[3.0] Prevention of Null pointer dereference 13/69013/2 accepted/tizen/common/20160513.123754 accepted/tizen/ivi/20160513.082535 accepted/tizen/mobile/20160513.082514 accepted/tizen/tv/20160513.082439 accepted/tizen/wearable/20160513.082457 submit/tizen/20160513.071835
authorSeoyeon Kim <seoyeon2.kim@samsung.com>
Wed, 11 May 2016 06:49:29 +0000 (15:49 +0900)
committerSeoyeon Kim <seoyeon2.kim@samsung.com>
Fri, 13 May 2016 07:06:03 +0000 (16:06 +0900)
Change-Id: I79d3b9e91ac27eb7eaa4d0174997db1705e3649a
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
dali/internal/event/common/object-impl.cpp
dali/internal/update/rendering/scene-graph-renderer.cpp

index 7013a1016f8c5819fd9f15eb8dc7cb716d0b9487..3e8cc80c66092f6dffa4dd5ac09b9e62be8279e7 100644 (file)
@@ -824,7 +824,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
     {
       case Property::BOOLEAN:
       {
-        const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<bool>* property = static_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         value = (*property)[ bufferIndex ];
@@ -833,7 +833,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::INTEGER:
       {
-        const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<int>* property = static_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         value = (*property)[ bufferIndex ];
@@ -842,7 +842,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::FLOAT:
       {
-        const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<float>* property = static_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         value = (*property)[ bufferIndex ];
@@ -851,7 +851,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::VECTOR2:
       {
-        const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<Vector2>* property = static_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         if(entry->componentIndex == 0)
@@ -871,7 +871,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::VECTOR3:
       {
-        const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<Vector3>* property = static_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         if(entry->componentIndex == 0)
@@ -895,7 +895,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::VECTOR4:
       {
-        const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<Vector4>* property = static_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         if(entry->componentIndex == 0)
@@ -923,7 +923,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::MATRIX:
       {
-        const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<Matrix>* property = static_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         value = (*property)[ bufferIndex ];
@@ -932,7 +932,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::MATRIX3:
       {
-        const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<Matrix3>* property = static_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         value = (*property)[ bufferIndex ];
@@ -941,7 +941,7 @@ Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
 
       case Property::ROTATION:
       {
-        const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
+        const AnimatableProperty<Quaternion>* property = static_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
         DALI_ASSERT_DEBUG( NULL != property );
 
         value = (*property)[ bufferIndex ];
index ec8965fa6f3e223ec0e371b21ec95b941eea45f8..d1ca2e6f011ba83b24303046c26ea391bfc7d44d 100644 (file)
@@ -191,7 +191,11 @@ void Renderer::PrepareRender( BufferIndex updateBufferIndex )
 
       const UniformMap& rendererUniformMap = PropertyOwner::GetUniformMap();
       AddMappings( localMap, rendererUniformMap );
-      AddMappings( localMap, mShader->GetUniformMap() );
+
+      if( mShader )
+      {
+        AddMappings( localMap, mShader->GetUniformMap() );
+      }
     }
     else if( mRegenerateUniformMap == COPY_UNIFORM_MAP )
     {