evas gl - shader cache - warn - use bigger buffer to avoid trunc warn
authorCarsten Haitzler (Rasterman) <raster@rasterman.com>
Thu, 8 Nov 2018 15:38:28 +0000 (15:38 +0000)
committerSangHyeon Jade Lee <sh10233.lee@samsung.com>
Tue, 20 Nov 2018 06:57:01 +0000 (15:57 +0900)
src/modules/evas/engines/gl_common/evas_gl_core.c
src/modules/evas/engines/gl_common/evas_gl_shader.c

index 10326fc..2e14db3 100755 (executable)
@@ -1014,7 +1014,7 @@ _surface_cap_cache_save(Evas_GL_Context_Version version)
    int tmpfd = -1;
    char cap_dir_path[PATH_MAX];
    char cap_file_path[PATH_MAX];
-   char tmp_file_name[PATH_MAX];
+   char tmp_file_name[PATH_MAX + PATH_MAX + 128];
    Eina_Tmpstr *tmp_file_path = NULL;
 
    /* use eet */
index 5b00753..537fc4a 100755 (executable)
@@ -326,7 +326,7 @@ _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared)
 {
    char bin_dir_path[PATH_MAX];
    char bin_file_path[PATH_MAX];
-   char tmp_file_name[PATH_MAX];
+   char tmp_file_name[PATH_MAX + PATH_MAX + 128];
    int tmpfd = -1, copy;
    Eina_Tmpstr *tmp_file_path = NULL;
    Eet_File *ef = NULL;