Since we moved wakeup preemption back to virtual time, it makes sense to move
the buddy stuff back as well. The purpose of the buddy scheduling is to allow
a quickly scheduling pair of tasks to run away from the group as far as a
regular busy task would be allowed under wakeup preemption.
This has the advantage that the pair can ping-pong for a while, enjoying
cache-hotness. Without buddy scheduling other tasks would interleave destroying
the cache.
Also, it saves a word in cfs_rq.
Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Acked-by: Mike Galbraith <efault@gmx.de>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
u64 exec_clock;
u64 min_vruntime;
- u64 pair_start;
struct rb_root tasks_timeline;
struct rb_node *rb_leftmost;
se->prev_sum_exec_runtime = se->sum_exec_runtime;
}
+static int
+wakeup_preempt_entity(struct sched_entity *curr, struct sched_entity *se);
+
static struct sched_entity *
pick_next(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
- struct rq *rq = rq_of(cfs_rq);
- u64 pair_slice = rq->clock - cfs_rq->pair_start;
-
- if (!cfs_rq->next || pair_slice > sysctl_sched_min_granularity) {
- cfs_rq->pair_start = rq->clock;
+ if (!cfs_rq->next || wakeup_preempt_entity(cfs_rq->next, se) == 1)
return se;
- }
return cfs_rq->next;
}