// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-function __f_1() {
- onmessage = function() {}
+if (this.Worker) {
+ function __f_1() {
+ onmessage = function() {}
+ }
+ function __f_0(byteLength) {
+ var __v_1 = new ArrayBuffer(byteLength);
+ var __v_5 = new Uint32Array(__v_1);
+ return __v_5;
+ }
+ var __v_6 = new Worker(__f_1);
+ var __v_3 = __f_0(16);
+ __v_6.postMessage(__v_3);
}
-function __f_0(byteLength) {
- var __v_1 = new ArrayBuffer(byteLength);
- var __v_5 = new Uint32Array(__v_1);
- return __v_5;
-}
-var __v_6 = new Worker(__f_1);
-var __v_3 = __f_0(16);
-__v_6.postMessage(__v_3);