--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gstglfilter.h>
+#include <gstgleffectssources.h>
+#include <gdk-pixbuf/gdk-pixbuf.h>
+
+#define GST_TYPE_GL_DIFFERENCEMATTE (gst_gl_differencematte_get_type())
+#define GST_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatte))
+#define GST_IS_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_DIFFERENCEMATTE))
+#define GST_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass))
+#define GST_IS_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_DIFFERENCEMATTE))
+#define GST_GL_DIFFERENCEMATTE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass))
+
+struct _GstGLDifferenceMatte
+{
+ GstGLFilter filter;
+
+ GstGLShader *shader[4];
+
+ gchar *location;
+ gboolean bg_has_changed;
+
+ GdkPixbuf *pixbuf;
+ GLuint savedbgtexture;
+ GLuint newbgtexture;
+ GLuint midtexture[4];
+};
+
+struct _GstGLDifferenceMatteClass
+{
+ GstGLFilterClass filter_class;
+};
+
+typedef struct _GstGLDifferenceMatte GstGLDifferenceMatte;
+typedef struct _GstGLDifferenceMatteClass GstGLDifferenceMatteClass;
+
+#define GST_CAT_DEFAULT gst_gl_differencematte_debug
+GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
+
+#define DEBUG_INIT(bla) \
+ GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element");
+
+GST_BOILERPLATE_FULL (GstGLDifferenceMatte, gst_gl_differencematte, GstGLFilter,
+ GST_TYPE_GL_FILTER, DEBUG_INIT);
+
+static void gst_gl_differencematte_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec);
+static void gst_gl_differencematte_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec);
+
+static void gst_gl_differencematte_init_resources (GstGLFilter* filter);
+static void gst_gl_differencematte_reset_resources (GstGLFilter* filter);
+
+static gboolean gst_gl_differencematte_filter (GstGLFilter * filter,
+ GstGLBuffer * inbuf, GstGLBuffer * outbuf);
+
+static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
+ "Gstreamer OpenGL DifferenceMatte",
+ "Filter/Effect",
+ "Saves a background frame and replace it with a pixbuf",
+ "Filippo Argiolas <filippo.argiolas@gmail.com>");
+
+enum
+{
+ PROP_0,
+ PROP_LOCATION,
+};
+
+
+/* init resources that need a gl context */
+static void
+gst_gl_differencematte_init_gl_resources (GstGLFilter *filter)
+{
+ GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
+ gint i;
+
+ for (i=0; i<3; i++)
+ differencematte->shader[i] = gst_gl_shader_new ();
+
+ g_return_if_fail (
+ gst_gl_shader_compile_and_check (differencematte->shader[0],
+ difference_fragment_source,
+ GST_GL_SHADER_FRAGMENT_SOURCE));
+ g_return_if_fail (
+ gst_gl_shader_compile_and_check (differencematte->shader[1],
+ hconv9_fragment_source,
+ GST_GL_SHADER_FRAGMENT_SOURCE));
+
+ g_return_if_fail (
+ gst_gl_shader_compile_and_check (differencematte->shader[1],
+ vconv9_fragment_source,
+ GST_GL_SHADER_FRAGMENT_SOURCE));
+ g_return_if_fail (
+ gst_gl_shader_compile_and_check (differencematte->shader[1],
+ interpolate_fragment_source,
+ GST_GL_SHADER_FRAGMENT_SOURCE));
+}
+
+/* free resources that need a gl context */
+static void
+gst_gl_differencematte_reset_gl_resources (GstGLFilter *filter)
+{
+ GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
+ gint i;
+
+ glDeleteTextures (1, &differencematte->savedbgtexture);
+ glDeleteTextures (1, &differencematte->newbgtexture);
+ for (i=0; i<3; i++)
+ g_object_unref (differencematte->shader[i]);
+}
+
+static void
+gst_gl_differencematte_base_init (gpointer klass)
+{
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+
+ gst_element_class_set_details (element_class, &element_details);
+}
+
+static void
+gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
+{
+ GObjectClass *gobject_class;
+
+ gobject_class = (GObjectClass *) klass;
+ gobject_class->set_property = gst_gl_differencematte_set_property;
+ gobject_class->get_property = gst_gl_differencematte_get_property;
+
+ GST_GL_FILTER_CLASS (klass)->filter = gst_gl_differencematte_filter;
+ GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_differencematte_init_gl_resources;
+ GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_differencematte_reset_gl_resources;
+ GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources;
+ GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources;
+
+ g_object_class_install_property (gobject_class,
+ PROP_LOCATION,
+ g_param_spec_string ("location",
+ "Background image location",
+ "Background image location"
+ "(when set a snapshot of the background will be taken)",
+ NULL, G_PARAM_READWRITE));
+}
+
+void
+gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte, GLuint tex)
+{
+ GstGLFilter *filter = GST_GL_FILTER (differencematte);
+
+ glActiveTexture (GL_TEXTURE0);
+ glEnable (GL_TEXTURE_RECTANGLE_ARB);
+ glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
+
+ glBegin (GL_QUADS);
+
+ glTexCoord2f (0.0, 0.0);
+ glVertex2f (-1.0, -1.0);
+ glTexCoord2f (filter->width, 0.0);
+ glVertex2f (1.0, -1.0);
+ glTexCoord2f (filter->width, filter->height);
+ glVertex2f (1.0, 1.0);
+ glTexCoord2f (0.0, filter->height);
+ glVertex2f (-1.0, 1.0);
+
+ glEnd ();
+}
+
+static void
+gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte,
+ GstGLDifferenceMatteClass * klass)
+{
+ differencematte->shader[0] = NULL;
+ differencematte->shader[1] = NULL;
+ differencematte->shader[2] = NULL;
+ differencematte->shader[3] = NULL;
+ differencematte->location = NULL;
+ differencematte->pixbuf = NULL;
+ differencematte->savedbgtexture = 0;
+ differencematte->newbgtexture = 0;
+ differencematte->bg_has_changed = FALSE;
+}
+
+static void
+gst_gl_differencematte_reset_resources (GstGLFilter* filter)
+{
+// GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
+}
+
+static void
+gst_gl_differencematte_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
+
+ switch (prop_id) {
+ case PROP_LOCATION:
+ if (differencematte->location != NULL) g_free (differencematte->location);
+ differencematte->bg_has_changed = TRUE;
+ differencematte->location = g_value_dup_string (value);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_gl_differencematte_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+{
+ GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
+
+ switch (prop_id) {
+ case PROP_LOCATION:
+ g_value_set_string (value, differencematte->location);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_gl_differencematte_init_resources (GstGLFilter* filter)
+{
+// GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
+}
+
+static void
+gst_gl_differencematte_save_texture (gint width, gint height, guint texture, gpointer stuff)
+{
+ GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+
+ gst_gl_differencematte_draw_texture (differencematte, texture);
+}
+
+static void
+gst_gl_differencematte_callback (gint width, gint height, guint texture, gpointer stuff)
+{
+ GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+
+ gst_gl_shader_use (differencematte->shader[0]);
+
+ glActiveTexture (GL_TEXTURE0);
+ glEnable (GL_TEXTURE_RECTANGLE_ARB);
+ glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
+ glDisable(GL_TEXTURE_RECTANGLE_ARB);
+
+ gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0);
+
+ glActiveTexture (GL_TEXTURE2);
+ glEnable (GL_TEXTURE_RECTANGLE_ARB);
+ glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
+ glDisable (GL_TEXTURE_RECTANGLE_ARB);
+
+ gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 2);
+
+ gst_gl_differencematte_draw_texture (differencematte, texture);
+}
+
+static void init_pixbuf_texture (GstGLDisplay *display, gpointer data)
+{
+ GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data);
+ GstGLFilter *filter = GST_GL_FILTER (data);
+
+ glDeleteTextures (1, &differencematte->newbgtexture);
+ glGenTextures (1, &differencematte->newbgtexture);
+ glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
+ glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
+ filter->width, filter->height, 0,
+ gdk_pixbuf_get_has_alpha (differencematte->pixbuf) ? GL_RGBA : GL_RGB,
+ GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (differencematte->pixbuf));
+
+ if (differencematte->savedbgtexture == 0) {
+ glGenTextures (1, &differencematte->savedbgtexture);
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
+ glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
+ filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+}
+
+static gboolean
+gst_gl_differencematte_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
+ GstGLBuffer* outbuf)
+{
+ GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
+ GdkPixbuf *pixbuf;
+ GError *error = NULL;
+
+ if (differencematte->bg_has_changed && (differencematte->location != NULL)) {
+ pixbuf = gdk_pixbuf_new_from_file (differencematte->location, &error);
+ if (pixbuf) {
+ differencematte->pixbuf = gdk_pixbuf_scale_simple (pixbuf,
+ filter->width,
+ filter->height,
+ GDK_INTERP_BILINEAR);
+ gdk_pixbuf_unref (pixbuf);
+ if (differencematte->pixbuf != NULL) {
+ gst_gl_display_thread_add (filter->display, init_pixbuf_texture, differencematte);
+ /* save current frame, needed to calculate difference between
+ * this frame and next ones */
+ gst_gl_filter_render_to_target (filter, inbuf->texture,
+ differencematte->savedbgtexture,
+ gst_gl_differencematte_save_texture,
+ differencematte);
+ gdk_pixbuf_unref (differencematte->pixbuf);
+ }
+ } else {
+ if (error != NULL && error->message != NULL)
+ g_warning ("unable to load %s: %s", differencematte->location, error->message);
+ }
+ differencematte->bg_has_changed = FALSE;
+ }
+
+ gst_gl_filter_render_to_target (filter, inbuf->texture, outbuf->texture,
+ gst_gl_differencematte_callback, differencematte);
+
+ return TRUE;
+}