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disable wl client hide animations even with gl
author
Mike Blumenkrantz
<zmike@osg.samsung.com>
Thu, 12 Mar 2015 17:24:42 +0000
(13:24 -0400)
committer
Mike Blumenkrantz
<zmike@osg.samsung.com>
Thu, 12 Mar 2015 17:24:42 +0000
(13:24 -0400)
broken until we start making textures for rendering clients
src/bin/e_comp_wl.c
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diff --git
a/src/bin/e_comp_wl.c
b/src/bin/e_comp_wl.c
index
60132b6
..
651cfeb
100644
(file)
--- a/
src/bin/e_comp_wl.c
+++ b/
src/bin/e_comp_wl.c
@@
-1383,7
+1383,9
@@
_e_comp_wl_surface_destroy(struct wl_resource *resource)
if (!(ec = e_pixmap_client_get(ep)))
return;
- if ((!ec->internal) && (!e_comp_gl_get()))
+ /* FIXME: this should be fine after e_pixmap can create textures for wl clients */
+ //if ((!ec->internal) && (!e_comp_gl_get()))
+ if (!ec->internal)
ec->dead = ec->hidden = 1;
evas_object_hide(ec->frame);
e_object_del(E_OBJECT(ec));