lib/evas/canvas/evas_3d_material.c \
lib/evas/canvas/evas_3d_mesh_loader_md2.c \
lib/evas/canvas/evas_3d_mesh_loader_obj.c \
-lib/evas/canvas/evas_3d_mesh_saver_obj.c \
-lib/evas/canvas/evas_3d_mesh_loader_eet.c \
-lib/evas/canvas/evas_3d_mesh_saver_eet.c
+lib/evas/canvas/evas_3d_mesh_saver_obj.c
# Engine
lib_evas_libevas_la_SOURCES += \
+++ /dev/null
-/**
-* Simple Evas example illustrating .eet import/export
-*
-* Take mesh from md2.
-* Set material to it.
-* Show it in left side.
-* Save the first frame of this mesh to eet. (static only)
-* Take result to another mesh from eet.
-* Show it in right side.
-*
-* @verbatim
-* gcc -o evas-3d-eet evas-3d-eet.c `pkg-config --libs --cflags evas ecore ecore-evas eo`
-* @endverbatim
-*/
-
-#define EFL_EO_API_SUPPORT
-#define EFL_BETA_API_SUPPORT
-
-#include <Eo.h>
-#include <Evas.h>
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-
-#define WIDTH 1024
-#define HEIGHT 1024
-
-Ecore_Evas *ecore_evas = NULL;
-Evas *evas = NULL;
-Eo *background = NULL;
-Eo *image = NULL;
-
-Eo *scene = NULL;
-Eo *root_node = NULL;
-Eo *camera_node = NULL;
-Eo *light_node = NULL;
-Eo *camera = NULL;
-Eo *mesh_node = NULL;
-Eo *mesh = NULL;
-Eo *mesh_node2 = NULL;
-Eo *mesh2 = NULL;
-Eo *material = NULL;
-Eo *light = NULL;
-
-static float angle = 0;
-
-static Eina_Bool
-_animate_eet(void *data)
-{
- angle += 0.5;
-
- eo_do((Evas_3D_Node *)data, evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
-
- /* Rotate */
- if (angle > 360.0) angle -= 360.0f;
-
- return EINA_TRUE;
-}
-
-static Eina_Bool
-_animate_md2(void *data)
-{
- static int frame = 0;
-
- eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
-
- frame += 32;
-
- if (frame > 256 * 50) frame = 0;
-
- return EINA_TRUE;
-}
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
- eo_do(background, evas_obj_size_set(w, h));
- eo_do(image, evas_obj_size_set(w, h));
-}
-
-int
-main(void)
-{
- //Unless Evas 3D supports Software renderer, we set gl backened forcely.
- setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
-
- if (!ecore_evas_init()) return 0;
-
- ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- /* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
-
- /* Add the root node for the scene. */
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
-
- /* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
- eo_do(camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
-
- camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
- eo_do(camera_node,
- evas_3d_node_camera_set(camera));
- eo_do(root_node,
- evas_3d_node_member_add(camera_node));
- eo_do(camera_node,
- evas_3d_node_position_set(200.0, 0.0, 40.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
- /* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
- eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
-
- light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
- eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1000.0, 0.0, 1000.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(root_node,
- evas_3d_node_member_add(light_node));
-
- /* Add the meshes. */
- mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- mesh2 = eo_add(EVAS_3D_MESH_CLASS, evas);
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
-
- eo_do(mesh,
- evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
-
- eo_do(material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
- 0.50, 0.50, 0.00, 0.30),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
- 0.00, 0.50, 0.50, 0.30),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
- 0.50, 0.00, 0.50, 0.30),
- evas_3d_material_shininess_set(50.0));
-
- eo_do(mesh, evas_3d_mesh_save(EVAS_3D_MESH_FILE_TYPE_EET, "saved_Sonic_EET.eet", NULL));
- eo_do(mesh2,
- evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_EET, "saved_Sonic_EET.eet", NULL),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
-
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(root_node,
- evas_3d_node_member_add(mesh_node));
- eo_do(mesh_node,
- evas_3d_node_mesh_add(mesh),
- evas_3d_node_position_set(0.0, -40.0, 0.0));
-
- mesh_node2 = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(root_node,
- evas_3d_node_member_add(mesh_node2));
- eo_do(mesh_node2,
- evas_3d_node_mesh_add(mesh2),
- evas_3d_node_position_set(0.0, 40.0, 0.0));
-
- /* Set up scene. */
- eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
-
- /* Add a background rectangle objects. */
- background = eo_add(EVAS_RECTANGLE_CLASS, evas);
- eo_unref(background);
- eo_do(background,
- evas_obj_color_set(0, 0, 0, 255),
- evas_obj_size_set(WIDTH, HEIGHT),
- evas_obj_visibility_set(EINA_TRUE));
-
- /* Add an image object for 3D scene rendering. */
- image = evas_object_image_filled_add(evas);
- eo_do(image,
- evas_obj_size_set(WIDTH, HEIGHT),
- evas_obj_visibility_set(EINA_TRUE));
-
- /* Set the image object as render target for 3D scene. */
- eo_do(image, evas_obj_image_scene_set(scene));
-
- ecore_timer_add(0.01, _animate_md2, mesh_node);
- ecore_timer_add(0.01, _animate_eet, mesh_node2);
-
- /* Enter main loop. */
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
-
- return 0;
-}
{
EVAS_3D_MESH_FILE_TYPE_MD2 = 0, /**< Quake's MD2 mesh file format */
EVAS_3D_MESH_FILE_TYPE_OBJ,
- EVAS_3D_MESH_FILE_TYPE_EET,
} Evas_3D_Mesh_File_Type;
#include "canvas/evas_image.eo.h"
case EVAS_3D_MESH_FILE_TYPE_OBJ:
evas_3d_mesh_file_obj_set(obj, file);
break;
- case EVAS_3D_MESH_FILE_TYPE_EET:
- evas_3d_mesh_file_eet_set(obj, file);
- break;
default:
ERR("Invalid mesh file type.");
break;
evas_3d_mesh_save_obj(obj, file, f);//file without extension!
break;
}
- case EVAS_3D_MESH_FILE_TYPE_EET:
- {
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, 0);
-
- if (f == NULL)
- {
- ERR("Not existing mesh frame.");
- return;
- }
-
- evas_3d_mesh_save_eet(obj, file, f);
- break;
- }
default:
ERR("Invalid mesh file type.");
break;
/**
* Load mesh data from file.
*
- * Loading a mesh from existing file is supported. Currently, only MD2, OBJ and EET file
+ * Loading a mesh from existing file is supported. Currently, only MD2 and OBJ file
* formats are supported.
*
* @ingroup Evas_3D_Mesh
/**
* Save mesh data to file.
*
- * Saving a mesh to file is supported. Currently, only OBJ and EET file
- * formats are supported.
+ * Saving a mesh to file is supported. Currently, only OBJ file
+ * format is supported.
*
* @ingroup Evas_3D_Mesh
*/
+++ /dev/null
-#ifdef HAVE_CONFIG_H
- #include "config.h"
-#endif
-
-#define EFL_EO_API_SUPPORT
-#define EFL_BETA_API_SUPPORT
-
-#include <Eo.h>
-#include <stdio.h>
-#include "evas_common_private.h"
-#include "evas_private.h"
-#include "evas_3d_eet.h"
-
-void
-_set_geometry_to_mesh_from_eet_file(Evas_3D_Mesh *mesh, Evas_3D_Mesh_Eet *eet_mesh)
-{
- float *pos, *nor, *tex;
- int stride_pos, stride_nor, stride_tex, j;
-
- eo_do(mesh,
- evas_3d_mesh_vertex_count_set(eet_mesh->geometries->vertices_count),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
- evas_3d_mesh_frame_add(0),
-
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_TEXCOORD, 0, NULL),
-
- pos = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_POSITION),
- nor = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_NORMAL),
- tex = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_TEXCOORD),
-
- stride_pos = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_POSITION),
- stride_nor = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_NORMAL),
- stride_tex = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_TEXCOORD));
-
- if (stride_pos == 0) stride_pos = sizeof(float) * 3;
- if (stride_nor == 0) stride_nor = sizeof(float) * 3;
- if (stride_tex == 0) stride_tex = sizeof(float) * 2;
-
- for (j = 0; j < eet_mesh->geometries->vertices_count; j++)
- {
- float *p, *n, *t;
-
- p = (float *)((char *)pos + stride_pos * j);
- n = (float *)((char *)nor + stride_nor * j);
- t = (float *)((char *)tex + stride_tex * j);
-
- p[0] = eet_mesh->geometries->vertices[j].position.x;
- p[1] = eet_mesh->geometries->vertices[j].position.y;
- p[2] = eet_mesh->geometries->vertices[j].position.z;
-
- n[0] = eet_mesh->geometries->vertices[j].normal.x;
- n[1] = eet_mesh->geometries->vertices[j].normal.y;
- n[2] = eet_mesh->geometries->vertices[j].normal.z;
-
- t[0] = eet_mesh->geometries->vertices[j].texcoord.x;
- t[1] = eet_mesh->geometries->vertices[j].texcoord.y;
- }
-
- /* unmap vertex buffer */
- eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_POSITION),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_NORMAL),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_TEXCOORD));
-}
-
-void
-_set_material_to_mesh_from_eet_file(Evas_3D_Mesh *mesh, Evas_3D_Mesh_Eet *eet_mesh)
-{
- int j;
- Evas_3D_Object_Data *pd = eo_data_scope_get(mesh, EVAS_3D_OBJECT_CLASS);
- Eo *material = NULL;
- material = eo_add(EVAS_3D_MATERIAL_CLASS, pd->evas);
-
- eo_do(material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, !!(eet_mesh->materials->colors[0].a > 0)),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, !!(eet_mesh->materials->colors[1].a > 0)),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, !!(eet_mesh->materials->colors[2].a > 0)),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
- eet_mesh->materials->colors[0].r,
- eet_mesh->materials->colors[0].g,
- eet_mesh->materials->colors[0].b,
- eet_mesh->materials->colors[0].a),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
- eet_mesh->materials->colors[1].r,
- eet_mesh->materials->colors[1].g,
- eet_mesh->materials->colors[1].b,
- eet_mesh->materials->colors[1].a),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
- eet_mesh->materials->colors[2].r,
- eet_mesh->materials->colors[2].g,
- eet_mesh->materials->colors[2].b,
- eet_mesh->materials->colors[2].a),
- evas_3d_material_shininess_set(eet_mesh->materials->shininess));
-
- eo_do(mesh, evas_3d_mesh_frame_material_set(0, material));
-}
-
-void
-evas_3d_mesh_file_eet_set(Evas_3D_Mesh *mesh, const char *file)
-{
- Eet_File *ef;
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
-
- _mesh_init();
-
- ef = eet_open(file, EET_FILE_MODE_READ);
- eet_mesh = eet_data_read(ef, _mesh_descriptor, EVAS_3D_MESH_CACHE_FILE_ENTRY);
- eet_close(ef);
-
- if (eet_mesh == NULL || eet_mesh->geometries == NULL)
- {
- ERR("Reading of file is failed.");
- _mesh_free();
- return;
- }
-
- _set_geometry_to_mesh_from_eet_file(mesh, eet_mesh);
- _set_material_to_mesh_from_eet_file(mesh, eet_mesh);
- _mesh_free();
-}
-
+++ /dev/null
-#ifdef HAVE_CONFIG_H
- #include "config.h"
-#endif
-
-#include <stdio.h>
-#include "evas_common_private.h"
-#include "evas_private.h"
-#include "evas_3d_eet.h"
-
-#define COMPONENT_OF_DEFAULT_GREY_COLOR 0.3
-#define TRANSPARENCY_OF_DEFAULT_GREY_COLOR 0.5
-
-void
-_set_geometry_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh, Evas_3D_Mesh_Eet *eet_mesh, Evas_3D_Mesh_Frame *f)
-{
- Evas_3D_Vertex_Buffer *vb;
- int i;
- float *src;
- Evas_3D_Vertex_Eet *vertices = malloc(sizeof(Evas_3D_Vertex_Eet) * mesh->vertex_count);
- Evas_3D_Geometry_Eet *geometry = malloc(sizeof(Evas_3D_Geometry_Eet));
-
- if ((vertices == NULL) || (geometry == NULL))
- {
- ERR("Allocating of memory is failed.");
- free(vertices);
- free(geometry);
- return;
- }
-
- geometry->name = "geometry";
- geometry->vertices_count = mesh->vertex_count;
-
-#define SAVE_GEOMETRICS(a, component)\
- vb = &f->vertices[a];\
- if (vb->data == NULL)\
- {\
- ERR("Reading of geometrics is failed.");\
- eina_stringshare_del(geometry->name);\
- free(vertices);\
- free(geometry);\
- return;\
- }\
- src = (float *)vb->data;\
- for (i = 0; i < mesh->vertex_count; i++)\
- {\
- vertices[i].component.x = src[0];\
- vertices[i].component.y = src[1];\
- vertices[i].component.z = src[2];\
- src += f->vertices[a].element_count;\
- }
-
- geometry->vertices = vertices;
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_POSITION, position)
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_NORMAL, normal)
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_TEXCOORD, texcoord)
-
-#undef SAVE_GEOMETRICS
-
- eet_mesh->geometries = geometry;
-}
-
-void
-_set_material_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh, Evas_3D_Mesh_Eet *eet_mesh, Evas_3D_Mesh_Frame *f)
-{
- int i;
- Evas_3D_Material_Data *material = eo_data_scope_get(f->material, EVAS_3D_MATERIAL_CLASS);
- Evas_3D_Material_Eet *saved_materials = malloc(sizeof(Evas_3D_Material_Eet));
- Evas_3D_Color_Eet *saved_colors = malloc(sizeof(Evas_3D_Color_Eet) * EVAS_3D_MATERIAL_ATTRIB_COUNT);
-
- if ((saved_materials == NULL) || (saved_colors == NULL))
- {
- ERR("Allocating of memory is failed.");
- free(material);
- free(saved_materials);
- free(saved_colors);
- return;
- }
-
- if (material == NULL)
- {
- ERR("Default material is set to saved file, because custom material was not saved before using of function evas_3d_mesh_save.");
-
- for (i = 0; i < 5; i++)
- {
- saved_colors[i].r = COMPONENT_OF_DEFAULT_GREY_COLOR;
- saved_colors[i].g = COMPONENT_OF_DEFAULT_GREY_COLOR;
- saved_colors[i].b = COMPONENT_OF_DEFAULT_GREY_COLOR;
- saved_colors[i].a = TRANSPARENCY_OF_DEFAULT_GREY_COLOR;
- }
-
- saved_materials->shininess = 50;
- }
- else
- {
-
- for (i = 0; i < 5; i++)
- {
- saved_colors[i].r = material->attribs[i].color.r;
- saved_colors[i].g = material->attribs[i].color.g;
- saved_colors[i].b = material->attribs[i].color.b;
- saved_colors[i].a = material->attribs[i].color.a;
- }
-
- saved_materials->shininess = material->shininess;
- }
-
- saved_materials->colors_count = EVAS_3D_MATERIAL_ATTRIB_COUNT;
- saved_materials->id = 1;
- saved_materials->colors = saved_colors;
- eet_mesh->materials = saved_materials;
-}
-
-void
-_set_frame_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh)
-{
- eet_mesh->frames = malloc(sizeof(Evas_3D_Frame_Eet));
-
- if (eet_mesh->frames == NULL)
- {
- ERR("Allocating of memory is failed.");
- return;
- }
-
- eet_mesh->frames->id = 1;
- eet_mesh->frames->geometry_id = 1;
- eet_mesh->frames->material_id = 1;
-}
-
-void
-evas_3d_mesh_save_eet(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f)
-{
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
- Eet_File *ef = eet_open(file, EET_FILE_MODE_WRITE);
-
- _mesh_init();
- eet_mesh = _mesh_new();
- _set_geometry_to_eet_file_from_mesh(pd, eet_mesh, f);
- _set_material_to_eet_file_from_mesh(pd, eet_mesh, f);
- _set_frame_to_eet_file_from_mesh(eet_mesh);
-
- if (ef == NULL)
- {
- ERR("Opening of file is failed.");
- _mesh_free();
- return;
- }
-
- eet_mesh->materials_count = 1;
- eet_mesh->frames_count = 1;
- eet_mesh->geometries_count = 1;
-
- eet_data_write
- (ef, _mesh_descriptor, EVAS_3D_MESH_CACHE_FILE_ENTRY, eet_mesh, EINA_TRUE);
- eet_close(ef);
- _mesh_free();
-}
-
+++ /dev/null
-typedef struct _Evas_3D_Vec3_Eet
-{
- float x;
- float y;
- float z;
-} Evas_3D_Vec3_Eet;
-
-typedef struct _Evas_3D_Vertex_Eet
-{
- Evas_3D_Vec3_Eet position;
- Evas_3D_Vec3_Eet normal;
- Evas_3D_Vec3_Eet texcoord;
-} Evas_3D_Vertex_Eet;
-
-typedef struct _Evas_3D_Geometry_Eet
-{
- unsigned int id;
- const char *name;
- int vertices_count;
- Evas_3D_Vertex_Eet *vertices;
-} Evas_3D_Geometry_Eet;
-
-typedef struct _Evas_3D_Color_Eet
-{
- float r;
- float g;
- float b;
- float a;
-} Evas_3D_Color_Eet;
-
-typedef struct _Evas_3D_Material_Eet
-{
- int id;
- float shininess;
- int colors_count;
- Evas_3D_Color_Eet *colors;//Color per attribute
-} Evas_3D_Material_Eet;
-
-typedef struct _Evas_3D_Frame_Eet
-{
- int id;
- int geometry_id;
- int material_id;
-} Evas_3D_Frame_Eet;//only ids to prevent of spending of memory
-
-typedef struct _Evas_3D_Mesh_Eet
-{
- int materials_count;
- int frames_count;
- int geometries_count;
- Evas_3D_Material_Eet *materials;
- Evas_3D_Frame_Eet *frames;
- Evas_3D_Geometry_Eet *geometries;
-} Evas_3D_Mesh_Eet;
-
-static Evas_3D_Mesh_Eet* eet_mesh;
-static const char EVAS_3D_MESH_CACHE_FILE_ENTRY[] = "evas_3d mesh";
-static Eet_Data_Descriptor *_vec3_descriptor;
-static Eet_Data_Descriptor *_vertex_descriptor;
-static Eet_Data_Descriptor *_geometry_descriptor;
-static Eet_Data_Descriptor *_color_descriptor;
-static Eet_Data_Descriptor *_material_descriptor;
-static Eet_Data_Descriptor *_frame_descriptor;
-static Eet_Data_Descriptor *_mesh_descriptor;
-
-static inline struct Evas_3D_Geometry_Eet *
-_mesh_new(void)
-{
- const struct Evas_3D_Mesh_Eet *creating_mesh = calloc(1, sizeof(Evas_3D_Geometry_Eet));
-
- if (!creating_mesh)
- {
- ERR("Could not calloc Evas_3D_Geometry_Eet");
- return NULL;
- }
-
- return creating_mesh;
-}
-
-static inline void
-_mesh_init(void)
-{
- eina_init();
- eet_init();
-
- Eet_Data_Descriptor_Class eddc;
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vec3_Eet);
- _vec3_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vertex_Eet);
- _vertex_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Geometry_Eet);
- _geometry_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Color_Eet);
- _color_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Frame_Eet);
- _frame_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Material_Eet);
- _material_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Mesh_Eet);
- _mesh_descriptor = eet_data_descriptor_file_new(&eddc);
-
-/* Vec_3 */
-#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_vec3_descriptor, Evas_3D_Vec3_Eet, # member, member, eet_type);
- ADD_BASIC(x, EET_T_FLOAT);
- ADD_BASIC(y, EET_T_FLOAT);
- ADD_BASIC(z, EET_T_FLOAT);
-#undef ADD_BASIC
-
-/* Vertex */
- EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet, "position", position, _vec3_descriptor);
- EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet, "normal", normal, _vec3_descriptor);
- EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet, "texcoord", texcoord, _vec3_descriptor);
-
-/* Geometry */
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_geometry_descriptor, Evas_3D_Geometry_Eet, "vertices", vertices, _vertex_descriptor);
-#define ADD_BASIC(member, eet_type) \
- EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_geometry_descriptor, Evas_3D_Geometry_Eet, # member, member, eet_type);
- ADD_BASIC(vertices_count, EET_T_INT);
- ADD_BASIC(id, EET_T_UINT);
- ADD_BASIC(name, EET_T_STRING);
-#undef ADD_BASIC
-
-/* Color */
-#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_color_descriptor, Evas_3D_Color_Eet, # member, member, eet_type);
- ADD_BASIC(r, EET_T_FLOAT);
- ADD_BASIC(g, EET_T_FLOAT);
- ADD_BASIC(b, EET_T_FLOAT);
- ADD_BASIC(a, EET_T_FLOAT);
-#undef ADD_BASIC
-
-/* Material */
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_material_descriptor, Evas_3D_Material_Eet, "colors", colors, _color_descriptor);
-#define ADD_BASIC(member, eet_type) \
- EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_material_descriptor, Evas_3D_Material_Eet, # member, member, eet_type);
- ADD_BASIC(id, EET_T_UINT);
- ADD_BASIC(colors_count, EET_T_UINT);
- ADD_BASIC(shininess, EET_T_FLOAT);
-#undef ADD_BASIC
-
-/* Frame */
-#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_frame_descriptor, Evas_3D_Frame_Eet, # member, member, eet_type);
- ADD_BASIC(id, EET_T_UINT);
- ADD_BASIC(geometry_id, EET_T_UINT);
- ADD_BASIC(material_id, EET_T_UINT);
-#undef ADD_BASIC
-
-/* Mesh */
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_mesh_descriptor, Evas_3D_Mesh_Eet, "frames", frames, _frame_descriptor);
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_mesh_descriptor, Evas_3D_Mesh_Eet, "geometries", geometries, _geometry_descriptor);
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY (_mesh_descriptor, Evas_3D_Mesh_Eet, "materials", materials, _material_descriptor);
-#define ADD_BASIC(member, eet_type) \
- EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_mesh_descriptor, Evas_3D_Mesh_Eet, # member, member, eet_type);
- ADD_BASIC(materials_count, EET_T_UINT);
- ADD_BASIC(frames_count, EET_T_UINT);
- ADD_BASIC(geometries_count, EET_T_UINT);
-#undef ADD_BASIC
-}
-
-static inline void
-_descriptor_shutdown(void)
-{
- eet_data_descriptor_free (_geometry_descriptor);
- eet_data_descriptor_free (_vertex_descriptor);
- eet_data_descriptor_free (_vec3_descriptor);
- eet_data_descriptor_free (_color_descriptor);
- eet_data_descriptor_free (_material_descriptor);
- eet_data_descriptor_free (_frame_descriptor);
- eet_data_descriptor_free (_mesh_descriptor);
-}
-
-static inline void
-_mesh_free(void)
-{
- free(eet_mesh->geometries[0].vertices);
- free(eet_mesh->geometries);
- free(eet_mesh->frames);
- free(eet_mesh->materials[0].colors);
- free(eet_mesh->materials);
- free(eet_mesh);
- _descriptor_shutdown();
- eet_shutdown();
- eina_shutdown();
-}
-