goto done;
- /* FINISHME: Perform inter-stage linking. */
prog->_LinkedShaders = (struct glsl_shader **)
calloc(2, sizeof(struct glsl_shader *));
prog->_NumLinkedShaders = 0;
prog->_NumLinkedShaders++;
}
+ /* Here begins the inter-stage linking phase. Some initial validation is
+ * performed, then locations are assigned for uniforms, attributes, and
+ * varyings.
+ */
if (cross_validate_uniforms(prog)) {
/* Validate the inputs of each stage with the output of the preceeding
* stage.
/* FINISHME: Assign fragment shader output locations. */
- /* FINISHME: Generate code here. */
-
done:
free(vert_shader_list);
}