The texture can be considered as deleted after this function has
been called.
*/
-void QSGContext::schdelueTextureForCleanup(QSGTexture *texture)
+void QSGContext::scheduleTextureForCleanup(QSGTexture *texture)
{
Q_D(QSGContext);
d->textureMutex.lock();
static QSGContext *createDefaultContext();
- void schdelueTextureForCleanup(QSGTexture *texture);
+ void scheduleTextureForCleanup(QSGTexture *texture);
void cleanupTextures();
void setFlashModeEnabled(bool enabled);
~QDeclarativePixmapData()
{
if (texture && context) {
- context->schdelueTextureForCleanup(texture);
+ context->scheduleTextureForCleanup(texture);
}
}