evas/gl_common: remove dead code.
authorChunEon Park <hermet@hermet.pe.kr>
Fri, 31 Oct 2014 10:18:41 +0000 (19:18 +0900)
committerChunEon Park <hermet@hermet.pe.kr>
Fri, 31 Oct 2014 10:19:15 +0000 (19:19 +0900)
src/modules/evas/engines/gl_common/evas_gl_context.c

index 93deaef..ff319d6 100644 (file)
@@ -2399,12 +2399,6 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
    if (!(gc->dc->render_op == EVAS_RENDER_COPY) &&
        ((a < 255) || (tex->alpha))) blend = EINA_TRUE;
 
-   if (npoints != 4)
-     {
-        // FIXME: nash - you didn't fix this for n points. its still all
-        // 4 point stuff!!! grrrr.
-        abort();
-     }
    if ((A_VAL(&(p[0].col)) < 0xff) || (A_VAL(&(p[1].col)) < 0xff) ||
        (A_VAL(&(p[2].col)) < 0xff) || (A_VAL(&(p[3].col)) < 0xff))
      blend = 1;