we'll
+ * notice that the size changed in the
+ * ack handler and schedule a redraw
+ * there. */
+ if (window->buffer == NULL)
+ g_idle_add(draw_window, window);
+ else
+ window->resized = 1;
window->redraw_scheduled = 1;
- g_idle_add(draw_window, window);
}
break;
}
- }
-
- if (window->x + window->width - grip_size <= window->last_x &&
- window->last_x < window->x + window->width &&
- window->y + window->height - grip_size <= window->last_y &&
- window->last_y < window->y + window->height) {
- location = LOCATION_LOWER_RIGHT;
- } else if (window->x + border <= window->last_x &&
- window->last_x < window->x + window->width - border &&
- window->y + border <= window->last_y &&
- window->last_y < window->y + window->height - border) {
- location = LOCATION_INTERIOR;
- } else {
- location = LOCATION_OUTSIDE;
- }
+ } else if (opcode == 1) {
+ int button = p[0], state = p[1];
+
+ if (window->x + window->width - grip_size <= window->last_x &&
+ window->last_x < window->x + window->width &&
+ window->y + window->height - grip_size <= window->last_y &&
+ window->last_y < window->y + window->height) {
+ location = LOCATION_LOWER_RIGHT;
+ } else if (window->x <= window->last_x &&
+ window->last_x < window->x + window->width &&
+ window->y <= window->last_y &&
+ window->last_y < window->y + window->height) {
+ location = LOCATION_INTERIOR;
+ } else {
+ location = LOCATION_OUTSIDE;
+ }
- if (opcode == 1 && arg1 == 0 && arg2 == 1) {
- switch (location) {
- case LOCATION_INTERIOR:
- window->drag_x = window->x - window->last_x;
- window->drag_y = window->y - window->last_y;
- window->state = WINDOW_MOVING;
- break;
- case LOCATION_LOWER_RIGHT:
- window->drag_x = window->width - window->last_x;
- window->drag_y = window->height - window->last_y;
- window->state = WINDOW_RESIZING_LOWER_RIGHT;
- break;
- default:
+ if (button == 0 && state == 1) {
+ switch (location) {
+ case LOCATION_INTERIOR:
+ window->drag_x = window->x - window->last_x;
+ window->drag_y = window->y - window->last_y;
+ window->state = WINDOW_MOVING;
+ break;
+ case LOCATION_LOWER_RIGHT:
+ window->drag_x = window->width - window->last_x;
+ window->drag_y = window->height - window->last_y;
+ window->state = WINDOW_RESIZING_LOWER_RIGHT;
+ break;
+ default:
+ window->state = WINDOW_STABLE;
+ break;
+ }
+ } else if (button == 0 && state == 0) {
window->state = WINDOW_STABLE;
- break;
}
- } else if (opcode == 1 && arg1 == 0 && arg2 == 0) {
- window->state = WINDOW_STABLE;
}
}
return NULL;
memset(window, 0, sizeof *window);
+ window->display = display;
window->surface = wl_display_create_surface(display);
window->x = 200;
window->y = 200;
window->width = 450;
window->height = 500;
+ window->margin = 16;
window->state = WINDOW_STABLE;
window->fd = fd;
window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
- window->display = eglCreateDisplayNative("/dev/dri/card0", "i965");
- if (window->display == NULL)
- die("failed to create display\n");
+ window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965");
+ if (window->egl_display == NULL)
+ die("failed to create egl display\n");
- if (!eglInitialize(window->display, &major, &minor))
+ if (!eglInitialize(window->egl_display, &major, &minor))
die("failed to initialize display\n");
- if (!eglGetConfigs(window->display, configs, 64, &count))
+ if (!eglGetConfigs(window->egl_display, configs, 64, &count))
die("failed to get configs\n");
window->config = configs[24];
- window->context = eglCreateContext(window->display, window->config, NULL, NULL);
+ window->context = eglCreateContext(window->egl_display, window->config, NULL, NULL);
if (window->context == NULL)
die("failed to create context\n");
{
struct window *window = data;
struct buffer *buffer;
- int shadow = 16;
if (!window->redraw_scheduled) {
gears_draw(window->gears, window->gears_angle);
buffer = window->egl_buffer;
wl_surface_copy(window->surface,
- 10 + shadow, 50 + shadow,
+ 10 + window->margin, 50 + window->margin,
buffer->name, buffer->stride,
0, 0, buffer->width, buffer->height);
+ wl_display_commit(window->display, 1);
}
window->gears_angle += 1;
window = window_create(display, fd);
- draw_window(window);
-
wl_display_set_event_handler(display, event_handler, window);
g_timeout_add(50, draw, window);