/*!
\fn void QSGSimpleMaterialShader::resolveUniforms()
- \internal
+
+ Reimplement this function to resolve the location of named uniforms
+ in the shader program.
+
+ This function is called when the material shader is initialized.
*/
/*!
\fn const char *QSGSimpleMaterialShader::uniformMatrixName() const
- \internal
+
+ Reimplement this function to give a different name to the uniform for
+ item transformation. The default value is \c qt_Matrix.
+
*/
/*!
\fn const char *QSGSimpleMaterialShader::uniformOpacityName() const
- \internal
+
+ Reimplement this function to give a different name to the uniform for
+ item opacity. The default value is \c qt_Opacity.
+
+ If the shader program does not implement the item opacity, the
+ implemented function should return a null pointer.
*/
/*!