bool setFilePath(const char *filePath);
- void setSize(int width, int height);
- void size(int &width, int &height) const;
-
- int frameRate() const;
-
- void setFrameRate(int frameRate);
-
float playTime() const;
void seek(float pos);
const std::vector<LOTNode *>& renderList() const;
+ //TODO: Consider correct position...
+ void setSize(int width, int height);
+ void size(int &width, int &height) const;
std::future<bool> render(float pos, const LOTBuffer &buffer);
bool renderSync(float pos, const LOTBuffer &buffer);