{ "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 },
{ "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 },
{ "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 },
{ "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 },
{ "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
{ "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
{ "apis": ["GLES"], "params": [
-# XXX: OES_matrix_get
- [ "MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
- [ "PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
- [ "TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", "" ],
-
# OES_point_size_array
[ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
[ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
#endif
-#ifndef GL_OES_matrix_get
-#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
-#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
-#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
-#endif
-
#ifndef GL_ES_VERSION_2_0
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9