Apparently my C multimensional array syntax was rusty.
Fixes:
a6740ee7 ("d3d12: Fix indexing of local_reference_state")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26362>
(cherry picked from commit
1924cdc2898b0a14a8afd13db3a06dab9e1d032e)
"description": "d3d12: Fix multidimensional array ordering",
"nominated": true,
"nomination_type": 1,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": "a6740ee7a4de17ce05fa10c872d6a6f08b39b77c",
"notes": null
uint8_t local_reference_mask[16];
d3d12_context_state_table_entry local_context_states[16];
- uint8_t local_reference_state[8][16];
+ uint8_t local_reference_state[16][8];
};
struct d3d12_buffer {