#include "dc.h"
#include "mod_freesync.h"
#include "core_types.h"
+#include "dm_services.h"
#define MOD_FREESYNC_MAX_CONCURRENT_STREAMS 32
/* Number of consecutive frames to check before entering/exiting fixed refresh */
#define FIXED_REFRESH_ENTER_FRAME_COUNT 5
#define FIXED_REFRESH_EXIT_FRAME_COUNT 10
+/* Flip interval workaround constants */
+#define VSYNCS_BETWEEN_FLIP_THRESHOLD 2
+#define FREESYNC_CONSEC_FLIP_AFTER_VSYNC 5
+#define FREESYNC_VSYNC_TO_FLIP_DELTA_IN_US 500
struct core_freesync {
struct mod_freesync public;
}
}
+static void determine_flip_interval_workaround_req(struct mod_vrr_params *in_vrr,
+ unsigned int curr_time_stamp_in_us)
+{
+ in_vrr->flip_interval.vsync_to_flip_in_us = curr_time_stamp_in_us -
+ in_vrr->flip_interval.v_update_timestamp_in_us;
+
+ /* Determine conditions for stopping workaround */
+ if (in_vrr->flip_interval.flip_interval_workaround_active &&
+ in_vrr->flip_interval.vsyncs_between_flip < VSYNCS_BETWEEN_FLIP_THRESHOLD &&
+ in_vrr->flip_interval.vsync_to_flip_in_us > FREESYNC_VSYNC_TO_FLIP_DELTA_IN_US) {
+ in_vrr->flip_interval.flip_interval_detect_counter = 0;
+ in_vrr->flip_interval.program_flip_interval_workaround = true;
+ in_vrr->flip_interval.flip_interval_workaround_active = false;
+ } else {
+ /* Determine conditions for starting workaround */
+ if (in_vrr->flip_interval.vsyncs_between_flip >= VSYNCS_BETWEEN_FLIP_THRESHOLD &&
+ in_vrr->flip_interval.vsync_to_flip_in_us < FREESYNC_VSYNC_TO_FLIP_DELTA_IN_US) {
+ /* Increase flip interval counter we have 2 vsyncs between flips and
+ * vsync to flip interval is less than 500us
+ */
+ in_vrr->flip_interval.flip_interval_detect_counter++;
+ if (in_vrr->flip_interval.flip_interval_detect_counter > FREESYNC_CONSEC_FLIP_AFTER_VSYNC) {
+ /* Start workaround if we detect 5 consecutive instances of the above case */
+ in_vrr->flip_interval.program_flip_interval_workaround = true;
+ in_vrr->flip_interval.flip_interval_workaround_active = true;
+ }
+ } else {
+ /* Reset the flip interval counter if we condition is no longer met */
+ in_vrr->flip_interval.flip_interval_detect_counter = 0;
+ }
+ }
+
+ in_vrr->flip_interval.vsyncs_between_flip = 0;
+}
+
static bool vrr_settings_require_update(struct core_freesync *core_freesync,
struct mod_freesync_config *in_config,
unsigned int min_refresh_in_uhz,
in_out_vrr);
}
+ determine_flip_interval_workaround_req(in_out_vrr,
+ curr_time_stamp_in_us);
+
}
}
struct mod_vrr_params *in_out_vrr)
{
struct core_freesync *core_freesync = NULL;
+ unsigned int cur_timestamp_in_us;
if ((mod_freesync == NULL) || (stream == NULL) || (in_out_vrr == NULL))
return;
if (in_out_vrr->supported == false)
return;
+ cur_timestamp_in_us = dm_get_timestamp(core_freesync->dc->ctx)/10;
+
+ in_out_vrr->flip_interval.vsyncs_between_flip++;
+ in_out_vrr->flip_interval.v_update_timestamp_in_us = cur_timestamp_in_us;
+
+ if (in_out_vrr->state == VRR_STATE_ACTIVE_VARIABLE &&
+ (in_out_vrr->flip_interval.flip_interval_workaround_active ||
+ (!in_out_vrr->flip_interval.flip_interval_workaround_active &&
+ in_out_vrr->flip_interval.program_flip_interval_workaround))) {
+ // set freesync vmin vmax to nominal for workaround
+ in_out_vrr->adjust.v_total_min =
+ mod_freesync_calc_v_total_from_refresh(
+ stream, in_out_vrr->max_refresh_in_uhz);
+ in_out_vrr->adjust.v_total_max =
+ in_out_vrr->adjust.v_total_min;
+ in_out_vrr->flip_interval.program_flip_interval_workaround = false;
+ in_out_vrr->flip_interval.do_flip_interval_workaround_cleanup = true;
+ return;
+ }
+
+ if (in_out_vrr->state != VRR_STATE_ACTIVE_VARIABLE &&
+ in_out_vrr->flip_interval.do_flip_interval_workaround_cleanup) {
+ in_out_vrr->flip_interval.do_flip_interval_workaround_cleanup = false;
+ in_out_vrr->flip_interval.flip_interval_detect_counter = 0;
+ in_out_vrr->flip_interval.vsyncs_between_flip = 0;
+ in_out_vrr->flip_interval.vsync_to_flip_in_us = 0;
+ }
+
/* Below the Range Logic */
/* Only execute if in fullscreen mode */
bool mod_freesync_is_valid_range(uint32_t min_refresh_cap_in_uhz,
uint32_t max_refresh_cap_in_uhz,
- uint32_t nominal_field_rate_in_uhz)
+ uint32_t nominal_field_rate_in_uhz)
{
/* Typically nominal refresh calculated can have some fractional part.