};
/* *INDENT-ON* */
- attr_position_loc =
- gst_gl_shader_get_attribute_location (video_mixer->shader, "a_position");
-
if (!video_mixer->checker) {
if (!gst_gl_context_gen_shader (mixer->context, checker_v_src,
checker_f_src, &video_mixer->checker))
}
gst_gl_shader_use (video_mixer->checker);
+ attr_position_loc =
+ gst_gl_shader_get_attribute_location (video_mixer->checker, "a_position");
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 3 * sizeof (GLfloat), &v_vertices[0]);