EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
-EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);
*/
enum gameport_event_type {
- GAMEPORT_RESCAN,
- GAMEPORT_RECONNECT,
GAMEPORT_REGISTER_PORT,
GAMEPORT_REGISTER_DRIVER,
};
gameport_add_port(event->object);
break;
- case GAMEPORT_RECONNECT:
- gameport_reconnect_port(event->object);
- break;
-
- case GAMEPORT_RESCAN:
- gameport_disconnect_port(event->object);
- gameport_find_driver(event->object);
- break;
-
case GAMEPORT_REGISTER_DRIVER:
gameport_add_driver(event->object);
break;
device_release_driver(&gameport->dev);
}
-void gameport_rescan(struct gameport *gameport)
-{
- gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
-}
-
-void gameport_reconnect(struct gameport *gameport)
-{
- gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
-}
-
/*
* Submits register request to kgameportd for subsequent execution.
* Note that port registration is always asynchronous.
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))