/* FIXME: buffer pool */
*image->outbuf = gst_buffer_new ();
+ gst_buffer_add_parent_buffer_meta (*image->outbuf, image->buffer);
+
gst_gl_memory_setup_buffer (allocator, *image->outbuf, image->params);
gst_object_unref (allocator);
gl->EGLImageTargetTexture2D (GL_TEXTURE_2D,
gst_egl_image_memory_get_image (mem));
}
-
- if (GST_IS_GL_BUFFER_POOL (image->buffer->pool))
- gst_gl_buffer_pool_replace_last_buffer (GST_GL_BUFFER_POOL (image->
- buffer->pool), image->buffer);
}
static GstGLUploadReturn