display->gl_window =
gst_gl_window_new (display->upload_width, display->upload_height,
- display->external_gl_context);
+ display->external_gl_context);
if (!display->gl_window) {
display->isAlive = FALSE;
gluOrtho2D (display->use_fbo_proj_param1, display->use_fbo_proj_param2,
display->use_fbo_proj_param3, display->use_fbo_proj_param4);
break;
- case GST_GL_DISPLAY_PROJECTION_PERSPECIVE:
+ case GST_GL_DISPLAY_PROJECTION_PERSPECTIVE:
gluPerspective (display->use_fbo_proj_param1,
display->use_fbo_proj_param2, display->use_fbo_proj_param3,
display->use_fbo_proj_param4);
typedef enum
{
GST_GL_DISPLAY_PROJECTION_ORTHO2D,
- GST_GL_DISPLAY_PROJECTION_PERSPECIVE
+ GST_GL_DISPLAY_PROJECTION_PERSPECTIVE
} GstGLDisplayProjection;
//Texture pool elements