Mat res;
int lCount = (pts != null) ? pts.size() : 0;
if (lCount > 0) {
- for (MatOfPoint vpt : pts)
- mats.add(vpt);
+ mats.addAll(pts);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();
Mat res;
int lCount = (pts != null) ? pts.size() : 0;
if (lCount > 0) {
- for (MatOfPoint2f vpt : pts)
- mats.add(vpt);
+ mats.addAll(pts);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();
Mat res;
int lCount = (pts != null) ? pts.size() : 0;
if (lCount > 0) {
- for (MatOfPoint3f vpt : pts)
- mats.add(vpt);
+ mats.addAll(pts);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();
Mat res;
int lCount = (kps != null) ? kps.size() : 0;
if (lCount > 0) {
- for (MatOfKeyPoint vkp : kps)
- mats.add(vkp);
+ mats.addAll(kps);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();
Mat res;
int lCount = (lvdm != null) ? lvdm.size() : 0;
if (lCount > 0) {
- for (MatOfDMatch vdm : lvdm)
- mats.add(vdm);
+ mats.addAll(lvdm);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();
Mat res;
int lCount = (lvb != null) ? lvb.size() : 0;
if (lCount > 0) {
- for (MatOfByte vb : lvb)
- mats.add(vb);
+ mats.addAll(lvb);
res = vector_Mat_to_Mat(mats);
} else {
res = new Mat();