--- /dev/null
+hlsl.samplelevel.array.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval10' (temp 4-component vector of float)
+0:27 textureLod (global 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler1DArray)
+0:27 'g_tTex1df4' (uniform texture1DArray)
+0:27 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:27 Constant:
+0:27 0.750000
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval11' (temp 4-component vector of int)
+0:28 textureLod (global 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler1DArray)
+0:28 'g_tTex1di4' (uniform itexture1DArray)
+0:28 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:28 Constant:
+0:28 0.750000
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval12' (temp 4-component vector of uint)
+0:29 textureLod (global 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler1DArray)
+0:29 'g_tTex1du4' (uniform utexture1DArray)
+0:29 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:29 Constant:
+0:29 0.750000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval20' (temp 4-component vector of float)
+0:31 textureLod (global 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler2DArray)
+0:31 'g_tTex2df4' (uniform texture2DArray)
+0:31 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:31 Constant:
+0:31 0.750000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval21' (temp 4-component vector of int)
+0:32 textureLod (global 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler2DArray)
+0:32 'g_tTex2di4' (uniform itexture2DArray)
+0:32 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:32 Constant:
+0:32 0.750000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval22' (temp 4-component vector of uint)
+0:33 textureLod (global 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler2DArray)
+0:33 'g_tTex2du4' (uniform utexture2DArray)
+0:33 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:33 Constant:
+0:33 0.750000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval40' (temp 4-component vector of float)
+0:35 textureLod (global 4-component vector of float)
+0:35 Construct combined texture-sampler (temp samplerCubeArray)
+0:35 'g_tTexcdf4' (uniform textureCubeArray)
+0:35 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:35 Constant:
+0:35 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval41' (temp 4-component vector of int)
+0:36 textureLod (global 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isamplerCubeArray)
+0:36 'g_tTexcdi4' (uniform itextureCubeArray)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:36 Constant:
+0:36 0.750000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval42' (temp 4-component vector of uint)
+0:37 textureLod (global 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usamplerCubeArray)
+0:37 'g_tTexcdu4' (uniform utextureCubeArray)
+0:37 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:? 1.000000
+0:37 Constant:
+0:37 0.750000
+0:40 move second child to first child (temp float)
+0:40 Depth: direct index for structure (temp float FragDepth)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Constant:
+0:40 1 (const int)
+0:40 Constant:
+0:40 1.000000
+0:42 Branch: Return with expression
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1df4' (uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_tTexcdf4' (uniform textureCubeArray)
+0:? 'g_tTexcdi4' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4' (uniform utextureCubeArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:24 Function Parameters:
+0:? Sequence
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval10' (temp 4-component vector of float)
+0:27 textureLod (global 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler1DArray)
+0:27 'g_tTex1df4' (uniform texture1DArray)
+0:27 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:27 Constant:
+0:27 0.750000
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval11' (temp 4-component vector of int)
+0:28 textureLod (global 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler1DArray)
+0:28 'g_tTex1di4' (uniform itexture1DArray)
+0:28 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:28 Constant:
+0:28 0.750000
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval12' (temp 4-component vector of uint)
+0:29 textureLod (global 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler1DArray)
+0:29 'g_tTex1du4' (uniform utexture1DArray)
+0:29 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:29 Constant:
+0:29 0.750000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval20' (temp 4-component vector of float)
+0:31 textureLod (global 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler2DArray)
+0:31 'g_tTex2df4' (uniform texture2DArray)
+0:31 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:31 Constant:
+0:31 0.750000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval21' (temp 4-component vector of int)
+0:32 textureLod (global 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler2DArray)
+0:32 'g_tTex2di4' (uniform itexture2DArray)
+0:32 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:32 Constant:
+0:32 0.750000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval22' (temp 4-component vector of uint)
+0:33 textureLod (global 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler2DArray)
+0:33 'g_tTex2du4' (uniform utexture2DArray)
+0:33 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:33 Constant:
+0:33 0.750000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval40' (temp 4-component vector of float)
+0:35 textureLod (global 4-component vector of float)
+0:35 Construct combined texture-sampler (temp samplerCubeArray)
+0:35 'g_tTexcdf4' (uniform textureCubeArray)
+0:35 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:? 0.400000
+0:35 Constant:
+0:35 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval41' (temp 4-component vector of int)
+0:36 textureLod (global 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isamplerCubeArray)
+0:36 'g_tTexcdi4' (uniform itextureCubeArray)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:36 Constant:
+0:36 0.750000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval42' (temp 4-component vector of uint)
+0:37 textureLod (global 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usamplerCubeArray)
+0:37 'g_tTexcdu4' (uniform utextureCubeArray)
+0:37 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:? 1.000000
+0:37 Constant:
+0:37 0.750000
+0:40 move second child to first child (temp float)
+0:40 Depth: direct index for structure (temp float FragDepth)
+0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:40 Constant:
+0:40 1 (const int)
+0:40 Constant:
+0:40 1.000000
+0:42 Branch: Return with expression
+0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1df4' (uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+0:? 'g_tTexcdf4' (uniform textureCubeArray)
+0:? 'g_tTexcdi4' (uniform itextureCubeArray)
+0:? 'g_tTexcdu4' (uniform utextureCubeArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 130
+
+ Capability Shader
+ Capability Sampled1D
+ Capability SampledCubeArray
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 29 "txval11"
+ Name 32 "g_tTex1di4"
+ Name 43 "txval12"
+ Name 46 "g_tTex1du4"
+ Name 54 "txval20"
+ Name 57 "g_tTex2df4"
+ Name 65 "txval21"
+ Name 68 "g_tTex2di4"
+ Name 76 "txval22"
+ Name 79 "g_tTex2du4"
+ Name 88 "txval40"
+ Name 91 "g_tTexcdf4"
+ Name 98 "txval41"
+ Name 101 "g_tTexcdi4"
+ Name 108 "txval42"
+ Name 111 "g_tTexcdu4"
+ Name 121 "PS_OUTPUT"
+ MemberName 121(PS_OUTPUT) 0 "Color"
+ MemberName 121(PS_OUTPUT) 1 "Depth"
+ Name 123 "psout"
+ Name 129 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 32(g_tTex1di4) DescriptorSet 0
+ Decorate 46(g_tTex1du4) DescriptorSet 0
+ Decorate 57(g_tTex2df4) DescriptorSet 0
+ Decorate 68(g_tTex2di4) DescriptorSet 0
+ Decorate 79(g_tTex2du4) DescriptorSet 0
+ Decorate 91(g_tTexcdf4) DescriptorSet 0
+ Decorate 101(g_tTexcdi4) DescriptorSet 0
+ Decorate 111(g_tTexcdu4) DescriptorSet 0
+ MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
+ Decorate 129(g_tTex1df4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D array sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 2
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 20(fvec2) ConstantComposite 21 22
+ 24: 6(float) Constant 1061158912
+ 26: TypeInt 32 1
+ 27: TypeVector 26(int) 4
+ 28: TypePointer Function 27(ivec4)
+ 30: TypeImage 26(int) 1D array sampled format:Unknown
+ 31: TypePointer UniformConstant 30
+ 32(g_tTex1di4): 31(ptr) Variable UniformConstant
+ 35: TypeSampledImage 30
+ 37: 6(float) Constant 1050253722
+ 38: 20(fvec2) ConstantComposite 22 37
+ 40: TypeInt 32 0
+ 41: TypeVector 40(int) 4
+ 42: TypePointer Function 41(ivec4)
+ 44: TypeImage 40(int) 1D array sampled format:Unknown
+ 45: TypePointer UniformConstant 44
+ 46(g_tTex1du4): 45(ptr) Variable UniformConstant
+ 49: TypeSampledImage 44
+ 51: 6(float) Constant 1053609165
+ 52: 20(fvec2) ConstantComposite 37 51
+ 55: TypeImage 6(float) 2D array sampled format:Unknown
+ 56: TypePointer UniformConstant 55
+ 57(g_tTex2df4): 56(ptr) Variable UniformConstant
+ 60: TypeSampledImage 55
+ 62: TypeVector 6(float) 3
+ 63: 62(fvec3) ConstantComposite 21 22 37
+ 66: TypeImage 26(int) 2D array sampled format:Unknown
+ 67: TypePointer UniformConstant 66
+ 68(g_tTex2di4): 67(ptr) Variable UniformConstant
+ 71: TypeSampledImage 66
+ 73: 6(float) Constant 1056964608
+ 74: 62(fvec3) ConstantComposite 37 51 73
+ 77: TypeImage 40(int) 2D array sampled format:Unknown
+ 78: TypePointer UniformConstant 77
+ 79(g_tTex2du4): 78(ptr) Variable UniformConstant
+ 82: TypeSampledImage 77
+ 84: 6(float) Constant 1058642330
+ 85: 6(float) Constant 1060320051
+ 86: 62(fvec3) ConstantComposite 73 84 85
+ 89: TypeImage 6(float) Cube array sampled format:Unknown
+ 90: TypePointer UniformConstant 89
+ 91(g_tTexcdf4): 90(ptr) Variable UniformConstant
+ 94: TypeSampledImage 89
+ 96: 7(fvec4) ConstantComposite 21 22 37 51
+ 99: TypeImage 26(int) Cube array sampled format:Unknown
+ 100: TypePointer UniformConstant 99
+ 101(g_tTexcdi4): 100(ptr) Variable UniformConstant
+ 104: TypeSampledImage 99
+ 106: 7(fvec4) ConstantComposite 51 73 84 85
+ 109: TypeImage 40(int) Cube array sampled format:Unknown
+ 110: TypePointer UniformConstant 109
+ 111(g_tTexcdu4): 110(ptr) Variable UniformConstant
+ 114: TypeSampledImage 109
+ 116: 6(float) Constant 1061997773
+ 117: 6(float) Constant 1063675494
+ 118: 6(float) Constant 1065353216
+ 119: 7(fvec4) ConstantComposite 85 116 117 118
+ 121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 122: TypePointer Function 121(PS_OUTPUT)
+ 124: 26(int) Constant 1
+ 125: TypePointer Function 6(float)
+129(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 29(txval11): 28(ptr) Variable Function
+ 43(txval12): 42(ptr) Variable Function
+ 54(txval20): 8(ptr) Variable Function
+ 65(txval21): 28(ptr) Variable Function
+ 76(txval22): 42(ptr) Variable Function
+ 88(txval40): 8(ptr) Variable Function
+ 98(txval41): 28(ptr) Variable Function
+ 108(txval42): 42(ptr) Variable Function
+ 123(psout): 122(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24
+ Store 9(txval10) 25
+ 33: 30 Load 32(g_tTex1di4)
+ 34: 14 Load 16(g_sSamp)
+ 36: 35 SampledImage 33 34
+ 39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24
+ Store 29(txval11) 39
+ 47: 44 Load 46(g_tTex1du4)
+ 48: 14 Load 16(g_sSamp)
+ 50: 49 SampledImage 47 48
+ 53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24
+ Store 43(txval12) 53
+ 58: 55 Load 57(g_tTex2df4)
+ 59: 14 Load 16(g_sSamp)
+ 61: 60 SampledImage 58 59
+ 64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24
+ Store 54(txval20) 64
+ 69: 66 Load 68(g_tTex2di4)
+ 70: 14 Load 16(g_sSamp)
+ 72: 71 SampledImage 69 70
+ 75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24
+ Store 65(txval21) 75
+ 80: 77 Load 79(g_tTex2du4)
+ 81: 14 Load 16(g_sSamp)
+ 83: 82 SampledImage 80 81
+ 87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24
+ Store 76(txval22) 87
+ 92: 89 Load 91(g_tTexcdf4)
+ 93: 14 Load 16(g_sSamp)
+ 95: 94 SampledImage 92 93
+ 97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24
+ Store 88(txval40) 97
+ 102: 99 Load 101(g_tTexcdi4)
+ 103: 14 Load 16(g_sSamp)
+ 105: 104 SampledImage 102 103
+ 107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24
+ Store 98(txval41) 107
+ 112: 109 Load 111(g_tTexcdu4)
+ 113: 14 Load 16(g_sSamp)
+ 115: 114 SampledImage 112 113
+ 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
+ Store 108(txval42) 120
+ 126: 125(ptr) AccessChain 123(psout) 124
+ Store 126 118
+ 127:121(PS_OUTPUT) Load 123(psout)
+ ReturnValue 127
+ FunctionEnd
--- /dev/null
+hlsl.samplelevel.basic.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:29 Function Parameters:
+0:? Sequence
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of float)
+0:32 'txval10' (temp 4-component vector of float)
+0:32 textureLod (global 4-component vector of float)
+0:32 Construct combined texture-sampler (temp sampler1D)
+0:32 'g_tTex1df4' (uniform texture1D)
+0:32 'g_sSamp' (uniform sampler)
+0:32 Constant:
+0:32 0.100000
+0:32 Constant:
+0:32 0.750000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of int)
+0:33 'txval11' (temp 4-component vector of int)
+0:33 textureLod (global 4-component vector of int)
+0:33 Construct combined texture-sampler (temp isampler1D)
+0:33 'g_tTex1di4' (uniform itexture1D)
+0:33 'g_sSamp' (uniform sampler)
+0:33 Constant:
+0:33 0.200000
+0:33 Constant:
+0:33 0.750000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of uint)
+0:34 'txval12' (temp 4-component vector of uint)
+0:34 textureLod (global 4-component vector of uint)
+0:34 Construct combined texture-sampler (temp usampler1D)
+0:34 'g_tTex1du4' (uniform utexture1D)
+0:34 'g_sSamp' (uniform sampler)
+0:34 Constant:
+0:34 0.300000
+0:34 Constant:
+0:34 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:36 'txval20' (temp 4-component vector of float)
+0:36 textureLod (global 4-component vector of float)
+0:36 Construct combined texture-sampler (temp sampler2D)
+0:36 'g_tTex2df4' (uniform texture2D)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:36 Constant:
+0:36 0.750000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of int)
+0:37 'txval21' (temp 4-component vector of int)
+0:37 textureLod (global 4-component vector of int)
+0:37 Construct combined texture-sampler (temp isampler2D)
+0:37 'g_tTex2di4' (uniform itexture2D)
+0:37 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:37 Constant:
+0:37 0.750000
+0:38 Sequence
+0:38 move second child to first child (temp 4-component vector of uint)
+0:38 'txval22' (temp 4-component vector of uint)
+0:38 textureLod (global 4-component vector of uint)
+0:38 Construct combined texture-sampler (temp usampler2D)
+0:38 'g_tTex2du4' (uniform utexture2D)
+0:38 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:38 Constant:
+0:38 0.750000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of float)
+0:40 'txval30' (temp 4-component vector of float)
+0:40 textureLod (global 4-component vector of float)
+0:40 Construct combined texture-sampler (temp sampler3D)
+0:40 'g_tTex3df4' (uniform texture3D)
+0:40 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:40 Constant:
+0:40 0.750000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of int)
+0:41 'txval31' (temp 4-component vector of int)
+0:41 textureLod (global 4-component vector of int)
+0:41 Construct combined texture-sampler (temp isampler3D)
+0:41 'g_tTex3di4' (uniform itexture3D)
+0:41 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:41 Constant:
+0:41 0.750000
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of uint)
+0:42 'txval32' (temp 4-component vector of uint)
+0:42 textureLod (global 4-component vector of uint)
+0:42 Construct combined texture-sampler (temp usampler3D)
+0:42 'g_tTex3du4' (uniform utexture3D)
+0:42 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:42 Constant:
+0:42 0.750000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of float)
+0:44 'txval40' (temp 4-component vector of float)
+0:44 textureLod (global 4-component vector of float)
+0:44 Construct combined texture-sampler (temp samplerCube)
+0:44 'g_tTexcdf4' (uniform textureCube)
+0:44 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:44 Constant:
+0:44 0.750000
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of int)
+0:45 'txval41' (temp 4-component vector of int)
+0:45 textureLod (global 4-component vector of int)
+0:45 Construct combined texture-sampler (temp isamplerCube)
+0:45 'g_tTexcdi4' (uniform itextureCube)
+0:45 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:45 Constant:
+0:45 0.750000
+0:46 Sequence
+0:46 move second child to first child (temp 4-component vector of uint)
+0:46 'txval42' (temp 4-component vector of uint)
+0:46 textureLod (global 4-component vector of uint)
+0:46 Construct combined texture-sampler (temp usamplerCube)
+0:46 'g_tTexcdu4' (uniform utextureCube)
+0:46 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:46 Constant:
+0:46 0.750000
+0:49 move second child to first child (temp float)
+0:49 Depth: direct index for structure (temp float FragDepth)
+0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:49 Constant:
+0:49 1 (const int)
+0:49 Constant:
+0:49 1.000000
+0:51 Branch: Return with expression
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1D)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:53 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:29 Function Parameters:
+0:? Sequence
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of float)
+0:32 'txval10' (temp 4-component vector of float)
+0:32 textureLod (global 4-component vector of float)
+0:32 Construct combined texture-sampler (temp sampler1D)
+0:32 'g_tTex1df4' (uniform texture1D)
+0:32 'g_sSamp' (uniform sampler)
+0:32 Constant:
+0:32 0.100000
+0:32 Constant:
+0:32 0.750000
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of int)
+0:33 'txval11' (temp 4-component vector of int)
+0:33 textureLod (global 4-component vector of int)
+0:33 Construct combined texture-sampler (temp isampler1D)
+0:33 'g_tTex1di4' (uniform itexture1D)
+0:33 'g_sSamp' (uniform sampler)
+0:33 Constant:
+0:33 0.200000
+0:33 Constant:
+0:33 0.750000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of uint)
+0:34 'txval12' (temp 4-component vector of uint)
+0:34 textureLod (global 4-component vector of uint)
+0:34 Construct combined texture-sampler (temp usampler1D)
+0:34 'g_tTex1du4' (uniform utexture1D)
+0:34 'g_sSamp' (uniform sampler)
+0:34 Constant:
+0:34 0.300000
+0:34 Constant:
+0:34 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of float)
+0:36 'txval20' (temp 4-component vector of float)
+0:36 textureLod (global 4-component vector of float)
+0:36 Construct combined texture-sampler (temp sampler2D)
+0:36 'g_tTex2df4' (uniform texture2D)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:36 Constant:
+0:36 0.750000
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of int)
+0:37 'txval21' (temp 4-component vector of int)
+0:37 textureLod (global 4-component vector of int)
+0:37 Construct combined texture-sampler (temp isampler2D)
+0:37 'g_tTex2di4' (uniform itexture2D)
+0:37 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:37 Constant:
+0:37 0.750000
+0:38 Sequence
+0:38 move second child to first child (temp 4-component vector of uint)
+0:38 'txval22' (temp 4-component vector of uint)
+0:38 textureLod (global 4-component vector of uint)
+0:38 Construct combined texture-sampler (temp usampler2D)
+0:38 'g_tTex2du4' (uniform utexture2D)
+0:38 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:38 Constant:
+0:38 0.750000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of float)
+0:40 'txval30' (temp 4-component vector of float)
+0:40 textureLod (global 4-component vector of float)
+0:40 Construct combined texture-sampler (temp sampler3D)
+0:40 'g_tTex3df4' (uniform texture3D)
+0:40 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:40 Constant:
+0:40 0.750000
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of int)
+0:41 'txval31' (temp 4-component vector of int)
+0:41 textureLod (global 4-component vector of int)
+0:41 Construct combined texture-sampler (temp isampler3D)
+0:41 'g_tTex3di4' (uniform itexture3D)
+0:41 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:41 Constant:
+0:41 0.750000
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of uint)
+0:42 'txval32' (temp 4-component vector of uint)
+0:42 textureLod (global 4-component vector of uint)
+0:42 Construct combined texture-sampler (temp usampler3D)
+0:42 'g_tTex3du4' (uniform utexture3D)
+0:42 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:42 Constant:
+0:42 0.750000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of float)
+0:44 'txval40' (temp 4-component vector of float)
+0:44 textureLod (global 4-component vector of float)
+0:44 Construct combined texture-sampler (temp samplerCube)
+0:44 'g_tTexcdf4' (uniform textureCube)
+0:44 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:44 Constant:
+0:44 0.750000
+0:45 Sequence
+0:45 move second child to first child (temp 4-component vector of int)
+0:45 'txval41' (temp 4-component vector of int)
+0:45 textureLod (global 4-component vector of int)
+0:45 Construct combined texture-sampler (temp isamplerCube)
+0:45 'g_tTexcdi4' (uniform itextureCube)
+0:45 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:45 Constant:
+0:45 0.750000
+0:46 Sequence
+0:46 move second child to first child (temp 4-component vector of uint)
+0:46 'txval42' (temp 4-component vector of uint)
+0:46 textureLod (global 4-component vector of uint)
+0:46 Construct combined texture-sampler (temp usamplerCube)
+0:46 'g_tTexcdu4' (uniform utextureCube)
+0:46 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:46 Constant:
+0:46 0.750000
+0:49 move second child to first child (temp float)
+0:49 Depth: direct index for structure (temp float FragDepth)
+0:49 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:49 Constant:
+0:49 1 (const int)
+0:49 Constant:
+0:49 1.000000
+0:51 Branch: Return with expression
+0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_sSamp2d' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1D)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 155
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 26 "txval11"
+ Name 29 "g_tTex1di4"
+ Name 39 "txval12"
+ Name 42 "g_tTex1du4"
+ Name 49 "txval20"
+ Name 52 "g_tTex2df4"
+ Name 60 "txval21"
+ Name 63 "g_tTex2di4"
+ Name 71 "txval22"
+ Name 74 "g_tTex2du4"
+ Name 83 "txval30"
+ Name 86 "g_tTex3df4"
+ Name 94 "txval31"
+ Name 97 "g_tTex3di4"
+ Name 104 "txval32"
+ Name 107 "g_tTex3du4"
+ Name 117 "txval40"
+ Name 120 "g_tTexcdf4"
+ Name 126 "txval41"
+ Name 129 "g_tTexcdi4"
+ Name 135 "txval42"
+ Name 138 "g_tTexcdu4"
+ Name 144 "PS_OUTPUT"
+ MemberName 144(PS_OUTPUT) 0 "Color"
+ MemberName 144(PS_OUTPUT) 1 "Depth"
+ Name 146 "psout"
+ Name 153 "g_sSamp2d"
+ Name 154 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 29(g_tTex1di4) DescriptorSet 0
+ Decorate 42(g_tTex1du4) DescriptorSet 0
+ Decorate 52(g_tTex2df4) DescriptorSet 0
+ Decorate 63(g_tTex2di4) DescriptorSet 0
+ Decorate 74(g_tTex2du4) DescriptorSet 0
+ Decorate 86(g_tTex3df4) DescriptorSet 0
+ Decorate 97(g_tTex3di4) DescriptorSet 0
+ Decorate 107(g_tTex3du4) DescriptorSet 0
+ Decorate 120(g_tTexcdf4) DescriptorSet 0
+ Decorate 129(g_tTexcdi4) DescriptorSet 0
+ Decorate 138(g_tTexcdu4) DescriptorSet 0
+ MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
+ Decorate 153(g_sSamp2d) DescriptorSet 0
+ Decorate 154(g_tTex1df4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1061158912
+ 23: TypeInt 32 1
+ 24: TypeVector 23(int) 4
+ 25: TypePointer Function 24(ivec4)
+ 27: TypeImage 23(int) 1D sampled format:Unknown
+ 28: TypePointer UniformConstant 27
+ 29(g_tTex1di4): 28(ptr) Variable UniformConstant
+ 32: TypeSampledImage 27
+ 34: 6(float) Constant 1045220557
+ 36: TypeInt 32 0
+ 37: TypeVector 36(int) 4
+ 38: TypePointer Function 37(ivec4)
+ 40: TypeImage 36(int) 1D sampled format:Unknown
+ 41: TypePointer UniformConstant 40
+ 42(g_tTex1du4): 41(ptr) Variable UniformConstant
+ 45: TypeSampledImage 40
+ 47: 6(float) Constant 1050253722
+ 50: TypeImage 6(float) 2D sampled format:Unknown
+ 51: TypePointer UniformConstant 50
+ 52(g_tTex2df4): 51(ptr) Variable UniformConstant
+ 55: TypeSampledImage 50
+ 57: TypeVector 6(float) 2
+ 58: 57(fvec2) ConstantComposite 20 34
+ 61: TypeImage 23(int) 2D sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2di4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 68: 6(float) Constant 1053609165
+ 69: 57(fvec2) ConstantComposite 47 68
+ 72: TypeImage 36(int) 2D sampled format:Unknown
+ 73: TypePointer UniformConstant 72
+ 74(g_tTex2du4): 73(ptr) Variable UniformConstant
+ 77: TypeSampledImage 72
+ 79: 6(float) Constant 1056964608
+ 80: 6(float) Constant 1058642330
+ 81: 57(fvec2) ConstantComposite 79 80
+ 84: TypeImage 6(float) 3D sampled format:Unknown
+ 85: TypePointer UniformConstant 84
+ 86(g_tTex3df4): 85(ptr) Variable UniformConstant
+ 89: TypeSampledImage 84
+ 91: TypeVector 6(float) 3
+ 92: 91(fvec3) ConstantComposite 20 34 47
+ 95: TypeImage 23(int) 3D sampled format:Unknown
+ 96: TypePointer UniformConstant 95
+ 97(g_tTex3di4): 96(ptr) Variable UniformConstant
+ 100: TypeSampledImage 95
+ 102: 91(fvec3) ConstantComposite 68 79 80
+ 105: TypeImage 36(int) 3D sampled format:Unknown
+ 106: TypePointer UniformConstant 105
+ 107(g_tTex3du4): 106(ptr) Variable UniformConstant
+ 110: TypeSampledImage 105
+ 112: 6(float) Constant 1060320051
+ 113: 6(float) Constant 1061997773
+ 114: 6(float) Constant 1063675494
+ 115: 91(fvec3) ConstantComposite 112 113 114
+ 118: TypeImage 6(float) Cube sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTexcdf4): 119(ptr) Variable UniformConstant
+ 123: TypeSampledImage 118
+ 127: TypeImage 23(int) Cube sampled format:Unknown
+ 128: TypePointer UniformConstant 127
+ 129(g_tTexcdi4): 128(ptr) Variable UniformConstant
+ 132: TypeSampledImage 127
+ 136: TypeImage 36(int) Cube sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+ 138(g_tTexcdu4): 137(ptr) Variable UniformConstant
+ 141: TypeSampledImage 136
+ 144(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 145: TypePointer Function 144(PS_OUTPUT)
+ 147: 23(int) Constant 1
+ 148: 6(float) Constant 1065353216
+ 149: TypePointer Function 6(float)
+ 153(g_sSamp2d): 15(ptr) Variable UniformConstant
+154(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 26(txval11): 25(ptr) Variable Function
+ 39(txval12): 38(ptr) Variable Function
+ 49(txval20): 8(ptr) Variable Function
+ 60(txval21): 25(ptr) Variable Function
+ 71(txval22): 38(ptr) Variable Function
+ 83(txval30): 8(ptr) Variable Function
+ 94(txval31): 25(ptr) Variable Function
+ 104(txval32): 38(ptr) Variable Function
+ 117(txval40): 8(ptr) Variable Function
+ 126(txval41): 25(ptr) Variable Function
+ 135(txval42): 38(ptr) Variable Function
+ 146(psout): 145(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
+ Store 9(txval10) 22
+ 30: 27 Load 29(g_tTex1di4)
+ 31: 14 Load 16(g_sSamp)
+ 33: 32 SampledImage 30 31
+ 35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
+ Store 26(txval11) 35
+ 43: 40 Load 42(g_tTex1du4)
+ 44: 14 Load 16(g_sSamp)
+ 46: 45 SampledImage 43 44
+ 48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
+ Store 39(txval12) 48
+ 53: 50 Load 52(g_tTex2df4)
+ 54: 14 Load 16(g_sSamp)
+ 56: 55 SampledImage 53 54
+ 59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
+ Store 49(txval20) 59
+ 64: 61 Load 63(g_tTex2di4)
+ 65: 14 Load 16(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
+ Store 60(txval21) 70
+ 75: 72 Load 74(g_tTex2du4)
+ 76: 14 Load 16(g_sSamp)
+ 78: 77 SampledImage 75 76
+ 82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
+ Store 71(txval22) 82
+ 87: 84 Load 86(g_tTex3df4)
+ 88: 14 Load 16(g_sSamp)
+ 90: 89 SampledImage 87 88
+ 93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
+ Store 83(txval30) 93
+ 98: 95 Load 97(g_tTex3di4)
+ 99: 14 Load 16(g_sSamp)
+ 101: 100 SampledImage 98 99
+ 103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
+ Store 94(txval31) 103
+ 108: 105 Load 107(g_tTex3du4)
+ 109: 14 Load 16(g_sSamp)
+ 111: 110 SampledImage 108 109
+ 116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
+ Store 104(txval32) 116
+ 121: 118 Load 120(g_tTexcdf4)
+ 122: 14 Load 16(g_sSamp)
+ 124: 123 SampledImage 121 122
+ 125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
+ Store 117(txval40) 125
+ 130: 127 Load 129(g_tTexcdi4)
+ 131: 14 Load 16(g_sSamp)
+ 133: 132 SampledImage 130 131
+ 134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
+ Store 126(txval41) 134
+ 139: 136 Load 138(g_tTexcdu4)
+ 140: 14 Load 16(g_sSamp)
+ 142: 141 SampledImage 139 140
+ 143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
+ Store 135(txval42) 143
+ 150: 149(ptr) AccessChain 146(psout) 147
+ Store 150 148
+ 151:144(PS_OUTPUT) Load 146(psout)
+ ReturnValue 151
+ FunctionEnd
--- /dev/null
+hlsl.samplelevel.basic.dx10.vert
+Shader version: 450
+0:? Sequence
+0:50 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
+0:27 Function Parameters:
+0:? Sequence
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of float)
+0:30 'txval10' (temp 4-component vector of float)
+0:30 textureLod (global 4-component vector of float)
+0:30 Construct combined texture-sampler (temp sampler1D)
+0:30 'g_tTex1df4' (uniform texture1D)
+0:30 'g_sSamp' (uniform sampler)
+0:30 Constant:
+0:30 0.100000
+0:30 Constant:
+0:30 0.750000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of int)
+0:31 'txval11' (temp 4-component vector of int)
+0:31 textureLod (global 4-component vector of int)
+0:31 Construct combined texture-sampler (temp isampler1D)
+0:31 'g_tTex1di4' (uniform itexture1D)
+0:31 'g_sSamp' (uniform sampler)
+0:31 Constant:
+0:31 0.200000
+0:31 Constant:
+0:31 0.750000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of uint)
+0:32 'txval12' (temp 4-component vector of uint)
+0:32 textureLod (global 4-component vector of uint)
+0:32 Construct combined texture-sampler (temp usampler1D)
+0:32 'g_tTex1du4' (uniform utexture1D)
+0:32 'g_sSamp' (uniform sampler)
+0:32 Constant:
+0:32 0.300000
+0:32 Constant:
+0:32 0.750000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of float)
+0:34 'txval20' (temp 4-component vector of float)
+0:34 textureLod (global 4-component vector of float)
+0:34 Construct combined texture-sampler (temp sampler2D)
+0:34 'g_tTex2df4' (uniform texture2D)
+0:34 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:34 Constant:
+0:34 0.750000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of int)
+0:35 'txval21' (temp 4-component vector of int)
+0:35 textureLod (global 4-component vector of int)
+0:35 Construct combined texture-sampler (temp isampler2D)
+0:35 'g_tTex2di4' (uniform itexture2D)
+0:35 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:35 Constant:
+0:35 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of uint)
+0:36 'txval22' (temp 4-component vector of uint)
+0:36 textureLod (global 4-component vector of uint)
+0:36 Construct combined texture-sampler (temp usampler2D)
+0:36 'g_tTex2du4' (uniform utexture2D)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:36 Constant:
+0:36 0.750000
+0:38 Sequence
+0:38 move second child to first child (temp 4-component vector of float)
+0:38 'txval30' (temp 4-component vector of float)
+0:38 textureLod (global 4-component vector of float)
+0:38 Construct combined texture-sampler (temp sampler3D)
+0:38 'g_tTex3df4' (uniform texture3D)
+0:38 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:38 Constant:
+0:38 0.750000
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of int)
+0:39 'txval31' (temp 4-component vector of int)
+0:39 textureLod (global 4-component vector of int)
+0:39 Construct combined texture-sampler (temp isampler3D)
+0:39 'g_tTex3di4' (uniform itexture3D)
+0:39 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:39 Constant:
+0:39 0.750000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of uint)
+0:40 'txval32' (temp 4-component vector of uint)
+0:40 textureLod (global 4-component vector of uint)
+0:40 Construct combined texture-sampler (temp usampler3D)
+0:40 'g_tTex3du4' (uniform utexture3D)
+0:40 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:40 Constant:
+0:40 0.750000
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 'txval40' (temp 4-component vector of float)
+0:42 textureLod (global 4-component vector of float)
+0:42 Construct combined texture-sampler (temp samplerCube)
+0:42 'g_tTexcdf4' (uniform textureCube)
+0:42 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:42 Constant:
+0:42 0.750000
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of int)
+0:43 'txval41' (temp 4-component vector of int)
+0:43 textureLod (global 4-component vector of int)
+0:43 Construct combined texture-sampler (temp isamplerCube)
+0:43 'g_tTexcdi4' (uniform itextureCube)
+0:43 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:43 Constant:
+0:43 0.750000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of uint)
+0:44 'txval42' (temp 4-component vector of uint)
+0:44 textureLod (global 4-component vector of uint)
+0:44 Construct combined texture-sampler (temp usamplerCube)
+0:44 'g_tTexcdu4' (uniform utextureCube)
+0:44 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:44 Constant:
+0:44 0.750000
+0:46 move second child to first child (temp 4-component vector of float)
+0:46 Pos: direct index for structure (temp 4-component vector of float FragCoord)
+0:46 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
+0:46 Constant:
+0:46 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:48 Branch: Return with expression
+0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1D)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked vertex stage:
+
+
+Shader version: 450
+0:? Sequence
+0:50 Function Definition: main( (global structure{temp 4-component vector of float FragCoord Pos})
+0:27 Function Parameters:
+0:? Sequence
+0:30 Sequence
+0:30 move second child to first child (temp 4-component vector of float)
+0:30 'txval10' (temp 4-component vector of float)
+0:30 textureLod (global 4-component vector of float)
+0:30 Construct combined texture-sampler (temp sampler1D)
+0:30 'g_tTex1df4' (uniform texture1D)
+0:30 'g_sSamp' (uniform sampler)
+0:30 Constant:
+0:30 0.100000
+0:30 Constant:
+0:30 0.750000
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of int)
+0:31 'txval11' (temp 4-component vector of int)
+0:31 textureLod (global 4-component vector of int)
+0:31 Construct combined texture-sampler (temp isampler1D)
+0:31 'g_tTex1di4' (uniform itexture1D)
+0:31 'g_sSamp' (uniform sampler)
+0:31 Constant:
+0:31 0.200000
+0:31 Constant:
+0:31 0.750000
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of uint)
+0:32 'txval12' (temp 4-component vector of uint)
+0:32 textureLod (global 4-component vector of uint)
+0:32 Construct combined texture-sampler (temp usampler1D)
+0:32 'g_tTex1du4' (uniform utexture1D)
+0:32 'g_sSamp' (uniform sampler)
+0:32 Constant:
+0:32 0.300000
+0:32 Constant:
+0:32 0.750000
+0:34 Sequence
+0:34 move second child to first child (temp 4-component vector of float)
+0:34 'txval20' (temp 4-component vector of float)
+0:34 textureLod (global 4-component vector of float)
+0:34 Construct combined texture-sampler (temp sampler2D)
+0:34 'g_tTex2df4' (uniform texture2D)
+0:34 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:34 Constant:
+0:34 0.750000
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of int)
+0:35 'txval21' (temp 4-component vector of int)
+0:35 textureLod (global 4-component vector of int)
+0:35 Construct combined texture-sampler (temp isampler2D)
+0:35 'g_tTex2di4' (uniform itexture2D)
+0:35 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:35 Constant:
+0:35 0.750000
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of uint)
+0:36 'txval22' (temp 4-component vector of uint)
+0:36 textureLod (global 4-component vector of uint)
+0:36 Construct combined texture-sampler (temp usampler2D)
+0:36 'g_tTex2du4' (uniform utexture2D)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:36 Constant:
+0:36 0.750000
+0:38 Sequence
+0:38 move second child to first child (temp 4-component vector of float)
+0:38 'txval30' (temp 4-component vector of float)
+0:38 textureLod (global 4-component vector of float)
+0:38 Construct combined texture-sampler (temp sampler3D)
+0:38 'g_tTex3df4' (uniform texture3D)
+0:38 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:38 Constant:
+0:38 0.750000
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of int)
+0:39 'txval31' (temp 4-component vector of int)
+0:39 textureLod (global 4-component vector of int)
+0:39 Construct combined texture-sampler (temp isampler3D)
+0:39 'g_tTex3di4' (uniform itexture3D)
+0:39 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:39 Constant:
+0:39 0.750000
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of uint)
+0:40 'txval32' (temp 4-component vector of uint)
+0:40 textureLod (global 4-component vector of uint)
+0:40 Construct combined texture-sampler (temp usampler3D)
+0:40 'g_tTex3du4' (uniform utexture3D)
+0:40 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:40 Constant:
+0:40 0.750000
+0:42 Sequence
+0:42 move second child to first child (temp 4-component vector of float)
+0:42 'txval40' (temp 4-component vector of float)
+0:42 textureLod (global 4-component vector of float)
+0:42 Construct combined texture-sampler (temp samplerCube)
+0:42 'g_tTexcdf4' (uniform textureCube)
+0:42 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:42 Constant:
+0:42 0.750000
+0:43 Sequence
+0:43 move second child to first child (temp 4-component vector of int)
+0:43 'txval41' (temp 4-component vector of int)
+0:43 textureLod (global 4-component vector of int)
+0:43 Construct combined texture-sampler (temp isamplerCube)
+0:43 'g_tTexcdi4' (uniform itextureCube)
+0:43 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:43 Constant:
+0:43 0.750000
+0:44 Sequence
+0:44 move second child to first child (temp 4-component vector of uint)
+0:44 'txval42' (temp 4-component vector of uint)
+0:44 textureLod (global 4-component vector of uint)
+0:44 Construct combined texture-sampler (temp usamplerCube)
+0:44 'g_tTexcdu4' (uniform utextureCube)
+0:44 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:44 Constant:
+0:44 0.750000
+0:46 move second child to first child (temp 4-component vector of float)
+0:46 Pos: direct index for structure (temp 4-component vector of float FragCoord)
+0:46 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
+0:46 Constant:
+0:46 0 (const int)
+0:? Constant:
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:? 0.000000
+0:48 Branch: Return with expression
+0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1D)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 154
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main"
+ Source HLSL 450
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 26 "txval11"
+ Name 29 "g_tTex1di4"
+ Name 39 "txval12"
+ Name 42 "g_tTex1du4"
+ Name 49 "txval20"
+ Name 52 "g_tTex2df4"
+ Name 60 "txval21"
+ Name 63 "g_tTex2di4"
+ Name 71 "txval22"
+ Name 74 "g_tTex2du4"
+ Name 83 "txval30"
+ Name 86 "g_tTex3df4"
+ Name 94 "txval31"
+ Name 97 "g_tTex3di4"
+ Name 104 "txval32"
+ Name 107 "g_tTex3du4"
+ Name 117 "txval40"
+ Name 120 "g_tTexcdf4"
+ Name 126 "txval41"
+ Name 129 "g_tTexcdi4"
+ Name 135 "txval42"
+ Name 138 "g_tTexcdu4"
+ Name 144 "VS_OUTPUT"
+ MemberName 144(VS_OUTPUT) 0 "Pos"
+ Name 146 "vsout"
+ Name 153 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 29(g_tTex1di4) DescriptorSet 0
+ Decorate 42(g_tTex1du4) DescriptorSet 0
+ Decorate 52(g_tTex2df4) DescriptorSet 0
+ Decorate 63(g_tTex2di4) DescriptorSet 0
+ Decorate 74(g_tTex2du4) DescriptorSet 0
+ Decorate 86(g_tTex3df4) DescriptorSet 0
+ Decorate 97(g_tTex3di4) DescriptorSet 0
+ Decorate 107(g_tTex3du4) DescriptorSet 0
+ Decorate 120(g_tTexcdf4) DescriptorSet 0
+ Decorate 129(g_tTexcdi4) DescriptorSet 0
+ Decorate 138(g_tTexcdu4) DescriptorSet 0
+ MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
+ Decorate 153(g_tTex1df4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1061158912
+ 23: TypeInt 32 1
+ 24: TypeVector 23(int) 4
+ 25: TypePointer Function 24(ivec4)
+ 27: TypeImage 23(int) 1D sampled format:Unknown
+ 28: TypePointer UniformConstant 27
+ 29(g_tTex1di4): 28(ptr) Variable UniformConstant
+ 32: TypeSampledImage 27
+ 34: 6(float) Constant 1045220557
+ 36: TypeInt 32 0
+ 37: TypeVector 36(int) 4
+ 38: TypePointer Function 37(ivec4)
+ 40: TypeImage 36(int) 1D sampled format:Unknown
+ 41: TypePointer UniformConstant 40
+ 42(g_tTex1du4): 41(ptr) Variable UniformConstant
+ 45: TypeSampledImage 40
+ 47: 6(float) Constant 1050253722
+ 50: TypeImage 6(float) 2D sampled format:Unknown
+ 51: TypePointer UniformConstant 50
+ 52(g_tTex2df4): 51(ptr) Variable UniformConstant
+ 55: TypeSampledImage 50
+ 57: TypeVector 6(float) 2
+ 58: 57(fvec2) ConstantComposite 20 34
+ 61: TypeImage 23(int) 2D sampled format:Unknown
+ 62: TypePointer UniformConstant 61
+ 63(g_tTex2di4): 62(ptr) Variable UniformConstant
+ 66: TypeSampledImage 61
+ 68: 6(float) Constant 1053609165
+ 69: 57(fvec2) ConstantComposite 47 68
+ 72: TypeImage 36(int) 2D sampled format:Unknown
+ 73: TypePointer UniformConstant 72
+ 74(g_tTex2du4): 73(ptr) Variable UniformConstant
+ 77: TypeSampledImage 72
+ 79: 6(float) Constant 1056964608
+ 80: 6(float) Constant 1058642330
+ 81: 57(fvec2) ConstantComposite 79 80
+ 84: TypeImage 6(float) 3D sampled format:Unknown
+ 85: TypePointer UniformConstant 84
+ 86(g_tTex3df4): 85(ptr) Variable UniformConstant
+ 89: TypeSampledImage 84
+ 91: TypeVector 6(float) 3
+ 92: 91(fvec3) ConstantComposite 20 34 47
+ 95: TypeImage 23(int) 3D sampled format:Unknown
+ 96: TypePointer UniformConstant 95
+ 97(g_tTex3di4): 96(ptr) Variable UniformConstant
+ 100: TypeSampledImage 95
+ 102: 91(fvec3) ConstantComposite 68 79 80
+ 105: TypeImage 36(int) 3D sampled format:Unknown
+ 106: TypePointer UniformConstant 105
+ 107(g_tTex3du4): 106(ptr) Variable UniformConstant
+ 110: TypeSampledImage 105
+ 112: 6(float) Constant 1060320051
+ 113: 6(float) Constant 1061997773
+ 114: 6(float) Constant 1063675494
+ 115: 91(fvec3) ConstantComposite 112 113 114
+ 118: TypeImage 6(float) Cube sampled format:Unknown
+ 119: TypePointer UniformConstant 118
+ 120(g_tTexcdf4): 119(ptr) Variable UniformConstant
+ 123: TypeSampledImage 118
+ 127: TypeImage 23(int) Cube sampled format:Unknown
+ 128: TypePointer UniformConstant 127
+ 129(g_tTexcdi4): 128(ptr) Variable UniformConstant
+ 132: TypeSampledImage 127
+ 136: TypeImage 36(int) Cube sampled format:Unknown
+ 137: TypePointer UniformConstant 136
+ 138(g_tTexcdu4): 137(ptr) Variable UniformConstant
+ 141: TypeSampledImage 136
+ 144(VS_OUTPUT): TypeStruct 7(fvec4)
+ 145: TypePointer Function 144(VS_OUTPUT)
+ 147: 23(int) Constant 0
+ 148: 6(float) Constant 0
+ 149: 7(fvec4) ConstantComposite 148 148 148 148
+153(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 26(txval11): 25(ptr) Variable Function
+ 39(txval12): 38(ptr) Variable Function
+ 49(txval20): 8(ptr) Variable Function
+ 60(txval21): 25(ptr) Variable Function
+ 71(txval22): 38(ptr) Variable Function
+ 83(txval30): 8(ptr) Variable Function
+ 94(txval31): 25(ptr) Variable Function
+ 104(txval32): 38(ptr) Variable Function
+ 117(txval40): 8(ptr) Variable Function
+ 126(txval41): 25(ptr) Variable Function
+ 135(txval42): 38(ptr) Variable Function
+ 146(vsout): 145(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
+ Store 9(txval10) 22
+ 30: 27 Load 29(g_tTex1di4)
+ 31: 14 Load 16(g_sSamp)
+ 33: 32 SampledImage 30 31
+ 35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
+ Store 26(txval11) 35
+ 43: 40 Load 42(g_tTex1du4)
+ 44: 14 Load 16(g_sSamp)
+ 46: 45 SampledImage 43 44
+ 48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
+ Store 39(txval12) 48
+ 53: 50 Load 52(g_tTex2df4)
+ 54: 14 Load 16(g_sSamp)
+ 56: 55 SampledImage 53 54
+ 59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
+ Store 49(txval20) 59
+ 64: 61 Load 63(g_tTex2di4)
+ 65: 14 Load 16(g_sSamp)
+ 67: 66 SampledImage 64 65
+ 70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
+ Store 60(txval21) 70
+ 75: 72 Load 74(g_tTex2du4)
+ 76: 14 Load 16(g_sSamp)
+ 78: 77 SampledImage 75 76
+ 82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
+ Store 71(txval22) 82
+ 87: 84 Load 86(g_tTex3df4)
+ 88: 14 Load 16(g_sSamp)
+ 90: 89 SampledImage 87 88
+ 93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
+ Store 83(txval30) 93
+ 98: 95 Load 97(g_tTex3di4)
+ 99: 14 Load 16(g_sSamp)
+ 101: 100 SampledImage 98 99
+ 103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
+ Store 94(txval31) 103
+ 108: 105 Load 107(g_tTex3du4)
+ 109: 14 Load 16(g_sSamp)
+ 111: 110 SampledImage 108 109
+ 116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
+ Store 104(txval32) 116
+ 121: 118 Load 120(g_tTexcdf4)
+ 122: 14 Load 16(g_sSamp)
+ 124: 123 SampledImage 121 122
+ 125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
+ Store 117(txval40) 125
+ 130: 127 Load 129(g_tTexcdi4)
+ 131: 14 Load 16(g_sSamp)
+ 133: 132 SampledImage 130 131
+ 134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
+ Store 126(txval41) 134
+ 139: 136 Load 138(g_tTexcdu4)
+ 140: 14 Load 16(g_sSamp)
+ 142: 141 SampledImage 139 140
+ 143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
+ Store 135(txval42) 143
+ 150: 8(ptr) AccessChain 146(vsout) 147
+ Store 150 149
+ 151:144(VS_OUTPUT) Load 146(vsout)
+ ReturnValue 151
+ FunctionEnd
--- /dev/null
+hlsl.samplelevel.offset.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:28 Function Parameters:
+0:? Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval10' (temp 4-component vector of float)
+0:31 textureLodOffset (global 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler1D)
+0:31 'g_tTex1df4' (uniform texture1D)
+0:31 'g_sSamp' (uniform sampler)
+0:31 Constant:
+0:31 0.100000
+0:31 Constant:
+0:31 0.750000
+0:31 Constant:
+0:31 1 (const int)
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval11' (temp 4-component vector of int)
+0:32 textureLodOffset (global 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler1D)
+0:32 'g_tTex1di4' (uniform itexture1D)
+0:32 'g_sSamp' (uniform sampler)
+0:32 Constant:
+0:32 0.200000
+0:32 Constant:
+0:32 0.750000
+0:32 Constant:
+0:32 1 (const int)
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval12' (temp 4-component vector of uint)
+0:33 textureLodOffset (global 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler1D)
+0:33 'g_tTex1du4' (uniform utexture1D)
+0:33 'g_sSamp' (uniform sampler)
+0:33 Constant:
+0:33 0.300000
+0:33 Constant:
+0:33 0.750000
+0:33 Constant:
+0:33 1 (const int)
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval20' (temp 4-component vector of float)
+0:35 textureLodOffset (global 4-component vector of float)
+0:35 Construct combined texture-sampler (temp sampler2D)
+0:35 'g_tTex2df4' (uniform texture2D)
+0:35 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:35 Constant:
+0:35 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval21' (temp 4-component vector of int)
+0:36 textureLodOffset (global 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isampler2D)
+0:36 'g_tTex2di4' (uniform itexture2D)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:36 Constant:
+0:36 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval22' (temp 4-component vector of uint)
+0:37 textureLodOffset (global 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usampler2D)
+0:37 'g_tTex2du4' (uniform utexture2D)
+0:37 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:37 Constant:
+0:37 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? -1 (const int)
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval30' (temp 4-component vector of float)
+0:39 textureLodOffset (global 4-component vector of float)
+0:39 Construct combined texture-sampler (temp sampler3D)
+0:39 'g_tTex3df4' (uniform texture3D)
+0:39 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:39 Constant:
+0:39 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? 1 (const int)
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval31' (temp 4-component vector of int)
+0:40 textureLodOffset (global 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isampler3D)
+0:40 'g_tTex3di4' (uniform itexture3D)
+0:40 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:40 Constant:
+0:40 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:? 1 (const int)
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval32' (temp 4-component vector of uint)
+0:41 textureLodOffset (global 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usampler3D)
+0:41 'g_tTex3du4' (uniform utexture3D)
+0:41 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:41 Constant:
+0:41 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? -1 (const int)
+0:46 move second child to first child (temp float)
+0:46 Depth: direct index for structure (temp float FragDepth)
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 Constant:
+0:46 1 (const int)
+0:46 Constant:
+0:46 1.000000
+0:48 Branch: Return with expression
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1D)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:28 Function Parameters:
+0:? Sequence
+0:31 Sequence
+0:31 move second child to first child (temp 4-component vector of float)
+0:31 'txval10' (temp 4-component vector of float)
+0:31 textureLodOffset (global 4-component vector of float)
+0:31 Construct combined texture-sampler (temp sampler1D)
+0:31 'g_tTex1df4' (uniform texture1D)
+0:31 'g_sSamp' (uniform sampler)
+0:31 Constant:
+0:31 0.100000
+0:31 Constant:
+0:31 0.750000
+0:31 Constant:
+0:31 1 (const int)
+0:32 Sequence
+0:32 move second child to first child (temp 4-component vector of int)
+0:32 'txval11' (temp 4-component vector of int)
+0:32 textureLodOffset (global 4-component vector of int)
+0:32 Construct combined texture-sampler (temp isampler1D)
+0:32 'g_tTex1di4' (uniform itexture1D)
+0:32 'g_sSamp' (uniform sampler)
+0:32 Constant:
+0:32 0.200000
+0:32 Constant:
+0:32 0.750000
+0:32 Constant:
+0:32 1 (const int)
+0:33 Sequence
+0:33 move second child to first child (temp 4-component vector of uint)
+0:33 'txval12' (temp 4-component vector of uint)
+0:33 textureLodOffset (global 4-component vector of uint)
+0:33 Construct combined texture-sampler (temp usampler1D)
+0:33 'g_tTex1du4' (uniform utexture1D)
+0:33 'g_sSamp' (uniform sampler)
+0:33 Constant:
+0:33 0.300000
+0:33 Constant:
+0:33 0.750000
+0:33 Constant:
+0:33 1 (const int)
+0:35 Sequence
+0:35 move second child to first child (temp 4-component vector of float)
+0:35 'txval20' (temp 4-component vector of float)
+0:35 textureLodOffset (global 4-component vector of float)
+0:35 Construct combined texture-sampler (temp sampler2D)
+0:35 'g_tTex2df4' (uniform texture2D)
+0:35 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:35 Constant:
+0:35 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:36 Sequence
+0:36 move second child to first child (temp 4-component vector of int)
+0:36 'txval21' (temp 4-component vector of int)
+0:36 textureLodOffset (global 4-component vector of int)
+0:36 Construct combined texture-sampler (temp isampler2D)
+0:36 'g_tTex2di4' (uniform itexture2D)
+0:36 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:36 Constant:
+0:36 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:37 Sequence
+0:37 move second child to first child (temp 4-component vector of uint)
+0:37 'txval22' (temp 4-component vector of uint)
+0:37 textureLodOffset (global 4-component vector of uint)
+0:37 Construct combined texture-sampler (temp usampler2D)
+0:37 'g_tTex2du4' (uniform utexture2D)
+0:37 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:37 Constant:
+0:37 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? -1 (const int)
+0:39 Sequence
+0:39 move second child to first child (temp 4-component vector of float)
+0:39 'txval30' (temp 4-component vector of float)
+0:39 textureLodOffset (global 4-component vector of float)
+0:39 Construct combined texture-sampler (temp sampler3D)
+0:39 'g_tTex3df4' (uniform texture3D)
+0:39 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:39 Constant:
+0:39 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? 1 (const int)
+0:40 Sequence
+0:40 move second child to first child (temp 4-component vector of int)
+0:40 'txval31' (temp 4-component vector of int)
+0:40 textureLodOffset (global 4-component vector of int)
+0:40 Construct combined texture-sampler (temp isampler3D)
+0:40 'g_tTex3di4' (uniform itexture3D)
+0:40 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.400000
+0:? 0.500000
+0:? 0.600000
+0:40 Constant:
+0:40 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 1 (const int)
+0:? 1 (const int)
+0:41 Sequence
+0:41 move second child to first child (temp 4-component vector of uint)
+0:41 'txval32' (temp 4-component vector of uint)
+0:41 textureLodOffset (global 4-component vector of uint)
+0:41 Construct combined texture-sampler (temp usampler3D)
+0:41 'g_tTex3du4' (uniform utexture3D)
+0:41 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.700000
+0:? 0.800000
+0:? 0.900000
+0:41 Constant:
+0:41 0.750000
+0:? Constant:
+0:? 1 (const int)
+0:? 0 (const int)
+0:? -1 (const int)
+0:46 move second child to first child (temp float)
+0:46 Depth: direct index for structure (temp float FragDepth)
+0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:46 Constant:
+0:46 1 (const int)
+0:46 Constant:
+0:46 1.000000
+0:48 Branch: Return with expression
+0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1D)
+0:? 'g_tTex1df4' (uniform texture1D)
+0:? 'g_tTex1di4' (uniform itexture1D)
+0:? 'g_tTex1du4' (uniform utexture1D)
+0:? 'g_tTex2df4' (uniform texture2D)
+0:? 'g_tTex2di4' (uniform itexture2D)
+0:? 'g_tTex2du4' (uniform utexture2D)
+0:? 'g_tTex3df4' (uniform texture3D)
+0:? 'g_tTex3di4' (uniform itexture3D)
+0:? 'g_tTex3du4' (uniform utexture3D)
+0:? 'g_tTexcdf4' (uniform textureCube)
+0:? 'g_tTexcdi4' (uniform itextureCube)
+0:? 'g_tTexcdu4' (uniform utextureCube)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 146
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 27 "txval11"
+ Name 30 "g_tTex1di4"
+ Name 40 "txval12"
+ Name 43 "g_tTex1du4"
+ Name 50 "txval20"
+ Name 53 "g_tTex2df4"
+ Name 64 "txval21"
+ Name 67 "g_tTex2di4"
+ Name 76 "txval22"
+ Name 79 "g_tTex2du4"
+ Name 90 "txval30"
+ Name 93 "g_tTex3df4"
+ Name 103 "txval31"
+ Name 106 "g_tTex3di4"
+ Name 114 "txval32"
+ Name 117 "g_tTex3du4"
+ Name 128 "PS_OUTPUT"
+ MemberName 128(PS_OUTPUT) 0 "Color"
+ MemberName 128(PS_OUTPUT) 1 "Depth"
+ Name 130 "psout"
+ Name 136 "g_tTex1df4a"
+ Name 139 "g_tTexcdf4"
+ Name 142 "g_tTexcdi4"
+ Name 145 "g_tTexcdu4"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 30(g_tTex1di4) DescriptorSet 0
+ Decorate 43(g_tTex1du4) DescriptorSet 0
+ Decorate 53(g_tTex2df4) DescriptorSet 0
+ Decorate 67(g_tTex2di4) DescriptorSet 0
+ Decorate 79(g_tTex2du4) DescriptorSet 0
+ Decorate 93(g_tTex3df4) DescriptorSet 0
+ Decorate 106(g_tTex3di4) DescriptorSet 0
+ Decorate 117(g_tTex3du4) DescriptorSet 0
+ MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
+ Decorate 136(g_tTex1df4a) DescriptorSet 0
+ Decorate 139(g_tTexcdf4) DescriptorSet 0
+ Decorate 142(g_tTexcdi4) DescriptorSet 0
+ Decorate 145(g_tTexcdu4) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: 6(float) Constant 1036831949
+ 21: 6(float) Constant 1061158912
+ 22: TypeInt 32 1
+ 23: 22(int) Constant 1
+ 25: TypeVector 22(int) 4
+ 26: TypePointer Function 25(ivec4)
+ 28: TypeImage 22(int) 1D sampled format:Unknown
+ 29: TypePointer UniformConstant 28
+ 30(g_tTex1di4): 29(ptr) Variable UniformConstant
+ 33: TypeSampledImage 28
+ 35: 6(float) Constant 1045220557
+ 37: TypeInt 32 0
+ 38: TypeVector 37(int) 4
+ 39: TypePointer Function 38(ivec4)
+ 41: TypeImage 37(int) 1D sampled format:Unknown
+ 42: TypePointer UniformConstant 41
+ 43(g_tTex1du4): 42(ptr) Variable UniformConstant
+ 46: TypeSampledImage 41
+ 48: 6(float) Constant 1050253722
+ 51: TypeImage 6(float) 2D sampled format:Unknown
+ 52: TypePointer UniformConstant 51
+ 53(g_tTex2df4): 52(ptr) Variable UniformConstant
+ 56: TypeSampledImage 51
+ 58: TypeVector 6(float) 2
+ 59: 58(fvec2) ConstantComposite 20 35
+ 60: TypeVector 22(int) 2
+ 61: 22(int) Constant 0
+ 62: 60(ivec2) ConstantComposite 23 61
+ 65: TypeImage 22(int) 2D sampled format:Unknown
+ 66: TypePointer UniformConstant 65
+ 67(g_tTex2di4): 66(ptr) Variable UniformConstant
+ 70: TypeSampledImage 65
+ 72: 6(float) Constant 1053609165
+ 73: 58(fvec2) ConstantComposite 48 72
+ 74: 60(ivec2) ConstantComposite 23 23
+ 77: TypeImage 37(int) 2D sampled format:Unknown
+ 78: TypePointer UniformConstant 77
+ 79(g_tTex2du4): 78(ptr) Variable UniformConstant
+ 82: TypeSampledImage 77
+ 84: 6(float) Constant 1056964608
+ 85: 6(float) Constant 1058642330
+ 86: 58(fvec2) ConstantComposite 84 85
+ 87: 22(int) Constant 4294967295
+ 88: 60(ivec2) ConstantComposite 23 87
+ 91: TypeImage 6(float) 3D sampled format:Unknown
+ 92: TypePointer UniformConstant 91
+ 93(g_tTex3df4): 92(ptr) Variable UniformConstant
+ 96: TypeSampledImage 91
+ 98: TypeVector 6(float) 3
+ 99: 98(fvec3) ConstantComposite 20 35 48
+ 100: TypeVector 22(int) 3
+ 101: 100(ivec3) ConstantComposite 23 61 23
+ 104: TypeImage 22(int) 3D sampled format:Unknown
+ 105: TypePointer UniformConstant 104
+ 106(g_tTex3di4): 105(ptr) Variable UniformConstant
+ 109: TypeSampledImage 104
+ 111: 98(fvec3) ConstantComposite 72 84 85
+ 112: 100(ivec3) ConstantComposite 23 23 23
+ 115: TypeImage 37(int) 3D sampled format:Unknown
+ 116: TypePointer UniformConstant 115
+ 117(g_tTex3du4): 116(ptr) Variable UniformConstant
+ 120: TypeSampledImage 115
+ 122: 6(float) Constant 1060320051
+ 123: 6(float) Constant 1061997773
+ 124: 6(float) Constant 1063675494
+ 125: 98(fvec3) ConstantComposite 122 123 124
+ 126: 100(ivec3) ConstantComposite 23 61 87
+ 128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 129: TypePointer Function 128(PS_OUTPUT)
+ 131: 6(float) Constant 1065353216
+ 132: TypePointer Function 6(float)
+136(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 137: TypeImage 6(float) Cube sampled format:Unknown
+ 138: TypePointer UniformConstant 137
+ 139(g_tTexcdf4): 138(ptr) Variable UniformConstant
+ 140: TypeImage 22(int) Cube sampled format:Unknown
+ 141: TypePointer UniformConstant 140
+ 142(g_tTexcdi4): 141(ptr) Variable UniformConstant
+ 143: TypeImage 37(int) Cube sampled format:Unknown
+ 144: TypePointer UniformConstant 143
+ 145(g_tTexcdu4): 144(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 27(txval11): 26(ptr) Variable Function
+ 40(txval12): 39(ptr) Variable Function
+ 50(txval20): 8(ptr) Variable Function
+ 64(txval21): 26(ptr) Variable Function
+ 76(txval22): 39(ptr) Variable Function
+ 90(txval30): 8(ptr) Variable Function
+ 103(txval31): 26(ptr) Variable Function
+ 114(txval32): 39(ptr) Variable Function
+ 130(psout): 129(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 24: 7(fvec4) ImageSampleExplicitLod 19 20 Lod ConstOffset 21 23
+ Store 9(txval10) 24
+ 31: 28 Load 30(g_tTex1di4)
+ 32: 14 Load 16(g_sSamp)
+ 34: 33 SampledImage 31 32
+ 36: 25(ivec4) ImageSampleExplicitLod 34 35 Lod ConstOffset 21 23
+ Store 27(txval11) 36
+ 44: 41 Load 43(g_tTex1du4)
+ 45: 14 Load 16(g_sSamp)
+ 47: 46 SampledImage 44 45
+ 49: 38(ivec4) ImageSampleExplicitLod 47 48 Lod ConstOffset 21 23
+ Store 40(txval12) 49
+ 54: 51 Load 53(g_tTex2df4)
+ 55: 14 Load 16(g_sSamp)
+ 57: 56 SampledImage 54 55
+ 63: 7(fvec4) ImageSampleExplicitLod 57 59 Lod ConstOffset 21 62
+ Store 50(txval20) 63
+ 68: 65 Load 67(g_tTex2di4)
+ 69: 14 Load 16(g_sSamp)
+ 71: 70 SampledImage 68 69
+ 75: 25(ivec4) ImageSampleExplicitLod 71 73 Lod ConstOffset 21 74
+ Store 64(txval21) 75
+ 80: 77 Load 79(g_tTex2du4)
+ 81: 14 Load 16(g_sSamp)
+ 83: 82 SampledImage 80 81
+ 89: 38(ivec4) ImageSampleExplicitLod 83 86 Lod ConstOffset 21 88
+ Store 76(txval22) 89
+ 94: 91 Load 93(g_tTex3df4)
+ 95: 14 Load 16(g_sSamp)
+ 97: 96 SampledImage 94 95
+ 102: 7(fvec4) ImageSampleExplicitLod 97 99 Lod ConstOffset 21 101
+ Store 90(txval30) 102
+ 107: 104 Load 106(g_tTex3di4)
+ 108: 14 Load 16(g_sSamp)
+ 110: 109 SampledImage 107 108
+ 113: 25(ivec4) ImageSampleExplicitLod 110 111 Lod ConstOffset 21 112
+ Store 103(txval31) 113
+ 118: 115 Load 117(g_tTex3du4)
+ 119: 14 Load 16(g_sSamp)
+ 121: 120 SampledImage 118 119
+ 127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126
+ Store 114(txval32) 127
+ 133: 132(ptr) AccessChain 130(psout) 23
+ Store 133 131
+ 134:128(PS_OUTPUT) Load 130(psout)
+ ReturnValue 134
+ FunctionEnd
--- /dev/null
+hlsl.samplelevel.offsetarray.dx10.frag
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:20 Function Parameters:
+0:? Sequence
+0:23 Sequence
+0:23 move second child to first child (temp 4-component vector of float)
+0:23 'txval10' (temp 4-component vector of float)
+0:23 textureLodOffset (global 4-component vector of float)
+0:23 Construct combined texture-sampler (temp sampler1DArray)
+0:23 'g_tTex1df4' (uniform texture1DArray)
+0:23 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:23 Constant:
+0:23 0.750000
+0:23 Constant:
+0:23 0 (const int)
+0:24 Sequence
+0:24 move second child to first child (temp 4-component vector of int)
+0:24 'txval11' (temp 4-component vector of int)
+0:24 textureLodOffset (global 4-component vector of int)
+0:24 Construct combined texture-sampler (temp isampler1DArray)
+0:24 'g_tTex1di4' (uniform itexture1DArray)
+0:24 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:24 Constant:
+0:24 0.750000
+0:24 Constant:
+0:24 1 (const int)
+0:25 Sequence
+0:25 move second child to first child (temp 4-component vector of uint)
+0:25 'txval12' (temp 4-component vector of uint)
+0:25 textureLodOffset (global 4-component vector of uint)
+0:25 Construct combined texture-sampler (temp usampler1DArray)
+0:25 'g_tTex1du4' (uniform utexture1DArray)
+0:25 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:25 Constant:
+0:25 0.750000
+0:25 Constant:
+0:25 2 (const int)
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval20' (temp 4-component vector of float)
+0:27 textureLodOffset (global 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler2DArray)
+0:27 'g_tTex2df4' (uniform texture2DArray)
+0:27 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:27 Constant:
+0:27 0.750000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval21' (temp 4-component vector of int)
+0:28 textureLodOffset (global 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler2DArray)
+0:28 'g_tTex2di4' (uniform itexture2DArray)
+0:28 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:28 Constant:
+0:28 0.750000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval22' (temp 4-component vector of uint)
+0:29 textureLodOffset (global 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler2DArray)
+0:29 'g_tTex2du4' (uniform utexture2DArray)
+0:29 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:29 Constant:
+0:29 0.750000
+0:? Constant:
+0:? 0 (const int)
+0:? 1 (const int)
+0:34 move second child to first child (temp float)
+0:34 Depth: direct index for structure (temp float FragDepth)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 Constant:
+0:34 1 (const int)
+0:34 Constant:
+0:34 1.000000
+0:36 Branch: Return with expression
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1df4' (uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+
+
+Linked fragment stage:
+
+
+Shader version: 450
+gl_FragCoord origin is upper left
+0:? Sequence
+0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:20 Function Parameters:
+0:? Sequence
+0:23 Sequence
+0:23 move second child to first child (temp 4-component vector of float)
+0:23 'txval10' (temp 4-component vector of float)
+0:23 textureLodOffset (global 4-component vector of float)
+0:23 Construct combined texture-sampler (temp sampler1DArray)
+0:23 'g_tTex1df4' (uniform texture1DArray)
+0:23 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:23 Constant:
+0:23 0.750000
+0:23 Constant:
+0:23 0 (const int)
+0:24 Sequence
+0:24 move second child to first child (temp 4-component vector of int)
+0:24 'txval11' (temp 4-component vector of int)
+0:24 textureLodOffset (global 4-component vector of int)
+0:24 Construct combined texture-sampler (temp isampler1DArray)
+0:24 'g_tTex1di4' (uniform itexture1DArray)
+0:24 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.200000
+0:? 0.300000
+0:24 Constant:
+0:24 0.750000
+0:24 Constant:
+0:24 1 (const int)
+0:25 Sequence
+0:25 move second child to first child (temp 4-component vector of uint)
+0:25 'txval12' (temp 4-component vector of uint)
+0:25 textureLodOffset (global 4-component vector of uint)
+0:25 Construct combined texture-sampler (temp usampler1DArray)
+0:25 'g_tTex1du4' (uniform utexture1DArray)
+0:25 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:25 Constant:
+0:25 0.750000
+0:25 Constant:
+0:25 2 (const int)
+0:27 Sequence
+0:27 move second child to first child (temp 4-component vector of float)
+0:27 'txval20' (temp 4-component vector of float)
+0:27 textureLodOffset (global 4-component vector of float)
+0:27 Construct combined texture-sampler (temp sampler2DArray)
+0:27 'g_tTex2df4' (uniform texture2DArray)
+0:27 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.100000
+0:? 0.200000
+0:? 0.300000
+0:27 Constant:
+0:27 0.750000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:28 Sequence
+0:28 move second child to first child (temp 4-component vector of int)
+0:28 'txval21' (temp 4-component vector of int)
+0:28 textureLodOffset (global 4-component vector of int)
+0:28 Construct combined texture-sampler (temp isampler2DArray)
+0:28 'g_tTex2di4' (uniform itexture2DArray)
+0:28 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.300000
+0:? 0.400000
+0:? 0.500000
+0:28 Constant:
+0:28 0.750000
+0:? Constant:
+0:? 0 (const int)
+0:? 0 (const int)
+0:29 Sequence
+0:29 move second child to first child (temp 4-component vector of uint)
+0:29 'txval22' (temp 4-component vector of uint)
+0:29 textureLodOffset (global 4-component vector of uint)
+0:29 Construct combined texture-sampler (temp usampler2DArray)
+0:29 'g_tTex2du4' (uniform utexture2DArray)
+0:29 'g_sSamp' (uniform sampler)
+0:? Constant:
+0:? 0.500000
+0:? 0.600000
+0:? 0.700000
+0:29 Constant:
+0:29 0.750000
+0:? Constant:
+0:? 0 (const int)
+0:? 1 (const int)
+0:34 move second child to first child (temp float)
+0:34 Depth: direct index for structure (temp float FragDepth)
+0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:34 Constant:
+0:34 1 (const int)
+0:34 Constant:
+0:34 1.000000
+0:36 Branch: Return with expression
+0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? Linker Objects
+0:? 'g_sSamp' (uniform sampler)
+0:? 'g_tTex1df4a' (uniform texture1DArray)
+0:? 'g_tTex1df4' (uniform texture1DArray)
+0:? 'g_tTex1di4' (uniform itexture1DArray)
+0:? 'g_tTex1du4' (uniform utexture1DArray)
+0:? 'g_tTex2df4' (uniform texture2DArray)
+0:? 'g_tTex2di4' (uniform itexture2DArray)
+0:? 'g_tTex2du4' (uniform utexture2DArray)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 103
+
+ Capability Shader
+ Capability Sampled1D
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main"
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 450
+ Name 4 "main"
+ Name 9 "txval10"
+ Name 12 "g_tTex1df4"
+ Name 16 "g_sSamp"
+ Name 30 "txval11"
+ Name 33 "g_tTex1di4"
+ Name 45 "txval12"
+ Name 48 "g_tTex1du4"
+ Name 57 "txval20"
+ Name 60 "g_tTex2df4"
+ Name 70 "txval21"
+ Name 73 "g_tTex2di4"
+ Name 81 "txval22"
+ Name 84 "g_tTex2du4"
+ Name 94 "PS_OUTPUT"
+ MemberName 94(PS_OUTPUT) 0 "Color"
+ MemberName 94(PS_OUTPUT) 1 "Depth"
+ Name 96 "psout"
+ Name 102 "g_tTex1df4a"
+ Decorate 12(g_tTex1df4) DescriptorSet 0
+ Decorate 16(g_sSamp) DescriptorSet 0
+ Decorate 33(g_tTex1di4) DescriptorSet 0
+ Decorate 48(g_tTex1du4) DescriptorSet 0
+ Decorate 60(g_tTex2df4) DescriptorSet 0
+ Decorate 73(g_tTex2di4) DescriptorSet 0
+ Decorate 84(g_tTex2du4) DescriptorSet 0
+ MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
+ Decorate 102(g_tTex1df4a) DescriptorSet 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypePointer Function 7(fvec4)
+ 10: TypeImage 6(float) 1D array sampled format:Unknown
+ 11: TypePointer UniformConstant 10
+ 12(g_tTex1df4): 11(ptr) Variable UniformConstant
+ 14: TypeSampler
+ 15: TypePointer UniformConstant 14
+ 16(g_sSamp): 15(ptr) Variable UniformConstant
+ 18: TypeSampledImage 10
+ 20: TypeVector 6(float) 2
+ 21: 6(float) Constant 1036831949
+ 22: 6(float) Constant 1045220557
+ 23: 20(fvec2) ConstantComposite 21 22
+ 24: 6(float) Constant 1061158912
+ 25: TypeInt 32 1
+ 26: 25(int) Constant 0
+ 28: TypeVector 25(int) 4
+ 29: TypePointer Function 28(ivec4)
+ 31: TypeImage 25(int) 1D array sampled format:Unknown
+ 32: TypePointer UniformConstant 31
+ 33(g_tTex1di4): 32(ptr) Variable UniformConstant
+ 36: TypeSampledImage 31
+ 38: 6(float) Constant 1050253722
+ 39: 20(fvec2) ConstantComposite 22 38
+ 40: 25(int) Constant 1
+ 42: TypeInt 32 0
+ 43: TypeVector 42(int) 4
+ 44: TypePointer Function 43(ivec4)
+ 46: TypeImage 42(int) 1D array sampled format:Unknown
+ 47: TypePointer UniformConstant 46
+ 48(g_tTex1du4): 47(ptr) Variable UniformConstant
+ 51: TypeSampledImage 46
+ 53: 6(float) Constant 1053609165
+ 54: 20(fvec2) ConstantComposite 38 53
+ 55: 25(int) Constant 2
+ 58: TypeImage 6(float) 2D array sampled format:Unknown
+ 59: TypePointer UniformConstant 58
+ 60(g_tTex2df4): 59(ptr) Variable UniformConstant
+ 63: TypeSampledImage 58
+ 65: TypeVector 6(float) 3
+ 66: 65(fvec3) ConstantComposite 21 22 38
+ 67: TypeVector 25(int) 2
+ 68: 67(ivec2) ConstantComposite 26 26
+ 71: TypeImage 25(int) 2D array sampled format:Unknown
+ 72: TypePointer UniformConstant 71
+ 73(g_tTex2di4): 72(ptr) Variable UniformConstant
+ 76: TypeSampledImage 71
+ 78: 6(float) Constant 1056964608
+ 79: 65(fvec3) ConstantComposite 38 53 78
+ 82: TypeImage 42(int) 2D array sampled format:Unknown
+ 83: TypePointer UniformConstant 82
+ 84(g_tTex2du4): 83(ptr) Variable UniformConstant
+ 87: TypeSampledImage 82
+ 89: 6(float) Constant 1058642330
+ 90: 6(float) Constant 1060320051
+ 91: 65(fvec3) ConstantComposite 78 89 90
+ 92: 67(ivec2) ConstantComposite 26 40
+ 94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
+ 95: TypePointer Function 94(PS_OUTPUT)
+ 97: 6(float) Constant 1065353216
+ 98: TypePointer Function 6(float)
+102(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 4(main): 2 Function None 3
+ 5: Label
+ 9(txval10): 8(ptr) Variable Function
+ 30(txval11): 29(ptr) Variable Function
+ 45(txval12): 44(ptr) Variable Function
+ 57(txval20): 8(ptr) Variable Function
+ 70(txval21): 29(ptr) Variable Function
+ 81(txval22): 44(ptr) Variable Function
+ 96(psout): 95(ptr) Variable Function
+ 13: 10 Load 12(g_tTex1df4)
+ 17: 14 Load 16(g_sSamp)
+ 19: 18 SampledImage 13 17
+ 27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26
+ Store 9(txval10) 27
+ 34: 31 Load 33(g_tTex1di4)
+ 35: 14 Load 16(g_sSamp)
+ 37: 36 SampledImage 34 35
+ 41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40
+ Store 30(txval11) 41
+ 49: 46 Load 48(g_tTex1du4)
+ 50: 14 Load 16(g_sSamp)
+ 52: 51 SampledImage 49 50
+ 56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55
+ Store 45(txval12) 56
+ 61: 58 Load 60(g_tTex2df4)
+ 62: 14 Load 16(g_sSamp)
+ 64: 63 SampledImage 61 62
+ 69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68
+ Store 57(txval20) 69
+ 74: 71 Load 73(g_tTex2di4)
+ 75: 14 Load 16(g_sSamp)
+ 77: 76 SampledImage 74 75
+ 80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68
+ Store 70(txval21) 80
+ 85: 82 Load 84(g_tTex2du4)
+ 86: 14 Load 16(g_sSamp)
+ 88: 87 SampledImage 85 86
+ 93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92
+ Store 81(txval22) 93
+ 99: 98(ptr) AccessChain 96(psout) 40
+ Store 99 97
+ 100:94(PS_OUTPUT) Load 96(psout)
+ ReturnValue 100
+ FunctionEnd
--- /dev/null
+SamplerState g_sSamp : register(s0);
+
+Texture1DArray g_tTex1df4a : register(t1);
+
+uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
+Texture1DArray <int4> g_tTex1di4;
+Texture1DArray <uint4> g_tTex1du4;
+
+Texture2DArray <float4> g_tTex2df4;
+Texture2DArray <int4> g_tTex2di4;
+Texture2DArray <uint4> g_tTex2du4;
+
+TextureCubeArray <float4> g_tTexcdf4;
+TextureCubeArray <int4> g_tTexcdi4;
+TextureCubeArray <uint4> g_tTexcdu4;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+ float Depth : SV_Depth;
+};
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75);
+ int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, float2(0.2, 0.3), 0.75);
+ uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75);
+
+ float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
+ int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float3(0.3, 0.4, 0.5), 0.75);
+ uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float3(0.5, 0.6, 0.7), 0.75);
+
+ float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), 0.75);
+ int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float4(0.4, 0.5, 0.6, 0.7), 0.75);
+ uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float4(0.7, 0.8, 0.9, 1.0), 0.75);
+
+ psout.Color = 1.0;
+ psout.Depth = 1.0;
+
+ return psout;
+}
--- /dev/null
+SamplerState g_sSamp : register(s0);
+uniform sampler2D g_sSamp2d;
+
+Texture1D g_tTex1df4a : register(t1);
+
+uniform Texture1D <float4> g_tTex1df4 : register(t0);
+Texture1D <int4> g_tTex1di4;
+Texture1D <uint4> g_tTex1du4;
+
+Texture2D <float4> g_tTex2df4;
+Texture2D <int4> g_tTex2di4;
+Texture2D <uint4> g_tTex2du4;
+
+Texture3D <float4> g_tTex3df4;
+Texture3D <int4> g_tTex3di4;
+Texture3D <uint4> g_tTex3du4;
+
+TextureCube <float4> g_tTexcdf4;
+TextureCube <int4> g_tTexcdi4;
+TextureCube <uint4> g_tTexcdu4;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+ float Depth : SV_Depth;
+};
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, 0.1, 0.75);
+ int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, 0.2, 0.75);
+ uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75);
+
+ float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75);
+ int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75);
+ uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75);
+
+ float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
+ int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
+ uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
+
+ float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
+ int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
+ uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
+
+ psout.Color = 1.0;
+ psout.Depth = 1.0;
+
+ return psout;
+}
--- /dev/null
+SamplerState g_sSamp : register(s0);
+
+Texture1D g_tTex1df4a : register(t1);
+
+uniform Texture1D <float4> g_tTex1df4 : register(t0);
+Texture1D <int4> g_tTex1di4;
+Texture1D <uint4> g_tTex1du4;
+
+Texture2D <float4> g_tTex2df4;
+Texture2D <int4> g_tTex2di4;
+Texture2D <uint4> g_tTex2du4;
+
+Texture3D <float4> g_tTex3df4;
+Texture3D <int4> g_tTex3di4;
+Texture3D <uint4> g_tTex3du4;
+
+TextureCube <float4> g_tTexcdf4;
+TextureCube <int4> g_tTexcdi4;
+TextureCube <uint4> g_tTexcdu4;
+
+struct VS_OUTPUT
+{
+ float4 Pos : SV_Position;
+};
+
+VS_OUTPUT main()
+{
+ VS_OUTPUT vsout;
+
+ float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, 0.1, 0.75);
+ int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, 0.2, 0.75);
+ uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75);
+
+ float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75);
+ int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75);
+ uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75);
+
+ float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
+ int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
+ uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
+
+ float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
+ int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
+ uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
+
+ vsout.Pos = float4(0,0,0,0);
+
+ return vsout;
+}
--- /dev/null
+SamplerState g_sSamp : register(s0);
+
+Texture1D g_tTex1df4a : register(t1);
+
+uniform Texture1D <float4> g_tTex1df4 : register(t0);
+Texture1D <int4> g_tTex1di4;
+Texture1D <uint4> g_tTex1du4;
+
+Texture2D <float4> g_tTex2df4;
+Texture2D <int4> g_tTex2di4;
+Texture2D <uint4> g_tTex2du4;
+
+Texture3D <float4> g_tTex3df4;
+Texture3D <int4> g_tTex3di4;
+Texture3D <uint4> g_tTex3du4;
+
+TextureCube <float4> g_tTexcdf4;
+TextureCube <int4> g_tTexcdi4;
+TextureCube <uint4> g_tTexcdu4;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+ float Depth : SV_Depth;
+};
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, 0.1, 0.75, 1);
+ int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, 0.2, 0.75, 1);
+ uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, 0.3, 0.75, 1);
+
+ float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75, int2(1,0));
+ int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75, int2(1,1));
+ uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float2(0.5, 0.6), 0.75, int2(1,-1));
+
+ float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int3(1,0,1));
+ int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75, int3(1,1,1));
+ uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75, int3(1,0,-1));
+
+ // There are no offset forms of cube textures, so we do not test them.
+
+ psout.Color = 1.0;
+ psout.Depth = 1.0;
+
+ return psout;
+}
--- /dev/null
+SamplerState g_sSamp : register(s0);
+
+Texture1DArray g_tTex1df4a : register(t1);
+
+uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
+Texture1DArray <int4> g_tTex1di4;
+Texture1DArray <uint4> g_tTex1du4;
+
+Texture2DArray <float4> g_tTex2df4;
+Texture2DArray <int4> g_tTex2di4;
+Texture2DArray <uint4> g_tTex2du4;
+
+struct PS_OUTPUT
+{
+ float4 Color : SV_Target0;
+ float Depth : SV_Depth;
+};
+
+PS_OUTPUT main()
+{
+ PS_OUTPUT psout;
+
+ float4 txval10 = g_tTex1df4 . SampleLevel(g_sSamp, float2(0.1, 0.2), 0.75, 0);
+ int4 txval11 = g_tTex1di4 . SampleLevel(g_sSamp, float2(0.2, 0.3), 0.75, 1);
+ uint4 txval12 = g_tTex1du4 . SampleLevel(g_sSamp, float2(0.3, 0.4), 0.75, 2);
+
+ float4 txval20 = g_tTex2df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75, int2(0,0));
+ int4 txval21 = g_tTex2di4 . SampleLevel(g_sSamp, float3(0.3, 0.4, 0.5), 0.75, int2(0,0));
+ uint4 txval22 = g_tTex2du4 . SampleLevel(g_sSamp, float3(0.5, 0.6, 0.7), 0.75, int2(0,1));
+
+ // No offset array forms for 3D or cube
+
+ psout.Color = 1.0;
+ psout.Depth = 1.0;
+
+ return psout;
+}
{"hlsl.samplegrad.basic.dx10.vert", "main"},
{"hlsl.samplegrad.offset.dx10.frag", "main"},
{"hlsl.samplegrad.offsetarray.dx10.frag", "main"},
+ {"hlsl.samplelevel.array.dx10.frag", "main"},
+ {"hlsl.samplelevel.basic.dx10.frag", "main"},
+ {"hlsl.samplelevel.basic.dx10.vert", "main"},
+ {"hlsl.samplelevel.offset.dx10.frag", "main"},
+ {"hlsl.samplelevel.offsetarray.dx10.frag", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"},
{"hlsl.max.frag", "PixelShaderFunction"},
break;
}
+ case EOpMethodSampleLevel:
+ {
+ TIntermTyped* argTex = argAggregate->getSequence()[0]->getAsTyped();
+ TIntermTyped* argSamp = argAggregate->getSequence()[1]->getAsTyped();
+ TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
+ TIntermTyped* argLod = argAggregate->getSequence()[3]->getAsTyped();
+ TIntermTyped* argOffset = nullptr;
+
+ const int numArgs = argAggregate->getSequence().size();
+
+ if (numArgs == 5) // offset, if present
+ argOffset = argAggregate->getSequence()[4]->getAsTyped();
+
+ const TOperator textureOp = (argOffset == nullptr ? EOpTextureLod : EOpTextureLodOffset);
+ TIntermAggregate* txsample = new TIntermAggregate(textureOp);
+
+ TIntermAggregate* txcombine = handleSamplerTextureCombine(loc, argTex, argSamp);
+
+ txsample->getSequence().push_back(txcombine);
+ txsample->getSequence().push_back(argCoord);
+ txsample->getSequence().push_back(argLod);
+
+ if (argOffset != nullptr)
+ txsample->getSequence().push_back(argOffset);
+
+ txsample->setType(node->getType());
+ txsample->setLoc(loc);
+ node = txsample;
+
+ break;
+ }
+
default:
break; // most pass through unchanged
}
{ "SampleGrad", /*!O A*/ "V4", nullptr, "@V,S,V,V,V", "FIU,S,F,F,F", EShLangAll },
{ "SampleGrad", /* O A*/ "V4", nullptr, "@V,S,V,V,V,V", "FIU,S,F,F,F,I", EShLangAll },
- // { "SampleLevel", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangAll },
- // { "SampleLevel", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
- // { "SampleLevel", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangAll },
- // { "SampleLevel", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
-
- { "Load", /*!O !A*/ "V4", nullptr, "%V,V", "FIU,I", EShLangAll },
- { "Load", /*!O A*/ "V4", nullptr, "@V,V", "FIU,I", EShLangAll },
- { "Load", /* O !A*/ "V4", nullptr, "%V,V,V", "FIU,I,I", EShLangAll },
- { "Load", /* O A*/ "V4", nullptr, "@V,V,V", "FIU,I,I", EShLangAll },
+ { "SampleLevel", /*!O !A*/ "V4", nullptr, "%V,S,V,S", "FIU,S,F,F", EShLangAll },
+ { "SampleLevel", /* O !A*/ "V4", nullptr, "%V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
+ { "SampleLevel", /*!O A*/ "V4", nullptr, "@V,S,V,S", "FIU,S,F,F", EShLangAll },
+ { "SampleLevel", /* O A*/ "V4", nullptr, "@V,S,V,S,V", "FIU,S,F,F,I", EShLangAll },
+
+ { "Load", /*!O !A*/ "V4", nullptr, "%V,V", "FIU,I", EShLangAll },
+ { "Load", /*!O A*/ "V4", nullptr, "@V,V", "FIU,I", EShLangAll },
+ { "Load", /* O !A*/ "V4", nullptr, "%V,V,V", "FIU,I,I", EShLangAll },
+ { "Load", /* O A*/ "V4", nullptr, "@V,V,V", "FIU,I,I", EShLangAll },
// TODO: MS variants of Load
// { "Load", /* +sampleidex*/ "V4", nullptr, "$V,V,S", "FIU,I,I", EShLangAll },
// { "Load", /* +samplindex, offset*/ "V4", nullptr, "$V,V,S,V", "FIU,I,I,I", EShLangAll },
symbolTable.relateToOperator("SampleCmp", EOpMethodSampleCmp);
symbolTable.relateToOperator("SampleCmpLevelZero", EOpMethodSampleCmpLevelZero);
symbolTable.relateToOperator("SampleGrad", EOpMethodSampleGrad);
- // symbolTable.relateToOperator("SampleLevel", EOpMethodSampleLevel);
+ symbolTable.relateToOperator("SampleLevel", EOpMethodSampleLevel);
symbolTable.relateToOperator("Load", EOpMethodLoad);
symbolTable.relateToOperator("GetDimensions", EOpMethodGetDimensions);
}