unsigned mc_arb_ramcfg;
unsigned gb_addr_config;
unsigned num_rbs;
+ unsigned gs_vgt_table_depth;
+ unsigned gs_prim_buffer_depth;
+ unsigned max_gs_waves_per_vgt;
uint32_t tile_mode_array[32];
uint32_t macrotile_mode_array[16];
struct amdgpu_cu_info {
uint32_t number; /* total active CU number */
uint32_t ao_cu_mask;
+ uint32_t wave_front_size;
uint32_t bitmap[4][4];
};
if (amdgpu_ngg) {
dev_info.prim_buf_gpu_addr = adev->gfx.ngg.buf[PRIM].gpu_addr;
+ dev_info.prim_buf_size = adev->gfx.ngg.buf[PRIM].size;
dev_info.pos_buf_gpu_addr = adev->gfx.ngg.buf[POS].gpu_addr;
+ dev_info.pos_buf_size = adev->gfx.ngg.buf[POS].size;
dev_info.cntl_sb_buf_gpu_addr = adev->gfx.ngg.buf[CNTL].gpu_addr;
+ dev_info.cntl_sb_buf_size = adev->gfx.ngg.buf[CNTL].size;
dev_info.param_buf_gpu_addr = adev->gfx.ngg.buf[PARAM].gpu_addr;
+ dev_info.param_buf_size = adev->gfx.ngg.buf[PARAM].size;
}
+ dev_info.wave_front_size = adev->gfx.cu_info.wave_front_size;
+ dev_info.num_shader_visible_vgprs = adev->gfx.config.max_gprs;
+ dev_info.num_cu_per_sh = adev->gfx.config.max_cu_per_sh;
+ dev_info.num_tcc_blocks = adev->gfx.config.max_texture_channel_caches;
+ dev_info.gs_vgt_table_depth = adev->gfx.config.gs_vgt_table_depth;
+ dev_info.gs_prim_buffer_depth = adev->gfx.config.gs_prim_buffer_depth;
+ dev_info.max_gs_waves_per_vgt = adev->gfx.config.max_gs_waves_per_vgt;
return copy_to_user(out, &dev_info,
min((size_t)size, sizeof(dev_info))) ? -EFAULT : 0;
adev->gfx.config.sc_prim_fifo_size_backend = 0x100;
adev->gfx.config.sc_hiz_tile_fifo_size = 0x30;
adev->gfx.config.sc_earlyz_tile_fifo_size = 0x4C0;
+ adev->gfx.config.gs_vgt_table_depth = 32;
+ adev->gfx.config.gs_prim_buffer_depth = 1792;
+ adev->gfx.config.max_gs_waves_per_vgt = 32;
gb_addr_config = VEGA10_GB_ADDR_CONFIG_GOLDEN;
break;
default:
__u64 cntl_sb_buf_gpu_addr;
/* NGG Parameter Cache */
__u64 param_buf_gpu_addr;
+ __u32 prim_buf_size;
+ __u32 pos_buf_size;
+ __u32 cntl_sb_buf_size;
+ __u32 param_buf_size;
+ /* wavefront size*/
+ __u32 wave_front_size;
+ /* shader visible vgprs*/
+ __u32 num_shader_visible_vgprs;
+ /* CU per shader array*/
+ __u32 num_cu_per_sh;
+ /* number of tcc blocks*/
+ __u32 num_tcc_blocks;
+ /* gs vgt table depth*/
+ __u32 gs_vgt_table_depth;
+ /* gs primitive buffer depth*/
+ __u32 gs_prim_buffer_depth;
+ /* max gs wavefront per vgt*/
+ __u32 max_gs_waves_per_vgt;
+ __u32 _pad1;
};
struct drm_amdgpu_info_hw_ip {