/// Event for Touched signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
/// Touched signal is emitted when touch input is received.<br>
/// </summary>
- public event EventHandlerWithReturnType<object, TouchEventArgs, bool> Touched
+ public event EventHandlerWithReturnType<object, TouchEventArgs, bool> Touch
{
add
{
/// Event for Hovered signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
/// Hovered signal is emitted when hover input is received.<br>
/// </summary>
- public event EventHandlerWithReturnType<object, HoverEventArgs, bool> Hovered
+ public event EventHandlerWithReturnType<object, HoverEventArgs, bool> Hover
{
add
{
/// Event for WheelMoved signal which can be used to subscribe/unsubscribe the event handler provided by the user.<br>
/// WheelMoved signal is emitted when wheel event is received.<br>
/// </summary>
- public event EventHandlerWithReturnType<object, WheelEventArgs, bool> WheelRolled
+ public event EventHandlerWithReturnType<object, WheelEventArgs, bool> WheelRoll
{
add
{
/// then when the last finger is lifted.<br>
/// An interrupted event will also be emitted (if it occurs).<br>
/// </summary>
- public event EventHandler<TouchEventArgs> Touched
+ public event EventHandler<TouchEventArgs> Touch
{
add
{
/// <summary>
/// Event emitted when wheel event is received.
/// </summary>
- public event EventHandler<WheelEventArgs> WheelRolled
+ public event EventHandler<WheelEventArgs> WheelRoll
{
add
{
/// <summary>
/// Event emitted when key event is received.
/// </summary>
- public event EventHandler<KeyEventArgs> KeyEvent
+ public event EventHandler<KeyEventArgs> Key
{
add
{