--- /dev/null
+/*
+ * Copyright © 2020 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/* These passes enable converting uniforms to literals when it's profitable,
+ * effectively inlining uniform values in the IR. The main benefit is register
+ * usage decrease leading to better SMT (hyperthreading). It's accomplished
+ * by targetting uniforms that determine whether a conditional branch is
+ * taken.
+ *
+ * Only uniforms used in if conditions are analyzed.
+ *
+ * nir_find_inlinable_uniforms finds uniforms that can be inlined and stores
+ * that information in shader_info.
+ *
+ * nir_inline_uniforms inlines uniform values.
+ *
+ * (uniforms must be lowered to load_ubo before calling this)
+ */
+
+#include "compiler/nir/nir_builder.h"
+
+/* Maximum value in shader_info::inlinable_uniform_dw_offsets[] */
+#define MAX_OFFSET (UINT16_MAX * 4)
+
+static bool
+src_only_uses_uniforms(const nir_src *src, struct set **uni_offsets)
+{
+ if (!src->is_ssa)
+ return false;
+
+ nir_instr *instr = src->ssa->parent_instr;
+
+ switch (instr->type) {
+ case nir_instr_type_alu: {
+ /* Return true if all sources return true. */
+ /* TODO: Swizzles are ignored, so vectors can prevent inlining. */
+ nir_alu_instr *alu = nir_instr_as_alu(instr);
+ for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++) {
+ if (!src_only_uses_uniforms(&alu->src[i].src, uni_offsets))
+ return false;
+ }
+ return true;
+ }
+
+ case nir_instr_type_intrinsic: {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ /* Return true if the intrinsic loads from UBO 0 with a constant
+ * offset.
+ */
+ if (intr->intrinsic == nir_intrinsic_load_ubo &&
+ nir_src_is_const(intr->src[0]) &&
+ nir_src_as_uint(intr->src[0]) == 0 &&
+ nir_src_is_const(intr->src[1]) &&
+ nir_src_as_uint(intr->src[1]) <= MAX_OFFSET &&
+ /* TODO: Can't handle vectors and other bit sizes for now. */
+ /* UBO loads should be scalarized. */
+ intr->dest.ssa.num_components == 1 &&
+ intr->dest.ssa.bit_size == 32) {
+ /* Record the uniform offset. */
+ if (!*uni_offsets)
+ *uni_offsets = _mesa_set_create_u32_keys(NULL);
+
+ /* Add 1 because the set doesn't allow NULL keys. */
+ _mesa_set_add(*uni_offsets,
+ (void*)(uintptr_t)(nir_src_as_uint(intr->src[1]) + 1));
+ return true;
+ }
+ return false;
+ }
+
+ case nir_instr_type_load_const:
+ /* Always return true for constants. */
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+void
+nir_find_inlinable_uniforms(nir_shader *shader)
+{
+ struct set *uni_offsets = NULL;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ foreach_list_typed(nir_cf_node, node, node, &function->impl->body) {
+ switch (node->type) {
+ case nir_cf_node_if: {
+ const nir_src *cond = &nir_cf_node_as_if(node)->condition;
+ struct set *found_offsets = NULL;
+
+ if (src_only_uses_uniforms(cond, &found_offsets) &&
+ found_offsets) {
+ /* All uniforms are lowerable. Save uniform offsets. */
+ set_foreach(found_offsets, entry) {
+ if (!uni_offsets)
+ uni_offsets = _mesa_set_create_u32_keys(NULL);
+
+ _mesa_set_add(uni_offsets, entry->key);
+ }
+ }
+ if (found_offsets)
+ _mesa_set_destroy(found_offsets, NULL);
+ break;
+ }
+
+ case nir_cf_node_loop:
+ /* TODO: handle loops if we want to unroll them at draw time */
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ if (uni_offsets) {
+ unsigned num = 0;
+
+ set_foreach(uni_offsets, entry) {
+ /* Subtract 1 because all keys are + 1. */
+ uint32_t offset = (uintptr_t)entry->key - 1;
+ assert(offset < MAX_OFFSET);
+
+ if (num < MAX_INLINABLE_UNIFORMS)
+ shader->info.inlinable_uniform_dw_offsets[num++] = offset / 4;
+ }
+ shader->info.num_inlinable_uniforms = num;
+ _mesa_set_destroy(uni_offsets, NULL);
+ }
+}
+
+void
+nir_inline_uniforms(nir_shader *shader, unsigned num_uniforms,
+ const uint32_t *uniform_values,
+ const uint16_t *uniform_dw_offsets)
+{
+ if (!num_uniforms)
+ return;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_builder b;
+ nir_builder_init(&b, function->impl);
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+ /* Only replace UBO 0 with constant offsets. */
+ if (intr->intrinsic == nir_intrinsic_load_ubo &&
+ nir_src_is_const(intr->src[0]) &&
+ nir_src_as_uint(intr->src[0]) == 0 &&
+ nir_src_is_const(intr->src[1]) &&
+ /* TODO: Can't handle vectors and other bit sizes for now. */
+ /* UBO loads should be scalarized. */
+ intr->dest.ssa.num_components == 1 &&
+ intr->dest.ssa.bit_size == 32) {
+ uint64_t offset = nir_src_as_uint(intr->src[1]);
+
+ for (unsigned i = 0; i < num_uniforms; i++) {
+ if (offset == uniform_dw_offsets[i] * 4) {
+ b.cursor = nir_before_instr(&intr->instr);
+ nir_ssa_def *def = nir_imm_int(&b, uniform_values[i]);
+ nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(def));
+ nir_instr_remove(&intr->instr);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+}