CvMatrix3 *F;
float i;
int offset;
- float epiline[3];
+ float epiline[3] = {0,};
double a, b;
assert( l_start_end != 0 );
CvMatrix3 *F;
float i;
int offset;
- float epiline[3];
+ float epiline[3] = {0,};
double a, b;
assert( r_start_end != 0 );
float l_angle[2], r_angle[2];
float l_radius, r_radius;
float r_point[3], l_point[3];
- float l_epiline[3], r_epiline[3], x, y;
+ float l_epiline[3] = {0,};
+ float r_epiline[3] = {0,};
+ float x, y;
float swap;
float radius1, radius2, radius3, radius4;
float delta;
float angle;
float l_point[3];
- float l_epiline[3];
- float r_epiline[3];
+ float l_epiline[3] = {0,};
+ float r_epiline[3] = {0,};
CvStatus error = CV_OK;
CvMatrix3 *F;
float delta;
float angle;
float r_point[3];
- float l_epiline[3];
- float r_epiline[3];
+ float l_epiline[3] = {0,};
+ float r_epiline[3] = {0,};
CvStatus error = CV_OK;
CvMatrix3 *F;