uint32_t clear_pad = 0;
if (clear_info->image) {
const struct v3dv_image *image = clear_info->image;
- if (image->slices[clear_info->layer].tiling == VC5_TILING_UIF_NO_XOR ||
- image->slices[clear_info->layer].tiling == VC5_TILING_UIF_XOR) {
- const struct v3d_resource_slice *slice =
- &image->slices[clear_info->level];
-
+ const struct v3d_resource_slice *slice =
+ &image->slices[clear_info->level];
+ if (slice->tiling == VC5_TILING_UIF_NO_XOR ||
+ slice->tiling == VC5_TILING_UIF_XOR) {
int uif_block_height = v3d_utile_height(image->cpp) * 2;
uint32_t implicit_padded_height =