/* check if we're at the viewport edges */
if (viewport_x > 0)
{
- clutter_actor_animate (viewport, CLUTTER_EASE_OUT_BOUNCE, 250,
- "x", 0.0,
- NULL);
+ clutter_actor_save_easing_state (viewport);
+ clutter_actor_set_easing_mode (viewport, CLUTTER_EASE_OUT_BOUNCE);
+ clutter_actor_set_x (viewport, 0);
+ clutter_actor_restore_easing_state (viewport);
return;
}
if (viewport_x < (-1.0f * (RECT_WIDTH * (N_RECTS - 1))))
{
- clutter_actor_animate (viewport, CLUTTER_EASE_OUT_BOUNCE, 250,
- "x", (-1.0f * (RECT_WIDTH * (N_RECTS - 1))),
- NULL);
+ clutter_actor_save_easing_state (viewport);
+ clutter_actor_set_easing_mode (viewport, CLUTTER_EASE_OUT_BOUNCE);
+ clutter_actor_set_x (viewport, -1.0f * (RECT_WIDTH * (N_RECTS - 1)));
+ clutter_actor_restore_easing_state (viewport);
return;
}
/* sanity check on the children number */
child_visible = CLAMP (child_visible, 0, N_RECTS);
- clutter_actor_animate (viewport, CLUTTER_EASE_OUT_QUAD, 250,
- "x", (-1.0f * RECT_WIDTH * child_visible),
- NULL);
+ clutter_actor_save_easing_state (viewport);
+ clutter_actor_set_x (viewport, -1.0f * RECT_WIDTH * child_visible);
+ clutter_actor_restore_easing_state (viewport);
}
G_MODULE_EXPORT int