flower : flower.o window.o wayland-glib.o cairo-util.o
gears : gears.o window.o wayland-glib.o cairo-util.o
-screenshot : screenshot.o wayland-glib.o cairo-util.o
+screenshot : screenshot.o screenshooter-protocol.o wayland-glib.o cairo-util.o
terminal : terminal.o window.o wayland-glib.o cairo-util.o
image : image.o window.o wayland-glib.o cairo-util.o
view : view.o window.o wayland-glib.o cairo-util.o
dnd : dnd.o window.o wayland-glib.o cairo-util.o
+screenshoot.c : screenshooter-client-protocol.h
+
+screenshooter-protocol.c : ../compositor/screenshooter.xml
+ ../wayland/scanner code < $< > $@
+
+screenshooter-client-protocol.h : ../compositor/screenshooter.xml
+ ../wayland/scanner client-header < $< > $@
+
terminal : LDLIBS += -lutil
view : CFLAGS += $(POPPLER_CFLAGS)
view : LDLIBS += $(POPPLER_LIBS)
#include "wayland-client.h"
#include "wayland-glib.h"
+#include "screenshooter-client-protocol.h"
/* The screenshooter is a good example of a custom object exposed by
* the compositor and serves as a test bed for implementing client
static const char socket_name[] = "\0wayland";
-#define SCREENSHOOTER_SHOOT 0
-
-struct screenshooter;
-
-static const struct wl_message screenshooter_requests[] = {
- { "shoot", "" },
-};
-
-static const struct wl_interface screenshooter_interface = {
- "screenshooter", 1,
- ARRAY_LENGTH(screenshooter_requests), screenshooter_requests,
- 0, NULL
-};
-
-static inline void
-screenshooter_shoot(struct screenshooter *shooter)
-{
- wl_proxy_marshal((struct wl_proxy *) shooter, SCREENSHOOTER_SHOOT);
-}
-
static void
handle_global(struct wl_display *display, uint32_t id,
const char *interface, uint32_t version, void *data)
{
- struct screenshooter **screenshooter = data;
+ struct wl_screenshooter **screenshooter = data;
if (strcmp(interface, "screenshooter") == 0)
- *screenshooter = (struct screenshooter *)
- wl_proxy_create_for_id(display,
- &screenshooter_interface, id);
+ *screenshooter = wl_screenshooter_create(display, id);
}
int main(int argc, char *argv[])
struct wl_display *display;
GMainLoop *loop;
GSource *source;
- struct screenshooter *screenshooter;
+ struct wl_screenshooter *screenshooter;
display = wl_display_create(socket_name, sizeof socket_name);
if (display == NULL) {
source = wl_glib_source_new(display);
g_source_attach(source, NULL);
- screenshooter_shoot(screenshooter);
+ wl_screenshooter_shoot(screenshooter);
g_idle_add((GSourceFunc) g_main_loop_quit, loop);
g_main_loop_run(loop);