if (BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_SBE_MESH))
anv_batch_emit_pipeline_state(&cmd_buffer->batch, pipeline, final.sbe_mesh);
+
+ if (BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_CLIP_MESH))
+ anv_batch_emit_pipeline_state(&cmd_buffer->batch, pipeline, final.clip_mesh);
} else {
assert(!BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_MESH_CONTROL) &&
!BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_MESH_SHADER) &&
!BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_TASK_CONTROL) &&
!BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_TASK_SHADER) &&
!BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_TASK_REDISTRIB) &&
+ !BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_CLIP_MESH) &&
!BITSET_TEST(hw_state->dirty, ANV_GFX_STATE_SBE_MESH));
}