case FUNCTION_MOD:
case FUNCTION_MOD_AGAINST_SCALAR:
{
-- const glw::GLuint arguments_stride = function_object.getArgumentStride();
-- const glw::GLuint vertex_offset = arguments_stride * vertex;
-- const glw::GLuint argument_1_offset = function_object.getArgumentOffset(0);
-- const glw::GLuint argument_2_offset = function_object.getArgumentOffset(1);
-- const glw::GLuint argument_1_index = argument_1_offset + vertex_offset;
-- const glw::GLuint argument_2_index = argument_2_offset + vertex_offset;
++ const glw::GLuint arguments_stride = function_object.getArgumentStride();
++ const glw::GLuint vertex_offset = arguments_stride * vertex;
++ const glw::GLuint argument_1_offset = function_object.getArgumentOffset(0);
++ const glw::GLuint argument_2_offset = function_object.getArgumentOffset(1);
++ const glw::GLuint argument_1_index = argument_1_offset + vertex_offset;
++ const glw::GLuint argument_2_index = argument_2_offset + vertex_offset;
const glw::GLubyte* argument_1_bytes = &m_argument_data[argument_1_index];
const glw::GLubyte* argument_2_bytes = &m_argument_data[argument_2_index];
const glw::GLdouble* argument_1 = reinterpret_cast<const glw::GLdouble*>(argument_1_bytes);
const glw::GLdouble* argument_2 = reinterpret_cast<const glw::GLdouble*>(argument_2_bytes);
const glw::GLdouble* expected_result = reinterpret_cast<const glw::GLdouble*>(expected_result_src);
- const glw::GLdouble* actual_result = reinterpret_cast<const glw::GLdouble*>(result_src);
++ const glw::GLdouble* actual_result = reinterpret_cast<const glw::GLdouble*>(result_src);
bool edge_case_present = false;
- bool recheck = false;
++ bool recheck = false;
// verify if there is a mod(a, a) case and prepare new expected result
const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(result_type);