public:
SK_DECLARE_INST_COUNT(SkImage_Gpu)
- SkImage_Gpu(const SkBitmap&, int sampleCount);
+ SkImage_Gpu(const SkBitmap&, int sampleCountForNewSurfaces);
void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVERRIDE;
void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst,
private:
SkBitmap fBitmap;
- const int fSampleCount; // 0 if we weren't built from a surface
+ const int fSampleCountForNewSurfaces; // 0 if we don't know
typedef SkImage_Base INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
-SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCount)
+SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces)
: INHERITED(bitmap.width(), bitmap.height(), NULL)
, fBitmap(bitmap)
- , fSampleCount(sampleCount)
+ , fSampleCountForNewSurfaces(sampleCountForNewSurfaces)
{
SkASSERT(fBitmap.getTexture());
}
SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
GrContext* ctx = this->getTexture()->getContext();
- return SkSurface::NewRenderTarget(ctx, info, fSampleCount, &props);
+ return SkSurface::NewRenderTarget(ctx, info, fSampleCountForNewSurfaces, &props);
}
GrTexture* SkImage_Gpu::onGetTexture() const {
///////////////////////////////////////////////////////////////////////////////
-SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCount) {
+SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCountForNewSurfaces) {
if (NULL == bitmap.getTexture()) {
return NULL;
}
- return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCount));
+ return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces));
}
SkImage* SkImage::NewTexture(const SkBitmap& bitmap) {