Eina_List *tests, *l;
struct elm_test *t;
- /* 1 create an elm window - it returns an evas object. this is a little
+ /* create an elm window - it returns an evas object. this is a little
* special as the object lives in the canvas that is inside the window
* so what is returned is really inside the window, but as you manipulate
* the evas object returned - the window will respond. elm_win makes sure
* of that so you can blindly treat it like any other evas object
- * pretty much, just as long as you know it has special significance */
- /* the first parameter is a "parent" window - eg for a dialog you want to
+ * pretty much, just as long as you know it has special significance.
+ * the first parameter is a "parent" window - eg for a dialog you want to
* have a main window it is related to, here it is NULL meaning there
* is no parent. "main" is the name of the window - used by the window
* manager for identifying the window uniquely amongst all the windows
evas_object_show(win);
}
-/* this is your elementary main function - it MUSt be called IMMEDIATELY
- * after elm_init() and MUSt be passed argc and argv, and MUST be called
+/* this is your elementary main function - it MUST be called IMMEDIATELY
+ * after elm_init() and MUST be passed argc and argv, and MUST be called
* elm_main and not be static - must be a visible symbol with EAPI infront */
EAPI int
elm_main(int argc, char **argv)
return 0;
}
#endif
-/* all emeentary apps should use this. but it right after elm_main() */
+/* all elementary apps should use this. but it should be placed right after
+ * elm_main() */
ELM_MAIN()