return "Mesh Shader as NGG";
case MESA_SHADER_TASK:
return "Task Shader as CS";
+ case MESA_SHADER_RAYGEN:
+ return "Ray Generation Shader as CS Function";
+ case MESA_SHADER_CLOSEST_HIT:
+ return "Closest Hit Shader as CS Function";
+ case MESA_SHADER_INTERSECTION:
+ return "Intersection Shader as CS Function";
+ case MESA_SHADER_ANY_HIT:
+ return "Any Hit Shader as CS Function";
+ case MESA_SHADER_MISS:
+ return "Miss Shader as CS Function";
+ case MESA_SHADER_CALLABLE:
+ return "Callable Shader as CS Function";
default:
return "Unknown shader";
};