lib/nodemask: optimize node_random for nodemask with single NUMA node
authorAneesh Kumar K.V <aneesh.kumar@linux.ibm.com>
Thu, 18 Aug 2022 13:10:42 +0000 (18:40 +0530)
committerAndrew Morton <akpm@linux-foundation.org>
Tue, 27 Sep 2022 02:46:13 +0000 (19:46 -0700)
The most common case for certain node_random usage (demotion nodemask) is
with nodemask weight 1.  We can avoid calling get_random_init() in that
case and always return the only node set in the nodemask.

A simple test as below
  before = rdtsc_ordered();
  for (i= 0; i < 100; i++) {
      rand = node_random(&nmask);
  }
  after = rdtsc_ordered();

Without fix after - before : 16438
With fix after - before : 816

Link: https://lkml.kernel.org/r/20220818131042.113280-11-aneesh.kumar@linux.ibm.com
Signed-off-by: Aneesh Kumar K.V <aneesh.kumar@linux.ibm.com>
Reviewed-by: "Huang, Ying" <ying.huang@intel.com>
Acked-by: Wei Xu <weixugc@google.com>
Cc: Alistair Popple <apopple@nvidia.com>
Cc: Bharata B Rao <bharata@amd.com>
Cc: Dan Williams <dan.j.williams@intel.com>
Cc: Dave Hansen <dave.hansen@intel.com>
Cc: Davidlohr Bueso <dave@stgolabs.net>
Cc: Hesham Almatary <hesham.almatary@huawei.com>
Cc: Jagdish Gediya <jvgediya.oss@gmail.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Jonathan Cameron <Jonathan.Cameron@huawei.com>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Tim Chen <tim.c.chen@intel.com>
Cc: Yang Shi <shy828301@gmail.com>
Cc: SeongJae Park <sj@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
include/linux/nodemask.h

index 3a0eec9..e66742d 100644 (file)
@@ -505,12 +505,21 @@ static inline int num_node_state(enum node_states state)
 static inline int node_random(const nodemask_t *maskp)
 {
 #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
-       int w, bit = NUMA_NO_NODE;
+       int w, bit;
 
        w = nodes_weight(*maskp);
-       if (w)
+       switch (w) {
+       case 0:
+               bit = NUMA_NO_NODE;
+               break;
+       case 1:
+               bit = first_node(*maskp);
+               break;
+       default:
                bit = bitmap_ord_to_pos(maskp->bits,
-                       get_random_int() % w, MAX_NUMNODES);
+                                       get_random_int() % w, MAX_NUMNODES);
+               break;
+       }
        return bit;
 #else
        return 0;