mesa: Add support for inverted s/w conditional rendering
authorChris Forbes <chrisf@ijw.co.nz>
Tue, 19 Aug 2014 11:23:08 +0000 (23:23 +1200)
committerChris Forbes <chrisf@ijw.co.nz>
Tue, 19 Aug 2014 19:49:17 +0000 (07:49 +1200)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/mesa/main/condrender.c

index 54cd423..75f9d74 100644 (file)
@@ -162,12 +162,25 @@ _mesa_check_conditional_render(struct gl_context *ctx)
          ctx->Driver.WaitQuery(ctx, q);
       }
       return q->Result > 0;
+   case GL_QUERY_BY_REGION_WAIT_INVERTED:
+      /* fall-through */
+   case GL_QUERY_WAIT_INVERTED:
+      if (!q->Ready) {
+         ctx->Driver.WaitQuery(ctx, q);
+      }
+      return q->Result == 0;
    case GL_QUERY_BY_REGION_NO_WAIT:
       /* fall-through */
    case GL_QUERY_NO_WAIT:
       if (!q->Ready)
          ctx->Driver.CheckQuery(ctx, q);
       return q->Ready ? (q->Result > 0) : GL_TRUE;
+   case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+      /* fall-through */
+   case GL_QUERY_NO_WAIT_INVERTED:
+      if (!q->Ready)
+         ctx->Driver.CheckQuery(ctx, q);
+      return q->Ready ? (q->Result == 0) : GL_TRUE;
    default:
       _mesa_problem(ctx, "Bad cond render mode %s in "
                     " _mesa_check_conditional_render()",