#include "xf_gdi.h"
+static UINT8 GDI_BS_HACHTED_PATTERNS[] = {
+ 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, /* HS_HORIZONTAL */
+ 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, /* HS_VERTICAL */
+ 0xFE, 0xFD, 0xFB, 0xF7, 0xEF, 0xDF, 0xBF, 0x7F, /* HS_FDIAGONAL */
+ 0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE, /* HS_BDIAGONAL */
+ 0xF7, 0xF7, 0xF7, 0x00, 0xF7, 0xF7, 0xF7, 0xF7, /* HS_CROSS */
+ 0x7E, 0xBD, 0xDB, 0xE7, 0xE7, 0xDB, 0xBD, 0x7E /* HS_DIACROSS */
+};
+
static const BYTE xf_rop2_table[] =
{
0,
XFillRectangle(xfi->display, xfi->drawing, xfi->gc,
patblt->nLeftRect, patblt->nTopRect, patblt->nWidth, patblt->nHeight);
}
+ else if (brush->style == GDI_BS_HATCHED)
+ {
+ pattern = xf_mono_bitmap_new(xfi, 8, 8, GDI_BS_HACHTED_PATTERNS + 8 * brush->hatch);
+
+ XSetForeground(xfi->display, xfi->gc, backColor);
+ XSetBackground(xfi->display, xfi->gc, foreColor);
+ XSetFillStyle(xfi->display, xfi->gc, FillOpaqueStippled);
+ XSetStipple(xfi->display, xfi->gc, pattern);
+ XSetTSOrigin(xfi->display, xfi->gc, brush->x, brush->y);
+
+ XFillRectangle(xfi->display, xfi->drawing, xfi->gc,
+ patblt->nLeftRect, patblt->nTopRect, patblt->nWidth, patblt->nHeight);
+
+ XFreePixmap(xfi->display, pattern);
+ }
else if (brush->style == GDI_BS_PATTERN)
{
if (brush->bpp > 1)