Unused since every kernel is written in GLSL now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19006>
return VK_ERROR_FEATURE_NOT_PRESENT;
}
-static nir_builder
-create_accel_build_shader(struct radv_device *device, const char *name)
-{
- nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "%s", name);
- b.shader->info.workgroup_size[0] = 64;
-
- assert(b.shader->info.workgroup_size[1] == 1);
- assert(b.shader->info.workgroup_size[2] == 1);
- assert(!b.shader->info.workgroup_size_variable);
-
- return b;
-}
-
void
radv_device_finish_accel_struct_build_state(struct radv_device *device)
{