attenuation has its own method of exporting pointsize in fixedfunc shaders,
so ensure the attenuated size isn't overwritten
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17145>
static void
update_point_size_set(struct gl_context *ctx)
{
- ctx->PointSizeIsSet = ctx->Point.Size == 1.0;
+ ctx->PointSizeIsSet = ctx->Point.Size == 1.0 || ctx->Point._Attenuated;
}
/**
ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0F ||
ctx->Point.Params[1] != 0.0F ||
ctx->Point.Params[2] != 0.0F);
+ update_point_size_set(ctx);
break;
case GL_POINT_SIZE_MIN_EXT:
if (params[0] < 0.0F) {