radeonsi: fold needs_*_decompress_mask update into si_set_sampler_view
authorMarek Olšák <marek.olsak@amd.com>
Mon, 2 Oct 2017 14:58:10 +0000 (16:58 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 6 Oct 2017 00:56:11 +0000 (02:56 +0200)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_descriptors.c

index 1afdfbe..3835046 100644 (file)
@@ -443,12 +443,30 @@ static void si_set_sampler_view_desc(struct si_context *sctx,
        }
 }
 
+static bool color_needs_decompression(struct r600_texture *rtex)
+{
+       return rtex->fmask.size ||
+              (rtex->dirty_level_mask &&
+               (rtex->cmask.size || rtex->dcc_offset));
+}
+
+static bool depth_needs_decompression(struct r600_texture *rtex)
+{
+       /* If the depth/stencil texture is TC-compatible, no decompression
+        * will be done. The decompression function will only flush DB caches
+        * to make it coherent with shaders. That's necessary because the driver
+        * doesn't flush DB caches in any other case.
+        */
+       return rtex->db_compatible;
+}
+
 static void si_set_sampler_view(struct si_context *sctx,
                                unsigned shader,
                                unsigned slot, struct pipe_sampler_view *view,
                                bool disallow_early_out)
 {
-       struct si_sampler_views *views = &sctx->samplers[shader].views;
+       struct si_textures_info *samplers = &sctx->samplers[shader];
+       struct si_sampler_views *views = &samplers->views;
        struct si_sampler_view *rview = (struct si_sampler_view*)view;
        struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
        unsigned desc_slot = si_get_sampler_slot(slot);
@@ -463,8 +481,26 @@ static void si_set_sampler_view(struct si_context *sctx,
                si_set_sampler_view_desc(sctx, rview,
                                         views->sampler_states[slot], desc);
 
-               if (rtex->resource.b.b.target == PIPE_BUFFER)
+               if (rtex->resource.b.b.target == PIPE_BUFFER) {
                        rtex->resource.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
+                       samplers->needs_color_decompress_mask &= ~(1u << slot);
+               } else {
+                       if (depth_needs_decompression(rtex)) {
+                               samplers->needs_depth_decompress_mask |= 1u << slot;
+                       } else {
+                               samplers->needs_depth_decompress_mask &= ~(1u << slot);
+                       }
+                       if (color_needs_decompression(rtex)) {
+                               samplers->needs_color_decompress_mask |= 1u << slot;
+                       } else {
+                               samplers->needs_color_decompress_mask &= ~(1u << slot);
+                       }
+
+                       if (rtex->dcc_offset &&
+                           p_atomic_read(&rtex->framebuffers_bound))
+                               sctx->need_check_render_feedback = true;
+               }
 
                pipe_sampler_view_reference(&views->views[slot], view);
                views->enabled_mask |= 1u << slot;
@@ -485,28 +521,13 @@ static void si_set_sampler_view(struct si_context *sctx,
                                                  desc + 12);
 
                views->enabled_mask &= ~(1u << slot);
+               samplers->needs_depth_decompress_mask &= ~(1u << slot);
+               samplers->needs_color_decompress_mask &= ~(1u << slot);
        }
 
        sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
 }
 
-static bool color_needs_decompression(struct r600_texture *rtex)
-{
-       return rtex->fmask.size ||
-              (rtex->dirty_level_mask &&
-               (rtex->cmask.size || rtex->dcc_offset));
-}
-
-static bool depth_needs_decompression(struct r600_texture *rtex)
-{
-       /* If the depth/stencil texture is TC-compatible, no decompression
-        * will be done. The decompression function will only flush DB caches
-        * to make it coherent with shaders. That's necessary because the driver
-        * doesn't flush DB caches in any other case.
-        */
-       return rtex->db_compatible;
-}
-
 static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
                                                   unsigned shader)
 {
@@ -527,46 +548,17 @@ static void si_set_sampler_views(struct pipe_context *ctx,
                                 struct pipe_sampler_view **views)
 {
        struct si_context *sctx = (struct si_context *)ctx;
-       struct si_textures_info *samplers = &sctx->samplers[shader];
        int i;
 
        if (!count || shader >= SI_NUM_SHADERS)
                return;
 
-       for (i = 0; i < count; i++) {
-               unsigned slot = start + i;
-
-               if (!views || !views[i]) {
-                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       samplers->needs_color_decompress_mask &= ~(1u << slot);
-                       si_set_sampler_view(sctx, shader, slot, NULL, false);
-                       continue;
-               }
-
-               si_set_sampler_view(sctx, shader, slot, views[i], false);
-
-               if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
-                       struct r600_texture *rtex =
-                               (struct r600_texture*)views[i]->texture;
-
-                       if (depth_needs_decompression(rtex)) {
-                               samplers->needs_depth_decompress_mask |= 1u << slot;
-                       } else {
-                               samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       }
-                       if (color_needs_decompression(rtex)) {
-                               samplers->needs_color_decompress_mask |= 1u << slot;
-                       } else {
-                               samplers->needs_color_decompress_mask &= ~(1u << slot);
-                       }
-
-                       if (rtex->dcc_offset &&
-                           p_atomic_read(&rtex->framebuffers_bound))
-                               sctx->need_check_render_feedback = true;
-               } else {
-                       samplers->needs_depth_decompress_mask &= ~(1u << slot);
-                       samplers->needs_color_decompress_mask &= ~(1u << slot);
-               }
+       if (views) {
+               for (i = 0; i < count; i++)
+                       si_set_sampler_view(sctx, shader, start + i, views[i], false);
+       } else {
+               for (i = 0; i < count; i++)
+                       si_set_sampler_view(sctx, shader, start + i, NULL, false);
        }
 
        si_update_shader_needs_decompress_mask(sctx, shader);